Jack Andersen
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168fab6b14
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HUD rendering bug fixes
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2018-01-05 20:50:42 -10:00 |
Jack Andersen
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053ebd41c4
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HUD bug fixes
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2017-12-20 17:19:54 -10:00 |
Jack Andersen
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1c44f8d1bc
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Various movement and HUD bug fixes
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2017-12-18 17:05:50 -10:00 |
Jack Andersen
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f579007dc1
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Initial area rendering (needs frustum culling fixes)
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2017-11-21 00:36:18 -10:00 |
Jack Andersen
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cff5198e6b
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Major graphics resource performance improvement
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2017-11-19 13:48:09 -10:00 |
Jack Andersen
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742ab2514f
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First skybox and HUD rendering
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2017-11-11 19:14:57 -10:00 |
Jack Andersen
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e5ad650e32
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Re-enable shader prewarm
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2017-11-07 16:25:19 -10:00 |
Jack Andersen
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3894749675
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Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Jack Andersen
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d301491bd6
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More conservative prewarm shader selection
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2017-11-01 23:35:07 -10:00 |
Jack Andersen
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4ee4963aaf
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Windows fixes
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2017-10-23 17:12:10 -10:00 |
Jack Andersen
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15d60493f2
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
Jack Andersen
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5149128b60
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DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
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c66f9d0ec7
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
Jack Andersen
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3650a58a1e
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Initial CFluidPlane implementation
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2017-08-07 20:03:57 -10:00 |
Jack Andersen
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6f84cfcb38
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Finish CPlayerVisor and CSamusFaceReflection
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2017-05-30 16:51:38 -10:00 |
Jack Andersen
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b2d375a1d7
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Finish CSamusDoll
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2017-05-05 19:21:42 -10:00 |
Jack Andersen
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56e386088a
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Additional work on CAutoMapper; CGameArea model setup
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2017-04-18 13:41:01 -10:00 |
Jack Andersen
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28b1b38a67
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Lots of work on CAutoMapper
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2017-04-14 19:32:25 -10:00 |
Jack Andersen
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0fe125d913
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Finish CSamusHud and subsystems
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2017-04-13 09:28:31 -10:00 |
Jack Andersen
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afa846e469
|
Update hecl
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2017-03-26 08:21:33 -10:00 |
Jack Andersen
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c069666307
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Player reflection and other imps
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2017-03-25 19:53:04 -10:00 |
Jack Andersen
|
8e7773aa94
|
AutoMapper work
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2017-03-19 19:09:53 -10:00 |
Jack Andersen
|
6c81cea420
|
Windows fixes and updated rendering interface
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2017-03-17 13:33:02 -10:00 |
Jack Andersen
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1629882113
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
Jack Andersen
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ce723d5505
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Frontface culling support boo sync
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2017-03-10 10:52:53 -10:00 |
Jack Andersen
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2d093b6d80
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Initial fog volume rendering implementation
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2017-03-09 17:40:24 -10:00 |
Jack Andersen
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87a22b73fa
|
DrawWorld implementation complete
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2017-03-05 20:33:51 -10:00 |
Jack Andersen
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8ef9ed2c3b
|
Work on CMorphBallShadow
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2017-03-04 21:57:12 -10:00 |
Jack Andersen
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5c884fec0c
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Work on CStateManager rendering functions
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2017-03-02 21:18:12 -10:00 |
Jack Andersen
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17d986bb43
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Implement CGameOptionsTouchBar
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2017-02-09 23:00:57 -10:00 |
Jack Andersen
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d7f79d6ec3
|
Work on CMemoryCardDriver
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2016-12-22 20:41:39 -10:00 |
Jack Andersen
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7d2370efe0
|
CWorldTransManager 2-camera instances
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2016-09-11 18:53:28 -10:00 |
Jack Andersen
|
a81f35f3e4
|
ANIM fixes
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2016-09-09 19:39:47 -10:00 |
Jack Andersen
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d8b141bcfa
|
Fix linked-list derp
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2016-09-08 18:23:36 -10:00 |
Jack Andersen
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b6587d88fc
|
Rigging fixes
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2016-09-08 18:19:19 -10:00 |
Jack Andersen
|
9b436b4b23
|
Tons of animation bug fixes
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2016-09-05 19:52:51 -10:00 |
Jack Andersen
|
668c4f7eee
|
Fixes in preparation for rigged model rendering
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2016-09-04 12:47:48 -10:00 |
Jack Andersen
|
3ea58fb692
|
Update Mode7 enum
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2016-09-03 16:29:50 -10:00 |
Jack Andersen
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0d08d4a40e
|
CToken usage fixes in CWorldTransManager; better model instances
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2016-09-02 11:39:46 -10:00 |
Jack Andersen
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f4ea728a61
|
Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
Jack Andersen
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302d897e10
|
Various CWorldTransManager bug fixes
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2016-09-02 07:50:03 -10:00 |
Jack Andersen
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dc0bb55390
|
Additional processing condition checks
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2016-08-31 13:32:24 -10:00 |
Jack Andersen
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0aaeed2aeb
|
const_cast refactor
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2016-08-28 18:22:54 -10:00 |
Jack Andersen
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670eb998d4
|
Work on character animation
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2016-08-21 10:39:18 -10:00 |
Jack Andersen
|
9ca7f9c9e4
|
HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
Jack Andersen
|
a910ddd912
|
Initial fog rendering
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2016-08-07 18:48:18 -10:00 |
Jack Andersen
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40e0b70d0e
|
ColorRegs for CModelFlags
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2016-07-31 20:36:51 -10:00 |
Jack Andersen
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1c64605261
|
HLSL extension shaders
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2016-07-31 18:35:42 -10:00 |
Jack Andersen
|
c4c3e1883f
|
Metal extended shader support
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2016-07-31 10:52:04 -10:00 |