Commit Graph

80 Commits

Author SHA1 Message Date
Luke Street 57d96dbb17
Fully decouple hecl from Metaforce
- Added CStringExtras Convert functions
  (and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens 6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
Luke Street 0703cf60b3 aurora: Pipeline info debug overlay 2022-02-19 01:59:24 -05:00
Luke Street b6b68135ef aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00
Phillip Stephens a6b2d66e1e
Input: Add onControllerAdded/Removed callbacks and also display the controller name in the input viewer 2022-02-09 00:54:53 -08:00
Luke Street 52fd54bc3e Input viewer tweaks 2022-02-09 02:16:50 -05:00
Luke Street 339d2a9d5e Tweak imgui font size & hinting 2022-02-09 02:08:07 -05:00
Luke Street bd6aaddf1a Merge remote-tracking branch 'origin/imgui-freetype' into wgpu
# Conflicts:
#	.github/workflows/build.yml
#	.github/workflows/release.yml
#	README.md
#	imgui/CMakeLists.txt
#	imgui/ImGuiEngine.cpp
2022-02-09 01:39:54 -05:00
Phillip Stephens 18cb40268a
Fix about window not centering when window is resized if no ISO/Project is specified 2022-02-04 21:19:28 -08:00
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Phillip Stephens e331c5d5c6
Add Player Transform tools 2021-07-11 17:59:05 -07:00
Henrique Gemignani Passos Lima 1b4e0dc754 Improve Optick events 2021-06-29 01:10:54 +03:00
Luke Street 073af40c4d
Use freetype for ImGui fonts if available 2021-06-07 13:10:55 -07:00
Phillip Stephens 5bfe881b95
Compile fixes 2021-06-06 16:58:27 -07:00
Phillip Stephens 5f1aed51cb
De-hardcode max entity count 2021-06-06 16:53:41 -07:00
Phillip Stephens 89378700f7
Fix incorrect check for Top-left in ShowDebugOverlay 2021-06-06 14:24:29 -07:00
Phillip Stephens 34baaa8adb
Give the input viewer it's own overlay 2021-06-06 14:22:59 -07:00
Phillip Stephens 73b7ba8414
Add "Reset to defaults" button to CVar viewer 2021-06-06 13:28:16 -07:00
Phillip Stephens 99d363d5df
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
Luke Street 281da0bfd4 ImGuiEngine updates & use ImGui stdlib functions 2021-06-02 07:49:03 -04:00
Phillip Stephens b4c2cf2ea4
Prevent potential nullptr deeref 2021-05-31 13:11:01 -07:00
Phillip Stephens ff8c1b15a1
Rename and publicly expose LoadStringTable->ImGuiLoadStringTable 2021-05-31 13:09:58 -07:00
Phillip Stephens cc54aad6f0
Add keyboard shortcuts for Pause and Step Frame 2021-05-31 13:08:56 -07:00
Phillip Stephens aeb55b8fe9
Move room time calculate to ImGuiConsole::PostUpdate 2021-05-31 13:07:41 -07:00
Luke Street b4c951ff58 Utilize window pivot 2021-05-31 11:13:22 -04:00
Luke Street b55e56b8a6 Add developer menu hint on startup 2021-05-31 11:03:41 -04:00
Phillip Stephens 27f25223fb
Initial PlayerLoadout structure 2021-05-30 22:14:07 -07:00
Phillip Stephens 201d5c5423
Don't show menubar by default, use to toggle it 2021-05-30 18:44:02 -07:00
Phillip Stephens 45097955a7
Add CVar listeners for Debug menu 2021-05-30 18:23:20 -07:00
Phillip Stephens 6fb78f1add
CVar::hasDefaultValue doesn't do what I thought it did, and I wrote the darn thing 2021-05-30 18:10:42 -07:00
Luke Street 9995199fbf Fix layer overlay string offsets 2021-05-30 20:50:24 -04:00
Luke Street 2fc4a9c0e3 Add Layer info overlay 2021-05-30 20:29:35 -04:00
Phillip Stephens f4b845484d
Add missing scalar value to Vec4f 2021-05-30 17:18:43 -07:00
Phillip Stephens 882a58202e
Implement ConsoleVariables window 2021-05-30 17:15:22 -07:00
Luke Street bed05b1357 Add area ID/name to Area Info debug overlay 2021-05-30 19:57:35 -04:00
Luke Street b4268f7504 Fix missile amount increments 2021-05-30 19:03:23 -04:00
Luke Street 24115948ce Split Amount/Capacity sliders in Items window 2021-05-30 18:56:33 -04:00
Luke Street beb3f65c2b Add Any% and 21% options to Items 2021-05-30 18:37:07 -04:00
Luke Street 598cca3040 Update credits 2021-05-30 18:04:44 -04:00
Luke Street 78bcba85e2 Various updates:
- Simplify Layers logic with hecl bugfix
- Show About window with error message on launch with no game
- Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
2021-05-30 15:03:35 -04:00
Luke Street 052c1888cb Honor scale factor in input viewer 2021-05-30 08:45:49 -04:00
Luke Street 1559441431 Pop inactive color before View button 2021-05-30 08:09:33 -04:00
Luke Street 23f92d450a Update missed ImVec2 references 2021-05-30 08:05:37 -04:00
Luke Street 4cd2932023 Use zeus instead of ImGui math 2021-05-30 08:02:45 -04:00
Phillip Stephens 92f13efbef
Add missing hasPrevious check to input overlay 2021-05-30 00:57:51 -07:00
Phillip Stephens d9b7229e79
Add input visualization, protect first 7 object slots from deletion
The first 7 slots in the game are related to the player, we don't want to allow anyone to delete them because the game *will* crash
2021-05-30 00:52:20 -07:00
Phillip Stephens 68845c9ee3
Always ensure we have a valid CRandom16 for the GUI code, implement CScriptTimer inespection 2021-05-29 16:17:16 -07:00
Luke Street 1d95301789 CScriptActor & CDamageVulnerability inspect 2021-05-29 18:45:08 -04:00
Phillip Stephens 53aabceae2 Allow editing amount/capacity separately 2021-05-29 18:45:08 -04:00
Luke Street 953876393c Add Help->ImGui->Clear Settings 2021-05-29 18:45:08 -04:00