Commit Graph

109 Commits

Author SHA1 Message Date
Luke Street 1e9d96c906 Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
Luke Street 97357146f5 Add pre-launch settings, graphics API switching & more 2022-06-12 17:09:47 -04:00
Phillip Stephens 42dde9187b
Migrate to new CInputGenerator and rename old 2022-03-22 12:04:57 -07:00
Phillip Stephens e3c8fa1d8f
Start integrating new controller classes 2022-03-22 10:58:19 -07:00
Luke Street 832eb180bd Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
Luke Street c3c9f9d601 Remove shader warmup 2022-02-23 03:20:29 -05:00
Luke Street 848a8e4201 Use game disc title in log message 2022-02-23 01:38:01 -05:00
Luke Street 9966ca13fb Add CDvdFile::DiscInfo and update version detection 2022-02-23 01:28:35 -05:00
Luke Street c33674b9ab Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
Phillip Stephens 6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
Phillip Stephens ad272f7468
More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens 615204f71f
More input and rendering implementations 2022-02-13 13:32:52 -08:00
Luke Street e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
Luke Street 9ca1a38171 Use UTF-8 exclusively internally
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.

Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Phillip Stephens a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
Phillip Stephens 99d363d5df
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2021-06-03 16:47:04 -07:00
Luke Street 78bcba85e2 Various updates:
- Simplify Layers logic with hecl bugfix
- Show About window with error message on launch with no game
- Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
2021-05-30 15:03:35 -04:00
Luke Street 55002f1537 Begin Runtime ImGui integration 2021-05-29 18:45:07 -04:00
Luke Street 1a5ec8b569 Add initial imgui implementation 2021-05-29 18:45:07 -04:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Luke Street 34b2383dfd MP1/CMain: Add missing fields 2020-05-07 23:20:23 -04:00
Lioncash fa3e639a9d RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Phillip Stephens 582d8a6999
Initial PAL/JP/Trilogy imps, various cleanup 2020-04-15 22:26:14 -07:00
Phillip Stephens 52b4db2f00
Integrate URDEVersionInfo 2020-04-15 06:42:44 -07:00
Phillip Stephens e553a9022f
Fix CMemoryCardSys 2020-04-15 04:27:06 -07:00
Phillip Stephens 8a974d6e5e
Merge branch 'master' of ssh+git://git.axiodl.com:6431/AxioDL/urde 2020-04-15 00:57:37 -07:00
Phillip Stephens 1eade15395
Add version info to extracted data, clean up MP1.* 2020-04-15 00:56:59 -07:00
Luke Street 9cf95b5c10 Editor: Move cvars to CVarCommons 2020-04-14 15:20:51 -04:00
Luke Street 94be460a1b MP1: Convert MP1_VARIABLE_DELTA_TIME to cvar 2020-04-14 14:41:02 -04:00
Luke Street 654e3e705e Update hecl; disable MP1_VARIABLE_DELTA_TIME 2020-04-13 15:02:07 -04:00
Jack Andersen 5b4441ac36 Update fmtlib 2020-04-11 12:51:39 -10:00
Luke Street 402e45ecb5 Runtime/MP1: Replace bitfield unions with constructor initializers 2020-04-10 15:25:40 -04:00
Phillip Stephens eb9efbf8c3
Initial PATH support for MP2 2020-03-17 23:12:43 -07:00
Phillip Stephens 09f7096913
Disable variable delta time 2020-03-03 16:50:25 -08:00
Phillip Stephens 80dbc1920c
Update submodules 2020-03-03 16:49:13 -08:00
Luke Street ae591d4817 Add MP1_VARIABLE_DELTA_TIME option (for high refresh rates; buggy) 2020-02-25 14:15:53 -05:00
Phillip Stephens 1a13f7e4ee
Update submodules, initial CTextureCache 2019-12-10 20:51:33 -08:00
Phillip Stephens 655dc01a06
Add support for override paks 2019-11-21 07:37:08 -08:00
Jack Andersen e1d46755a3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-09-30 21:41:42 -10:00
Jack Andersen 16ca0d24c2 Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00
Lioncash f9079f0215 Runtime: Make use of std::make_unique where applicable
Makes use of the C++14 make_unique allocation function to allocate class
instances where applicable instead of a reset with a new operator within
it.

This doesn't touch cases where buffers are allocated, given make_unique
would zero-initialize them.
2019-09-12 04:09:48 -04:00
Lioncash d3d629d405 RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Lioncash 9312eef905 RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
2019-08-09 17:39:42 -04:00
Jack Andersen 7a3da1f7a6 Massive fmtlib refactor 2019-07-19 18:27:21 -10:00
Jack Andersen 3a0d2930fa Numerous uninitialized memory fixes 2019-04-06 19:14:48 -10:00
Jack Andersen 2f963b9ce3 Various bug fixes 2019-03-08 22:58:27 -10:00
Jack Andersen 01af7b735d Implement CScriptSpindleCamera 2019-02-09 18:41:35 -10:00
Phillip Stephens 825acbaa0d Rename `warpto` command to simply `warp` to match command line argument 2019-02-06 17:55:28 -08:00
Phillip Stephens 6ead37804b Add ability to remove items (WIP) 2019-02-06 17:26:53 -08:00