Lioncash
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1d3062b33f
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General: Make use of FopenUnique where applicable
Migrates to the hecl Fopen variant that automatically closes its
contained file handle if it goes out of scope.
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2019-08-26 15:03:58 -04:00 |
Lioncash
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afab3e0327
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Runtime: Make const/non-const getters have the same name
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
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2019-08-14 12:45:57 -04:00 |
Jack Andersen
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7a3da1f7a6
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Massive fmtlib refactor
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2019-07-19 18:27:21 -10:00 |
Jack Andersen
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fd0bfc3acf
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Minor flamethrower and babygoth fixes
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2019-06-30 20:14:42 -10:00 |
Jack Andersen
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3a0d2930fa
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Numerous uninitialized memory fixes
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2019-04-06 19:14:48 -10:00 |
Jack Andersen
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8df0a4913c
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zeus constexpr refactor and thermal visor fixes
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2019-02-23 21:15:54 -10:00 |
Phillip Stephens
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0bb51f067c
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Various fixes and minor code cleanup, issue warning when attempting to load an unimplemented object
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2019-01-31 12:44:05 -08:00 |
Jack Andersen
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f184291461
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ANCS PAS I/O fix
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2018-12-15 20:32:07 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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7c7da6671a
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SIMD refactor
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2018-12-07 15:49:15 -10:00 |
Phillip Stephens
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dd30f51761
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Initial CScriptGun implementation, more loaders
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2018-10-27 17:20:30 -07:00 |
Jack Andersen
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1851308021
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Windows fixes
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2018-10-14 10:16:21 -10:00 |
Jack Andersen
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c307e354ca
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Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
Jack Andersen
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5a60a0acfc
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Amuse API changes
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2018-08-27 19:44:16 -10:00 |
Jack Andersen
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680cb7b353
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Finish CInterpolationCamera
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2018-06-27 15:17:01 -10:00 |
Jack Andersen
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1e36329ed4
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Implement Metal fluid plane tessellation shader
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2018-06-11 15:16:27 -10:00 |
Phillip Stephens
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cb2b9fa8bd
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Initial CScriptGunTurret Implementation
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2018-06-04 12:15:35 -07:00 |
Jack Andersen
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4062b2dfb7
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Add AMD GCN hang fix; add frame counter to debug overlay
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2018-05-31 20:38:01 -10:00 |
Jack Andersen
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0987866896
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Implement CScriptDebris; EVNT POI fixes
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2018-05-15 18:07:38 -10:00 |
Phillip Stephens
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8d395d932e
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Implement CScriptEffect, more fixes for CScritDock
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2018-05-13 20:38:36 -07:00 |
Jack Andersen
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3911a2873d
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Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde
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2018-05-09 21:25:40 -10:00 |
Jack Andersen
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12430610f1
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Lots of bug fixes
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2018-05-09 21:25:26 -10:00 |
Phillip Stephens
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fdf55e7272
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Implement CScriptHUDMemo, increase render bucket size, initial debug overlay
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2018-05-09 19:56:54 -07:00 |
Jack Andersen
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1c977e8021
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Scan visor fixes
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2018-05-07 19:10:24 -10:00 |
Phillip Stephens
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f5ea144b47
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Various level streaming fixes, remove support for uncooked rep
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2018-05-06 17:47:40 -07:00 |
Jack Andersen
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ed4d7445c7
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More fixes for GameCube cooking
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2018-04-07 10:55:57 -10:00 |
Jack Andersen
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7a2fbfc582
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Initial work on GameCube package targeting
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2018-03-27 22:09:41 -10:00 |
Phillip Stephens
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030e80d843
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Initial Console integration
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2018-01-15 08:00:20 -08:00 |
Jack Andersen
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4e5c991424
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Metal API adjustments; MSAA support
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2018-01-06 19:19:49 -10:00 |
Jack Andersen
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a1c5677413
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Changes to support hecl-gui
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2018-01-01 15:04:23 -10:00 |
Jack Andersen
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053ebd41c4
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HUD bug fixes
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2017-12-20 17:19:54 -10:00 |
Jack Andersen
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ce6a3aa50c
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Bug fixes and ASan build submodule
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2017-12-11 16:06:19 -10:00 |
Jack Andersen
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f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
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742ab2514f
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First skybox and HUD rendering
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2017-11-11 19:14:57 -10:00 |
Jack Andersen
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3894749675
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Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Jack Andersen
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8346f56595
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Finish CResFactory; better smart-pointer use for resources
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2017-10-26 00:09:51 -10:00 |
Jack Andersen
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15d60493f2
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
Jack Andersen
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5149128b60
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DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
Phillip Stephens
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b28769977f
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Remove remaining unused vars from TestGameView
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2017-09-14 05:42:20 -07:00 |
Phillip Stephens
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9b5ec8f86d
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Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
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2017-08-29 06:17:52 -07:00 |
Jack Andersen
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a71e48cf43
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More work on CPlayer
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2017-07-16 17:04:14 -10:00 |
Phillip Stephens
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9c32213790
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Finish CActorContraption
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2017-05-20 00:41:49 -07:00 |
Phillip Stephens
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40a0d8395a
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Initial CActorContraption and weapon imps
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2017-05-18 03:58:15 -07:00 |
Jack Andersen
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6c9462e099
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Camera shakers and controller action scripting
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2017-03-17 19:12:27 -10:00 |
Jack Andersen
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6c81cea420
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Windows fixes and updated rendering interface
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2017-03-17 13:33:02 -10:00 |
Jack Andersen
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1629882113
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
Jack Andersen
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4e01787e09
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More efficient cooked resource loading, AQS audio fixes
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2017-02-14 20:02:30 -10:00 |
Jack Andersen
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3f03ba7950
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Implement key FrontEnd Touch Bar functionality
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2017-02-08 23:23:17 -10:00 |
Jack Andersen
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62dc61bfb2
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Keyboard/Mouse CFinalInput integration
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2017-01-22 11:26:58 -10:00 |
Phillip Stephens
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b3fd6d9eea
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Enable loading projects from command line
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2017-01-21 22:28:55 -08:00 |