Jack Andersen
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8301adc3d6
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
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2a341847d4
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ANIM cook variable scope fix
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2017-12-22 19:40:50 -10:00 |
Phillip Stephens
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1e05e950d0
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Initial `genie` specter tool implementation
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2017-12-15 18:16:46 -08:00 |
Jack Andersen
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8901ac2150
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Various fixes
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2017-12-09 19:30:01 -10:00 |
Jack Andersen
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5e03278eff
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Add triangle flip bit for collision geometry
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2017-12-08 19:17:51 -10:00 |
Jack Andersen
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1cb36fc37a
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UWP support
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2017-12-05 17:26:15 -10:00 |
Jack Andersen
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357b001cac
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Octree generation fixes
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2017-12-01 19:50:05 -10:00 |
Jack Andersen
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f60097b7e3
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Implement CScriptSound and bug fixes
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2017-11-26 19:06:53 -10:00 |
Jack Andersen
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11d17d0fe5
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Various bug fixes
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2017-11-25 17:04:25 -10:00 |
Jack Andersen
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2df95c01cf
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General resource handling bug fixes
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2017-11-14 18:12:13 -10:00 |
Jack Andersen
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f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
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742ab2514f
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First skybox and HUD rendering
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2017-11-11 19:14:57 -10:00 |
Jack Andersen
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6e73fddcf5
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Windows fixes
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2017-10-29 21:29:32 -10:00 |
Jack Andersen
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3fcc50d82d
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Finish CCompoundTargetReticle
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2017-10-29 17:37:20 -10:00 |
Jack Andersen
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6eff4f2e01
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Implement most of CTargetingManager
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2017-10-28 20:21:52 -10:00 |
Jack Andersen
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bb10aa9844
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CResFactory bug fixes
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2017-10-27 21:08:48 -10:00 |
Jack Andersen
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2f4cddd3d2
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Lots of CResFactory fixes
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2017-10-27 00:10:32 -10:00 |
Jack Andersen
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7c3fb4174f
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Finish CPakFile and CResLoader
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2017-10-25 19:37:46 -10:00 |
Jack Andersen
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e274cd12b9
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Refactorings to support .upak generation
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2017-10-24 21:47:49 -10:00 |
Jack Andersen
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4ee4963aaf
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Windows fixes
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2017-10-23 17:12:10 -10:00 |
Jack Andersen
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15d60493f2
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
Jack Andersen
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5e88b99769
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Disable DCLN OBB dumping by default
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2017-10-16 20:05:23 -10:00 |
Jack Andersen
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5149128b60
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DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
Jack Andersen
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4af2d975f4
|
Finish CBallCamera
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2017-10-15 19:26:50 -10:00 |
Jack Andersen
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651d0a27c2
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More work on CBallCamera
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2017-10-09 17:50:48 -10:00 |
Jack Andersen
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d9bb24a204
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Implement CBallCamera constructor
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2017-10-07 16:58:13 -10:00 |
Jack Andersen
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d8fc301484
|
Minor stylistic adjustments
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2017-10-05 21:43:39 -10:00 |
Jack Andersen
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0f68e2ba3f
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Work on CScriptCameraHint and CCameraManager
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2017-10-05 21:29:56 -10:00 |
Jack Andersen
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484a4900a0
|
CMorphBall Complete
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2017-09-29 17:45:57 -10:00 |
Jack Andersen
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5bec8f4d89
|
Additional CMorphBall implementations
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2017-09-20 19:10:18 -10:00 |
Jack Andersen
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2c4967ca4d
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More work on CMorphBall
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2017-09-16 17:13:03 -10:00 |
Jack Andersen
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c0d5cee8b1
|
Additional work on CMorphBall
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2017-09-11 19:51:17 -10:00 |
Jack Andersen
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10092821c8
|
Initial round of CMorphBall implementations
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2017-09-10 16:18:49 -10:00 |
Jack Andersen
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149eed4b73
|
Implement CAuxBeam
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2017-09-09 14:36:21 -10:00 |
Jack Andersen
|
640623f3ef
|
Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
Phillip Stephens
|
9b5ec8f86d
|
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
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2017-08-29 06:17:52 -07:00 |
Jack Andersen
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1f7e8e1033
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
Jack Andersen
|
86ada63867
|
Work on CPlayerGun
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2017-08-25 18:36:25 -10:00 |
Jack Andersen
|
e8a55d84d4
|
Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
Jack Andersen
|
c66f9d0ec7
|
Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
Jack Andersen
|
96b17ac73d
|
Implement MetroidPrimeStage1 loader
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2017-08-19 19:23:22 -10:00 |
Jack Andersen
|
3fa80babf6
|
More CPlayer implementations
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2017-08-18 20:52:13 -10:00 |
Jack Andersen
|
8e8ce66799
|
Additional CPlayer implementations
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2017-08-15 19:34:02 -10:00 |
Jack Andersen
|
086ff76474
|
Implement CFluidPlaneDoor and CScriptDamageableTrigger
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2017-08-13 17:55:06 -10:00 |
Jack Andersen
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02f8f77b57
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2017-08-12 22:19:33 -10:00 |
Jack Andersen
|
e25d2a423d
|
Nearly finish CScriptWater
|
2017-08-12 21:56:35 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
fd7589afd5
|
Implement non-rippling CFluidPlaneCPU render path
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2017-08-10 13:13:25 -10:00 |
Jack Andersen
|
dc637f251d
|
Work on CFluidPlaneCPU
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2017-08-09 21:05:27 -10:00 |
Jack Andersen
|
3650a58a1e
|
Initial CFluidPlane implementation
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2017-08-07 20:03:57 -10:00 |