Commit Graph

66 Commits

Author SHA1 Message Date
Luke Street 57d96dbb17
Fully decouple hecl from Metaforce
- Added CStringExtras Convert functions
  (and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens 6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
Luke Street 7b9f893a49 aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
Luke Street 921d6bf10a Working movie player 2022-02-08 01:54:05 -05:00
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Luke Street a2cc6cd204 Merge remote-tracking branch 'darkszero/feature/lazy-commit-resources'
# Conflicts:
#	extern/boo
2021-10-25 23:07:56 -04:00
Henrique Gemignani Passos Lima d2ae2b3818 Support lazy CGraphics::CommitResources 2021-07-04 02:53:04 +03:00
Luke Street 9ca1a38171 Use UTF-8 exclusively internally
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.

Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Phillip Stephens a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
Phillip Stephens f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Henrique Gemignani Passos Lima d6f19d26e7 Using optick, linked from boo 2021-04-10 09:21:34 -04:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
SirMangler 7fb4c45046 FPS Counter and debug overlay CVAR 2021-01-10 16:10:55 +00:00
Lioncash 95199848d3 CGraphics: Make use of std::array where applicable 2020-04-05 05:46:07 -04:00
Phillip Stephens 9f5f0abab4
More CThardus imps, add reference CTevPass imps 2020-02-29 17:11:41 -08:00
Lioncash a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Jack Andersen 5acf9ecbcf Graphics debug groups and bug fixes 2019-07-20 22:42:52 -10:00
Jack Andersen 410d7896f7 Support for rendering dynamic cubemaps 2019-05-31 17:41:01 -10:00
Jack Andersen 54f0724de5 D3D fixes 2019-03-03 13:04:18 -10:00
Jack Andersen 8b9f073635 Various rendering fixes 2019-03-02 20:19:42 -10:00
Jack Andersen 137968ecc7 Bug fixes and CAutoMapper mouse events 2019-01-22 21:52:19 -10:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen 3ef7386978 Proper interleaved rendering of indirect-textured particle instances 2018-11-04 21:25:28 -10:00
Jack Andersen 3f4aeffb17 Merge branch 'shader-refactor' 2018-10-15 17:17:37 -10:00
Phillip Stephens bbfe61efbf Various loader implementations 2018-10-11 15:57:05 -07:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen 4ddec7e10c Make CLineRenderer supply verts in clip-space 2018-06-23 15:01:29 -10:00
Jack Andersen e63102e180 Implement water rippling and fix CFluidPlane memory access errors 2018-06-03 15:56:21 -10:00
Jack Andersen a5f25bf3f4 Fix water rendering 2018-06-02 20:11:39 -10:00
Jack Andersen cc6d79e280 Various bug fixes 2018-05-26 18:22:38 -10:00
Jack Andersen 70b3404b7c Windows build fixes and warning avoidance 2018-05-24 20:39:38 -10:00
Jack Andersen f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Jack Andersen 7a179eb10a Various bug fixes 2018-01-13 20:44:22 -10:00
Jack Andersen 4e5c991424 Metal API adjustments; MSAA support 2018-01-06 19:19:49 -10:00
Jack Andersen 168fab6b14 HUD rendering bug fixes 2018-01-05 20:50:42 -10:00
Jack Andersen 357b001cac Octree generation fixes 2017-12-01 19:50:05 -10:00
Jack Andersen 80f98e1218 Windows fixes 2017-11-24 16:50:24 -10:00
Jack Andersen 3894749675 Changes to support boo object tracker API 2017-11-04 20:17:12 -10:00
Jack Andersen 91600c31bf Add CPlayerGun holo effect rendering 2017-09-02 19:53:38 -10:00
Jack Andersen e0efcc0e5c Implement triangle fan-to-strip stream converter 2017-08-10 15:16:58 -10:00
Jack Andersen 4b048a0dff Finish CInGameGuiManager 2017-05-21 12:01:04 -04:00
Jack Andersen 0fe125d913 Finish CSamusHud and subsystems 2017-04-13 09:28:31 -10:00
Jack Andersen 1629882113 Refactors to support fog volume rendering 2017-03-13 21:03:58 -10:00
Jack Andersen 2d093b6d80 Initial fog volume rendering implementation 2017-03-09 17:40:24 -10:00
Jack Andersen 8ef9ed2c3b Work on CMorphBallShadow 2017-03-04 21:57:12 -10:00
Jack Andersen 5c884fec0c Work on CStateManager rendering functions 2017-03-02 21:18:12 -10:00
Phillip Stephens d733dce1cf CCameraManager imps 2016-10-31 15:56:44 -07:00
Jack Andersen ce3014b313 Refactored widescreen filter to set renderer viewport as well 2016-09-02 13:37:02 -10:00
Jack Andersen 9ca7f9c9e4 HLSL shader sync, Windows build fixes 2016-08-17 10:05:23 -10:00
Jack Andersen e7a339344d Properly-scaled fog rendering 2016-08-08 08:23:12 -10:00