Luke Street
57d96dbb17
Fully decouple hecl from Metaforce
...
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens
6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec
2022-02-21 08:01:06 -08:00
Luke Street
7b9f893a49
aurora: the boring C++ version
2022-02-16 00:21:24 -05:00
Luke Street
921d6bf10a
Working movie player
2022-02-08 01:54:05 -05:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Luke Street
a2cc6cd204
Merge remote-tracking branch 'darkszero/feature/lazy-commit-resources'
...
# Conflicts:
# extern/boo
2021-10-25 23:07:56 -04:00
Henrique Gemignani Passos Lima
d2ae2b3818
Support lazy CGraphics::CommitResources
2021-07-04 02:53:04 +03:00
Luke Street
9ca1a38171
Use UTF-8 exclusively internally
...
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.
Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
...
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Henrique Gemignani Passos Lima
d6f19d26e7
Using optick, linked from boo
2021-04-10 09:21:34 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
SirMangler
7fb4c45046
FPS Counter and debug overlay CVAR
2021-01-10 16:10:55 +00:00
Lioncash
95199848d3
CGraphics: Make use of std::array where applicable
2020-04-05 05:46:07 -04:00
Phillip Stephens
9f5f0abab4
More CThardus imps, add reference CTevPass imps
2020-02-29 17:11:41 -08:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
...
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
410d7896f7
Support for rendering dynamic cubemaps
2019-05-31 17:41:01 -10:00
Jack Andersen
54f0724de5
D3D fixes
2019-03-03 13:04:18 -10:00
Jack Andersen
8b9f073635
Various rendering fixes
2019-03-02 20:19:42 -10:00
Jack Andersen
137968ecc7
Bug fixes and CAutoMapper mouse events
2019-01-22 21:52:19 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
3ef7386978
Proper interleaved rendering of indirect-textured particle instances
2018-11-04 21:25:28 -10:00
Jack Andersen
3f4aeffb17
Merge branch 'shader-refactor'
2018-10-15 17:17:37 -10:00
Phillip Stephens
bbfe61efbf
Various loader implementations
2018-10-11 15:57:05 -07:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
4ddec7e10c
Make CLineRenderer supply verts in clip-space
2018-06-23 15:01:29 -10:00
Jack Andersen
e63102e180
Implement water rippling and fix CFluidPlane memory access errors
2018-06-03 15:56:21 -10:00
Jack Andersen
a5f25bf3f4
Fix water rendering
2018-06-02 20:11:39 -10:00
Jack Andersen
cc6d79e280
Various bug fixes
2018-05-26 18:22:38 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Jack Andersen
7a179eb10a
Various bug fixes
2018-01-13 20:44:22 -10:00
Jack Andersen
4e5c991424
Metal API adjustments; MSAA support
2018-01-06 19:19:49 -10:00
Jack Andersen
168fab6b14
HUD rendering bug fixes
2018-01-05 20:50:42 -10:00
Jack Andersen
357b001cac
Octree generation fixes
2017-12-01 19:50:05 -10:00
Jack Andersen
80f98e1218
Windows fixes
2017-11-24 16:50:24 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
91600c31bf
Add CPlayerGun holo effect rendering
2017-09-02 19:53:38 -10:00
Jack Andersen
e0efcc0e5c
Implement triangle fan-to-strip stream converter
2017-08-10 15:16:58 -10:00
Jack Andersen
4b048a0dff
Finish CInGameGuiManager
2017-05-21 12:01:04 -04:00
Jack Andersen
0fe125d913
Finish CSamusHud and subsystems
2017-04-13 09:28:31 -10:00
Jack Andersen
1629882113
Refactors to support fog volume rendering
2017-03-13 21:03:58 -10:00
Jack Andersen
2d093b6d80
Initial fog volume rendering implementation
2017-03-09 17:40:24 -10:00
Jack Andersen
8ef9ed2c3b
Work on CMorphBallShadow
2017-03-04 21:57:12 -10:00
Jack Andersen
5c884fec0c
Work on CStateManager rendering functions
2017-03-02 21:18:12 -10:00
Phillip Stephens
d733dce1cf
CCameraManager imps
2016-10-31 15:56:44 -07:00
Jack Andersen
ce3014b313
Refactored widescreen filter to set renderer viewport as well
2016-09-02 13:37:02 -10:00
Jack Andersen
9ca7f9c9e4
HLSL shader sync, Windows build fixes
2016-08-17 10:05:23 -10:00
Jack Andersen
e7a339344d
Properly-scaled fog rendering
2016-08-08 08:23:12 -10:00