Jack Andersen
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25d808e2b9
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Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
Jack Andersen
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a910ddd912
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Initial fog rendering
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2016-08-07 18:48:18 -10:00 |
Jack Andersen
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73573c84ea
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Several CGameArea PostConstruct imps
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2016-08-06 14:20:02 -10:00 |
Jack Andersen
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2eb77b9a7a
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CAreaOctTree fields and reader
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2016-08-05 10:26:23 -10:00 |
Jack Andersen
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9222a928ef
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
Jack Andersen
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95033d3988
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Initial extended shader refactor
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2016-07-30 16:06:47 -10:00 |
Jack Andersen
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67801e993a
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Initial space warp filter
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2016-07-29 07:38:44 -10:00 |
Jack Andersen
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2eaa87b7e7
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More CBooRenderer imps
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2016-07-27 18:55:06 -10:00 |
Jack Andersen
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79443d93d2
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Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
Jack Andersen
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8b234fafb8
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Specialized C8PC format for indexed image data
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2016-07-27 09:07:46 -10:00 |
Jack Andersen
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728cb25488
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Static geometry list in CBooRenderer
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2016-07-26 12:05:59 -10:00 |
Jack Andersen
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af5cafee12
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CBooRender imps
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2016-07-25 12:52:02 -10:00 |
Jack Andersen
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6bbed11859
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Additional ThermalCold filter work; CStateManager fields
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2016-07-22 09:46:30 -10:00 |
Jack Andersen
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a6477c635d
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Lots of initial CThermalColdFilter implementation
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2016-07-21 16:32:23 -10:00 |
Jack Andersen
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2ff1a2ee0b
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Shader directory refactor
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2016-07-20 19:21:45 -10:00 |
Jack Andersen
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abff623cf6
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Prep MP1::CMain for testing
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2016-04-15 10:42:40 -10:00 |
Jack Andersen
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5de5c3d85f
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Phillip Stephens
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af69c9d3ab
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Jack Andersen
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ce42cdd3be
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various input class implementations
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2015-08-27 14:11:31 -10:00 |
Jack Andersen
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b51911ed3d
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more classes added
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2015-08-21 15:58:41 -10:00 |
Jack Andersen
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6809fcc4a4
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Codebase refactor
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2015-08-18 12:51:54 -10:00 |