Commit Graph

3648 Commits

Author SHA1 Message Date
Lioncash 56f48e8745 CAdditiveBodyState: Dehardcode array size 2020-04-07 12:31:33 -04:00
Lioncash 2b1a86794b CAdditiveBodyState: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-07 12:27:47 -04:00
Lioncash 139d290d7d CWorldTransManager: Mark lightPos as constexpr in UpdateLights()
Allows the compiler to optimize the initialization away if it chooses to
do so.
2020-04-07 07:23:14 -04:00
Lioncash 7ba5a5b183 CWorldLight: Explicitly default copy assignment, move assignment and move constructor
Makes the interface consistent with how the constructor is specified.
2020-04-07 07:19:50 -04:00
Lioncash 18c0111edb CModelData: Give all function prototype parameters names
Makes the interface more self-documenting and allows IDE introspection
to function better.
2020-04-07 07:13:18 -04:00
Lioncash cf7d5be6c1 CTryclops: Fix incorrect transform being passed to Teleport() in LaunchPlayer()
GM8E v0 makes use of tmpXf here with Teleport(), not the passed in
transform.
2020-04-07 06:58:41 -04:00
Lioncash 40f184bfac ICollisionFilter: Add virtual destructor
Prevents any potential undefined behavior from occurring through
polymorphic use.
2020-04-07 06:06:56 -04:00
Lioncash f0ff83e39a CTransitionDatabase: Add virtual destructor
Prevents any undefined behavior from occurring through polymorphic
usage.
2020-04-07 06:04:58 -04:00
Lioncash 8182688b34 CAnimationDatabase: Add virtual destructor
Given this class is used polymorphically, this is cautionary to prevent
any potential undefined behavior from occurring through refactors over
time.
2020-04-07 06:03:14 -04:00
Lioncash f17042ab77 CStreamAudioManager: Make use of std::array where applicable
Dehardcodes a lot of repeated array sizes.
2020-04-07 06:01:14 -04:00
Luke Street 9dd77d6a10 CGameCollision: Add AvoidStaticCollisionWithinRadius 2020-04-06 16:53:54 -04:00
Lioncash cfa6299704 CShockWave: Resolve sign conversion warning
int was being used when size_t should have been.
2020-04-06 13:25:30 -04:00
Lioncash f96ea81d69 CPASDatabase: Resolve sign-conversion warnings
We can leverage size_t here to resolve sign-conversion warnings.

While we're in the same area, we can remove a use of at() for
std::vector, given a bounds check already precedes it.
2020-04-06 13:21:06 -04:00
Lioncash 8dcd6b3109 CBodyState: Make use of HasAnims()
We can replace the usages of GetNumAnims with this now.
2020-04-06 13:17:19 -04:00
Lioncash 891fd05442 CPASAnimState: Add HasAnims()
GetNumAnims() is only used in two places to do existence checking. We
can just provide a dedicated function for this and also have size
querying as well.
2020-04-06 13:15:13 -04:00
Lioncash 6381f021b7 CPASAnimState: Make use of size_t for GetAnimParmData()
Given the rest of the interface now uses size_t, we can convert this
over. While we're at it, we can also take the result of the at() call
inside of it in order to avoid any copies of data altogether.
2020-04-06 13:10:43 -04:00
Lioncash 17c1582ba2 CPASAnimState: Make PickRandomAnimation() private
This isn't used externally anywhere.
2020-04-06 13:06:31 -04:00
Lioncash 0b74a3e995 CPASAnimState: Make use of size_t for indices
Same behavior, but plays nicer with containers.

This can technically result in less zero-extensions with regards to
memory indexing and registers, but this wasn't the underlying reason for the change.
2020-04-06 13:02:22 -04:00
Lioncash 4043b63721 CPASAnimState: Make computation functions private
These are currently only used internally.
2020-04-06 12:56:29 -04:00
Lioncash 92d65462b9 CCameraSpline: Resolve sign-conversion warnings
All call sites are already compatible with these changes, so they can
safely be made.
2020-04-06 12:50:28 -04:00
Lioncash dd7d9c024f CGameLight: Add parameter names to function prototypes
Same behavior, but more self-documenting from interface alone. Also
allows better parameter introspection.
2020-04-06 08:46:38 -04:00
Lioncash 5f7a33e2ec CThardus: convert 0 literal to false
Same behavior, but matches the type of the parameter.
2020-04-06 08:43:41 -04:00
Lioncash 0a0ac955b5 CThardus: std::move std::vector instance in constructor
Same behavior, no reallocations.
2020-04-06 08:41:18 -04:00
Lioncash 6e7e761126 CCollidableOBBTree: Don't cast away const in constructor
Same behavior, minus a cast.
2020-04-06 07:11:34 -04:00
Lioncash 0e0ca4caa9 CAnimSource: Eliminate variable shadowing
Gets rid of two -Wshadow warnings.
2020-04-06 07:04:49 -04:00
Lioncash f7962cb3f7 CRasterFont: Extend CFontInfo buffer to 64 characters
GM8E v0 seems to be using at least a buffer 64 characters in size, not
40.
2020-04-06 06:59:22 -04:00
Lioncash 296cb3df2b CMemoryCardDriver: Make use of std::array where applicable
Stronger typing and also allows eliminating several hardcoded data
sizes.
2020-04-06 06:23:48 -04:00
Lioncash c97fedd989 CCollisionSurface: Return std::array by reference from GetVerts()
Same behavior, facilitates better static analysis for out-of-bounds
accesses, and also even allows size querying if necessary.
2020-04-06 06:02:52 -04:00
Lioncash ecf3cfdb49 CCollisionSurface: Collapse separate CVector3f instances into std::array
Will allow converting GetVertices() over to returning a reference to
std::array, rather than simply a pointer.
2020-04-06 05:54:24 -04:00
Lioncash 41c2ede092 CScriptWater: Make private const data internally linked
Same behavior, but allows completely hiding it from external view and
also allows making the data constexpr.
2020-04-06 05:42:15 -04:00
Lioncash c9e8b3366d CFluidPlane: Resolve constness related compile errors that slipped through
Gotta love Find References not, in fact, finding all the references.
2020-04-06 05:31:09 -04:00
Lioncash f0eadfe56c CMetroidAreaCollider: Make use of std::array where applicable
Makes arrays strongly typed and allows eliminating some hardcoded array
sizes. We can also use it to make input data to some data types and
functions significantly more informative.

This also makes it easier for static analysis tools to track out of
bounds accesses if they ever occur.
2020-04-06 05:19:13 -04:00
Lioncash d708337e90 CScriptDamageableTrigger: Make member variables private
Previously, everything about the class was made public.
2020-04-06 04:48:10 -04:00
Lioncash 27f3078c8a CScriptDamageableTrigger: Mark x254_fluidPlane as mutable
A temporary stop-gap to hold over until Render is made non-const.
2020-04-06 04:45:33 -04:00
Lioncash 741adfe45c CPASAnimParm: Make constexpr capable
Allows the type to be used in constexpr scenarios and allows for
compile-time elimination of initializers.
2020-04-06 02:55:05 -04:00
Lioncash 402216447a CFluidPlane: Make Render() non-const
Allows making the shader instances non-mutable.
2020-04-06 02:18:14 -04:00
Lioncash 22eb5c837e CollisionUtil: Make use of const where applicable
Makes it explicit which variables are mutating within algorithms, making
them nicer to follow.
2020-04-06 02:02:52 -04:00
Lioncash 39f5fddd63 CollisionUtil: Make use of std::array where applicable
Same behavior, stronger typing. Also allows dehardcoding some array
sizes.
2020-04-06 01:41:16 -04:00
Lioncash 80c6424fd0 CCollidableOBBTree: Eliminate variable shadowing
Resolves a -Wshadow warning.
2020-04-06 01:23:08 -04:00
Lioncash c3ba3927db CCollidableOBBTree: Make use of std::array where applicable
Same behavior, stronger typing.
2020-04-06 01:21:20 -04:00
Lioncash e76804079d COBBTree: Return std::array from GetTriangleVertexIndices() directly
While the game binary uses an out pointer here, we can slightly modify
it in this case in order to make it more difficult to misuse the
call-sites by returning the data directly as a std::array.
2020-04-06 01:17:24 -04:00
Lioncash 248a4e57c9 COBBTree: Always initialize x4c_hit
Same behavior, but provides deterministic state on construction, which
can make debugging much nicer.
2020-04-06 01:05:29 -04:00
Lioncash c6952442c7 COBBTree: Remove use of operator bool directly
Same behavior, but more idiomatic.
2020-04-06 01:01:44 -04:00
Lioncash e34db8c0e6 COBBTree: Eliminate sign conversion warnings
Multiplying a u16 results in an int.
2020-04-06 01:00:58 -04:00
Lioncash 19cfb92d5d COBBTree: Simplify make_unique call
We can use nullptr here instead of typing out the name of the type.
2020-04-06 00:51:04 -04:00
Luke Street 58adce472a CMappableObject: Fix call to data() 2020-04-06 00:03:34 -04:00
Lioncash fa2f37a14c DNAMP3/PAK: Make use of unique_ptr in getBuffer()
Same motivation as the previous change: seating the allocated memory
into a type that will always do the right thing immediately, rather than
later.
2020-04-05 10:20:59 -04:00
Lioncash 9e503edaf1 PAK: Make use of unique_ptr in getBuffer()
Same behavior, however we seat the allocated memory into a unique_ptr
from the get-go to prevent any possible memory being leaked.
2020-04-05 10:16:09 -04:00
Lioncash f77fb2089b General: Pass std::nullopt to CAnimData::Render instead of {}
Prevents some implementations (libstdc++ and libc++) from completely zeroing out the underlying
buffer and instead sets a single byte flag.

Eliminates unnecessary memsets.
2020-04-05 08:24:42 -04:00
Phillip Stephens 786634e181
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-04-05 05:13:14 -07:00