Luke Street
78bcba85e2
Various updates:
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- Simplify Layers logic with hecl bugfix
- Show About window with error message on launch with no game
- Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
2021-05-30 15:03:35 -04:00
Luke Street
e46ba3ef98
Add About window & debug overlays
2021-05-29 18:45:08 -04:00
Luke Street
5ac2a298f0
Improve overall Inspect performance & fixes
2021-05-29 18:45:08 -04:00
Luke Street
4740ca0c43
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
Luke Street
55002f1537
Begin Runtime ImGui integration
2021-05-29 18:45:07 -04:00
Luke Street
1a5ec8b569
Add initial imgui implementation
2021-05-29 18:45:07 -04:00
Luke Street
94f10bb002
Remove Editor & specter
2021-05-29 18:45:07 -04:00
Phillip Stephens
ec08dea524
Minor CSpacePirate fixes and cleanups, add temporary failsafe to keep CSpacePirate's transform from going NaN
2021-05-16 15:29:34 -07:00
Phillip Stephens
128015baa6
Code cleanup
2021-05-16 12:11:45 -07:00
Phillip Stephens
e9b4cce6db
Remove debug print
2021-05-09 16:10:05 -07:00
Phillip Stephens
6718f697dd
Fix Flaahgra's attack by using the correct variable in CBodyController
2021-05-09 16:05:36 -07:00
Phillip Stephens
6ec2814b8c
CFlaahgra cleanups
2021-05-09 13:53:04 -07:00
Phillip Stephens
bd050e8ac0
Start renaming CThardus functions
2021-05-06 10:53:19 -07:00
Phillip Stephens
2b8bc3fd8a
Minor corrections, and fix memorycard corruption
2021-05-02 15:06:38 -07:00
Phillip Stephens
f1b0c4b735
CJellyZap fixes
2021-04-25 20:16:16 -07:00
Phillip Stephens
1654333a16
Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
2021-04-18 16:53:51 -07:00
Phillip Stephens
1039424737
Minor CPhazonPool fixes
2021-04-13 19:09:55 -07:00
Luke Street
c7f301b485
CMemoryCardDriver: Avoid crash with corrupt/empty file
2021-04-12 12:22:57 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
f956e6e618
COmegaPirate: Remove debug print
2021-03-30 22:03:18 -04:00
Phillip Stephens
0a3bcf3ab8
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
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This reverts commit 732831de9a
.
2021-03-16 21:49:18 -07:00
Henrique Gemignani Passos Lima
bad8b35ae6
Fix typo in CPlayerState::ReInitializePowerUp
2021-03-16 01:33:17 +02:00
Phillip Stephens
55dd197e67
CPuddleSpore fixes
2021-03-07 06:25:27 -08:00
Luke Street
09d23ef519
CIceSheegoth/CMetroid: Use pas::EAnimationState
2021-03-01 23:55:55 -05:00
Luke Street
bb4bdfa1ee
Merge remote-tracking branch 'origin/animationstate'
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# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
2021-03-01 23:45:21 -05:00
Phillip Stephens
172eae4a61
Don't differentiate export path between standalone and Trilogy extracts, minor fix in CMetroidPrimeEssence, update submodules
2021-02-26 01:35:54 -08:00
Luke Street
732831de9a
Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
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This reverts commit 35482529
2021-02-15 21:54:44 -05:00
Phillip Stephens
3548252931
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
2021-01-14 15:52:26 -08:00
SirMangler
0e093baf67
Removed constexpr from lambdas to fix compiler error
2021-01-03 19:20:48 +00:00
PhazonJim
f86e570ef4
fix for build error in Xcode relating to non-reference types in a for loop
2020-12-21 02:09:54 -05:00
Luke Street
cec1610847
CThardus: Temporary comment (GCC unused fix)
2020-12-18 06:29:10 -05:00
Luke Street
cc79ba3d09
CBouncyGrenade: Element gen renaming
2020-12-18 06:05:22 -05:00
Phillip Stephens
df0d21a03e
Fix Metroid Prime essence
2020-12-13 12:09:26 -08:00
Phillip Stephens
b59bf39924
I feex
2020-12-13 10:57:45 -08:00
Phillip Stephens
4e51795fa6
Essence fixes
2020-12-13 10:57:45 -08:00
Phillip Stephens
e5daca0899
More CMetroidPrimeExo imps
2020-12-13 10:57:45 -08:00
Phillip Stephens
abbacad46b
More state implementations
2020-12-13 10:57:45 -08:00
Phillip Stephens
215eedc013
Fix inconsistent state causing Exo to fling herself off into the void
2020-12-13 10:57:45 -08:00
Phillip Stephens
2d56e56411
Fix zeus::close_enough call prevent AI from advancing
2020-12-13 10:57:45 -08:00
Phillip Stephens
8633bbddec
More CMetroidPrimeExo imps
2020-12-13 10:57:44 -08:00
Phillip Stephens
0903b478f6
More MetroidPrimeExo imps
2020-12-13 10:57:44 -08:00
Phillip Stephens
bc60a237a4
More imps, initial AI execution
2020-12-13 10:57:43 -08:00
Phillip Stephens
c4d4a937ec
Initial CMetroidPrimeExo imps
2020-12-13 10:56:51 -08:00
Phillip Stephens
0d11dd1476
Finish CMetroidPrimeEssence imps
2020-12-13 10:55:56 -08:00
Phillip Stephens
5598558265
Teh maymays
2020-12-13 10:55:56 -08:00
Phillip Stephens
543a24ea9e
Initial CMetroidPrimeEssence behavior
2020-12-13 10:55:56 -08:00
Phillip Stephens
130c60ccc8
Initial CMetroidPrimeExo imps
2020-12-13 10:55:50 -08:00
Phillip Stephens
01d94367dc
Add ability to disable AI
2020-10-02 23:28:05 -07:00
Luke Street
cfe1507fc7
CRidley: DoUserAnimEvent projectile fixes
2020-09-26 11:16:59 -04:00
Luke Street
6b51f32f99
CBloodFlower: Use GetLctrTransform for projectile pos
2020-09-26 09:41:28 -04:00