Jack Andersen
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742ab2514f
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First skybox and HUD rendering
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2017-11-11 19:14:57 -10:00 |
Jack Andersen
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e5ad650e32
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Re-enable shader prewarm
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2017-11-07 16:25:19 -10:00 |
Jack Andersen
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3894749675
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Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Jack Andersen
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d301491bd6
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More conservative prewarm shader selection
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2017-11-01 23:35:07 -10:00 |
Jack Andersen
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4ee4963aaf
|
Windows fixes
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2017-10-23 17:12:10 -10:00 |
Jack Andersen
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15d60493f2
|
Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
Jack Andersen
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5149128b60
|
DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
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c66f9d0ec7
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
Jack Andersen
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3650a58a1e
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Initial CFluidPlane implementation
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2017-08-07 20:03:57 -10:00 |
Jack Andersen
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6f84cfcb38
|
Finish CPlayerVisor and CSamusFaceReflection
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2017-05-30 16:51:38 -10:00 |
Jack Andersen
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b2d375a1d7
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Finish CSamusDoll
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2017-05-05 19:21:42 -10:00 |
Jack Andersen
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56e386088a
|
Additional work on CAutoMapper; CGameArea model setup
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2017-04-18 13:41:01 -10:00 |
Jack Andersen
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28b1b38a67
|
Lots of work on CAutoMapper
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2017-04-14 19:32:25 -10:00 |
Jack Andersen
|
0fe125d913
|
Finish CSamusHud and subsystems
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2017-04-13 09:28:31 -10:00 |
Jack Andersen
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afa846e469
|
Update hecl
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2017-03-26 08:21:33 -10:00 |
Jack Andersen
|
c069666307
|
Player reflection and other imps
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2017-03-25 19:53:04 -10:00 |
Jack Andersen
|
8e7773aa94
|
AutoMapper work
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2017-03-19 19:09:53 -10:00 |
Jack Andersen
|
6c81cea420
|
Windows fixes and updated rendering interface
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2017-03-17 13:33:02 -10:00 |
Jack Andersen
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1629882113
|
Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
Jack Andersen
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ce723d5505
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Frontface culling support boo sync
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2017-03-10 10:52:53 -10:00 |
Jack Andersen
|
2d093b6d80
|
Initial fog volume rendering implementation
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2017-03-09 17:40:24 -10:00 |
Jack Andersen
|
87a22b73fa
|
DrawWorld implementation complete
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2017-03-05 20:33:51 -10:00 |
Jack Andersen
|
8ef9ed2c3b
|
Work on CMorphBallShadow
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2017-03-04 21:57:12 -10:00 |
Jack Andersen
|
5c884fec0c
|
Work on CStateManager rendering functions
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2017-03-02 21:18:12 -10:00 |
Jack Andersen
|
17d986bb43
|
Implement CGameOptionsTouchBar
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2017-02-09 23:00:57 -10:00 |
Jack Andersen
|
d7f79d6ec3
|
Work on CMemoryCardDriver
|
2016-12-22 20:41:39 -10:00 |
Jack Andersen
|
7d2370efe0
|
CWorldTransManager 2-camera instances
|
2016-09-11 18:53:28 -10:00 |
Jack Andersen
|
a81f35f3e4
|
ANIM fixes
|
2016-09-09 19:39:47 -10:00 |
Jack Andersen
|
d8b141bcfa
|
Fix linked-list derp
|
2016-09-08 18:23:36 -10:00 |
Jack Andersen
|
b6587d88fc
|
Rigging fixes
|
2016-09-08 18:19:19 -10:00 |
Jack Andersen
|
9b436b4b23
|
Tons of animation bug fixes
|
2016-09-05 19:52:51 -10:00 |
Jack Andersen
|
668c4f7eee
|
Fixes in preparation for rigged model rendering
|
2016-09-04 12:47:48 -10:00 |
Jack Andersen
|
3ea58fb692
|
Update Mode7 enum
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2016-09-03 16:29:50 -10:00 |
Jack Andersen
|
0d08d4a40e
|
CToken usage fixes in CWorldTransManager; better model instances
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2016-09-02 11:39:46 -10:00 |
Jack Andersen
|
f4ea728a61
|
Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
Jack Andersen
|
302d897e10
|
Various CWorldTransManager bug fixes
|
2016-09-02 07:50:03 -10:00 |
Jack Andersen
|
dc0bb55390
|
Additional processing condition checks
|
2016-08-31 13:32:24 -10:00 |
Jack Andersen
|
0aaeed2aeb
|
const_cast refactor
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2016-08-28 18:22:54 -10:00 |
Jack Andersen
|
670eb998d4
|
Work on character animation
|
2016-08-21 10:39:18 -10:00 |
Jack Andersen
|
9ca7f9c9e4
|
HLSL shader sync, Windows build fixes
|
2016-08-17 10:05:23 -10:00 |
Jack Andersen
|
a910ddd912
|
Initial fog rendering
|
2016-08-07 18:48:18 -10:00 |
Jack Andersen
|
40e0b70d0e
|
ColorRegs for CModelFlags
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2016-07-31 20:36:51 -10:00 |
Jack Andersen
|
1c64605261
|
HLSL extension shaders
|
2016-07-31 18:35:42 -10:00 |
Jack Andersen
|
c4c3e1883f
|
Metal extended shader support
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2016-07-31 10:52:04 -10:00 |
Jack Andersen
|
05a52c00be
|
Fixes for extended shaders
|
2016-07-30 18:46:03 -10:00 |
Jack Andersen
|
95033d3988
|
Initial extended shader refactor
|
2016-07-30 16:06:47 -10:00 |
Jack Andersen
|
79443d93d2
|
Initial PVS stubs
|
2016-07-27 13:06:57 -10:00 |
Jack Andersen
|
a6477c635d
|
Lots of initial CThermalColdFilter implementation
|
2016-07-21 16:32:23 -10:00 |
Jack Andersen
|
2ff1a2ee0b
|
Shader directory refactor
|
2016-07-20 19:21:45 -10:00 |