Lioncash
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e80d9c7192
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ITweakGunRes: Make use of std::array where applicable
Deduplicates a few array sizes and makes the member variables more
strongly typed.
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2020-02-25 15:50:37 -05:00 |
Lioncash
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26a9ceab60
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CGunWeapon: Eliminate const_cast usages in DrawMuzzleFx()
We can just make the temporary variable non-const to eliminate the need
for const_casts.
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2019-10-19 01:11:19 -04:00 |
Lioncash
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271ee6d8c3
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CGunWeapon: Make use of algorithms where applicable
We can leverage these to also eliminate some hardcoded sizes.
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2019-10-19 01:11:05 -04:00 |
Lioncash
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c228baf5f7
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CGunWeapon: Make use of std::array where applicable
Makes the arrays strongly typed and also allows us to dehardcode some
loop boundary constants.
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2019-10-19 01:07:01 -04:00 |
Lioncash
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c36e6a85b9
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CGunWeapon: Organize cpp includes
Makes the source file consistent with the header.
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2019-10-19 00:03:38 -04:00 |
Lioncash
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afab3e0327
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Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
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2019-08-14 12:45:57 -04:00 |
Jack Andersen
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003146f614
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Work on CBabygoth
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2019-06-29 21:29:49 -10:00 |
Jack Andersen
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e218b8aeb5
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CActorContraption fixes, better CMake dependency handling
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2019-06-11 16:05:17 -10:00 |
Jack Andersen
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8df0a4913c
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zeus constexpr refactor and thermal visor fixes
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2019-02-23 21:15:54 -10:00 |
Jack Andersen
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ad2681f857
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Windows fixes
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2019-01-28 22:28:35 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
|
7c7da6671a
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SIMD refactor
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2018-12-07 15:49:15 -10:00 |
Jack Andersen
|
e263345b0a
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Fix ShotSmoke effect
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2018-02-12 12:27:40 -10:00 |
Jack Andersen
|
46a4a37cc6
|
Initial working projectiles
|
2018-02-11 19:30:21 -10:00 |
Jack Andersen
|
ac8dfde174
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Various bug fixes and CActor rendering
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2018-02-04 20:56:09 -10:00 |
Jack Andersen
|
93fc2d8072
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Initial fixNES integration
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2018-02-01 13:19:34 -10:00 |
Jack Andersen
|
36f1473f3e
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All animation nodes implemented
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2018-01-29 15:04:01 -10:00 |
Jack Andersen
|
bb10423267
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Various particle bug fixes
|
2018-01-26 22:34:46 -10:00 |
Jack Andersen
|
7a179eb10a
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Various bug fixes
|
2018-01-13 20:44:22 -10:00 |
Jack Andersen
|
10092821c8
|
Initial round of CMorphBall implementations
|
2017-09-10 16:18:49 -10:00 |
Jack Andersen
|
149eed4b73
|
Implement CAuxBeam
|
2017-09-09 14:36:21 -10:00 |
Jack Andersen
|
361aa1512b
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
Jack Andersen
|
35ab6e4803
|
Finish CPlayerGun
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2017-09-01 18:06:05 -10:00 |
Jack Andersen
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ddb1d584b7
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More work on CPlayerGun
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2017-08-30 16:42:37 -10:00 |
Jack Andersen
|
86ada63867
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Work on CPlayerGun
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2017-08-25 18:36:25 -10:00 |
Jack Andersen
|
ed991a6ac0
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Initial CPlayerGun implementations
|
2017-08-24 20:18:09 -10:00 |
Jack Andersen
|
e8a55d84d4
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
3a24b35df7
|
Windows fixes
|
2016-12-10 15:54:08 -10:00 |
Phillip Stephens
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5793c8df87
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More gun implementations, and script objects
|
2016-12-09 18:35:20 -08:00 |
Phillip Stephens
|
be40ebc8db
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Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |