SirMangler
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7fb4c45046
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FPS Counter and debug overlay CVAR
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2021-01-10 16:10:55 +00:00 |
Phillip Stephens
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9d78305360
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Minor correction in CBallCamera
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2020-12-27 16:01:42 -08:00 |
Phillip Stephens
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0364d50164
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Fix log file path corruption on windows
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2020-12-25 22:00:26 -08:00 |
Phillip Stephens
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27990a344a
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Merge commit 'f06ec91fa14ba653e58c4ee96ec85cfe1af43462' of https://github.com/AxioDL/urde
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2020-12-25 21:06:51 -08:00 |
Phillip Stephens
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914335275b
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Temporary fix for Phazon Suit crash on windows
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2020-12-25 21:03:29 -08:00 |
Luke Street
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f06ec91fa1
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Merge pull request #362 from PhazonJim/bugfix/Xcode-build-error-loop-variable-copy
Bugfix: Xcode build "loop variable <X> is always a copy " error fix
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2020-12-21 11:11:19 -05:00 |
PhazonJim
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f86e570ef4
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fix for build error in Xcode relating to non-reference types in a for loop
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2020-12-21 02:09:54 -05:00 |
Luke Street
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cec1610847
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CThardus: Temporary comment (GCC unused fix)
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2020-12-18 06:29:10 -05:00 |
Luke Street
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dcdfd58715
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CScriptGunTurret: Fix health check in AcceptScriptMsg Damage
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2020-12-18 06:28:20 -05:00 |
Luke Street
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ee68e36286
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MSVC: Use \Oy- to include frame pointer for RelWithDebInfo
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2020-12-18 06:09:45 -05:00 |
Luke Street
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b05460da42
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CStateManager: Move collision debug drawing into NDEBUG condition
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2020-12-18 06:08:54 -05:00 |
Luke Street
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168eb6ac39
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CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
This semi-hacky approach will be replaced with future hsh work
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2020-12-18 06:08:25 -05:00 |
Luke Street
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1e0bdce5a3
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CScriptActor: Set noZTest flags appropriately
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2020-12-18 06:06:31 -05:00 |
Luke Street
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cc79ba3d09
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CBouncyGrenade: Element gen renaming
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2020-12-18 06:05:22 -05:00 |
Phillip Stephens
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3f49b06070
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Merge branch 'prime-exo'
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2020-12-15 14:52:47 -08:00 |
Phillip Stephens
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1e8aa2581e
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Minor CPhysicsActor fixes
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2020-12-13 14:57:21 -08:00 |
Phillip Stephens
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df0d21a03e
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Fix Metroid Prime essence
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2020-12-13 12:09:26 -08:00 |
Phillip Stephens
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b59bf39924
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I feex
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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4e51795fa6
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Essence fixes
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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e5daca0899
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More CMetroidPrimeExo imps
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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abbacad46b
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More state implementations
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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215eedc013
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Fix inconsistent state causing Exo to fling herself off into the void
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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2d56e56411
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Fix zeus::close_enough call prevent AI from advancing
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2020-12-13 10:57:45 -08:00 |
Phillip Stephens
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8633bbddec
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More CMetroidPrimeExo imps
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2020-12-13 10:57:44 -08:00 |
Phillip Stephens
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0903b478f6
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More MetroidPrimeExo imps
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2020-12-13 10:57:44 -08:00 |
Phillip Stephens
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bc60a237a4
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More imps, initial AI execution
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2020-12-13 10:57:43 -08:00 |
Phillip Stephens
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c4d4a937ec
|
Initial CMetroidPrimeExo imps
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2020-12-13 10:56:51 -08:00 |
Phillip Stephens
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0d11dd1476
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Finish CMetroidPrimeEssence imps
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2020-12-13 10:55:56 -08:00 |
Phillip Stephens
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5598558265
|
Teh maymays
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2020-12-13 10:55:56 -08:00 |
Phillip Stephens
|
543a24ea9e
|
Initial CMetroidPrimeEssence behavior
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2020-12-13 10:55:56 -08:00 |
Phillip Stephens
|
130c60ccc8
|
Initial CMetroidPrimeExo imps
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2020-12-13 10:55:50 -08:00 |
Phillip Stephens
|
82c62b0312
|
Add debug model instructions to README.md
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2020-12-12 23:49:52 -08:00 |
Phillip Stephens
|
28561081d7
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Add light visualization (requires custom models)
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2020-12-12 23:39:55 -08:00 |
Phillip Stephens
|
6f7d3b4dc5
|
Update submodules
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2020-12-11 19:51:15 -08:00 |
Phillip Stephens
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39e9ff5593
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Cleanup CPatterned
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2020-11-06 22:06:17 -08:00 |
Phillip Stephens
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134646a32f
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Make assetnameparser more intelligent about hashing MP1/2 assets
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2020-11-01 15:05:05 -08:00 |
Phillip Stephens
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fdd41d87c4
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Fix CScriptSound favoring the right speaker, cleanup CBallCamera, update amuse
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2020-10-24 16:00:39 -07:00 |
Phillip Stephens
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b963ce1e85
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Attempt 4 to fix ScriptLayerController for Tom
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2020-10-21 15:55:45 -07:00 |
Phillip Stephens
|
528c96b2c0
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I am teh dumb, fix CGameArea
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2020-10-20 15:26:08 -07:00 |
Phillip Stephens
|
9ac44921a6
|
Correct return type
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2020-10-20 03:04:17 -07:00 |
Phillip Stephens
|
a8d8eb0dde
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Fix IGetAreaId and rename GetAreaId to GetAreaIndex
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2020-10-20 03:03:11 -07:00 |
Phillip Stephens
|
3ffa15cfa3
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Implement CMemoryCardSys::GetAreaAndWorldIdForSave
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2020-10-20 02:40:02 -07:00 |
Phillip Stephens
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01d94367dc
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Add ability to disable AI
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2020-10-02 23:28:05 -07:00 |
Luke Street
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ddfd9d85ee
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CPhazonSuitFilter: Fix blur pass causing white screen
(Unfortunately it still doesn't render correctly, but
hsh branch will fix this in the future)
Fixes #335
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2020-10-03 01:23:07 -04:00 |
Phillip Stephens
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ac68aa3c76
|
Update amuse
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2020-09-27 22:07:29 -07:00 |
Phillip Stephens
|
bfb7080b8a
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Update amuse
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2020-09-27 14:36:59 -07:00 |
Luke Street
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ad6cabed7b
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DataSpec: Fix MREA mesh visor flags when cooking
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2020-09-27 15:43:51 -04:00 |
Luke Street
|
9e5f28ba80
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CModelShaders: Check noZWrite for thermal depth test
Adds back LightingAlphaWrite extended shader
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2020-09-27 12:59:56 -04:00 |
Luke Street
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6ff305da06
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CModelShaders: Disable Z-test for LightingAlphaWrite
Permits static thermal hot objects to render properly
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2020-09-27 12:23:54 -04:00 |
Luke Street
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9a7bceb637
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CMetroidAreaCollider: Correct g_DupVertexList and g_DupEdgeList size
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2020-09-27 03:04:30 -04:00 |