Phillip Stephens
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328749d1ba
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More CFlaahgra imps, initial CTryclops imps
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2019-07-16 08:54:07 -07:00 |
Jack Andersen
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e38a3ece89
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More CBabygoth fixes
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2019-07-06 22:22:35 -10:00 |
Jack Andersen
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003146f614
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Work on CBabygoth
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2019-06-29 21:29:49 -10:00 |
Phillip Stephens
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27643313f9
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Implement CBloodFlower and more CBabygoth imps
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2019-03-22 17:36:10 -07:00 |
Phillip Stephens
|
05e5fb9774
|
More CBabygoth Imps
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2019-01-20 14:28:25 -08:00 |
Phillip Stephens
|
4f3c8daf27
|
Initial CBabygoth imps
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2018-12-31 00:37:52 -08:00 |
Phillip Stephens
|
d657a8ecf6
|
Implement CAtomicAlpha
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2018-12-17 20:42:17 -08:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
3f4aeffb17
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Merge branch 'shader-refactor'
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2018-10-15 17:17:37 -10:00 |
Phillip Stephens
|
bbfe61efbf
|
Various loader implementations
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2018-10-11 15:57:05 -07:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Phillip Stephens
|
870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Phillip Stephens
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d9f5805356
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Re-organize MP1 specific world objects
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2017-02-05 12:23:58 -08:00 |