Luke Street
65e00a701a
Add all entities to ImGuiEntitySupport
2021-05-26 10:00:57 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
36d04456dd
General: Normalize RuntimeCommonB include paths
...
Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
2019-09-23 17:22:37 -04:00
Lioncash
2059535b55
RuntimeCommonB: Use the override specifier where applicable
...
Applies the override keyword where applicable to indicate visually where
member function overriding is occurring. This only targets
the RuntimeCommonB target as a starting point, which resolves around
900+ cases where the keyword could be used.
2019-08-09 09:13:26 -04:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Phillip Stephens
001125429f
Basic CGameAllocator implementation (WIP)
2017-09-12 08:27:48 -07:00
Jack Andersen
96b17ac73d
Implement MetroidPrimeStage1 loader
2017-08-19 19:23:22 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
cac0e328f7
Tons of DrawWorld-related implementations
2017-03-03 18:31:08 -10:00
Jack Andersen
e2c671e9b4
TCastTo implementation
2017-01-14 17:07:01 -10:00
Phillip Stephens
37aab51253
Formatting, and more script object implementations
2016-12-19 10:27:58 -08:00
Phillip Stephens
77d8b75d2f
CScriptAreaAttributes imps, update hecl
2016-10-01 20:06:20 -07:00
Phillip Stephens
6d9ccc7f89
Various Implementations
2016-04-24 22:53:06 -07:00
Phillip Stephens
4272e8207b
More preliminary implementations
2016-04-23 11:04:49 -07:00