Phillip Stephens
8b12a48302
Fix crash
2021-10-25 23:02:56 -04:00
Phillip Stephens
5fd78e4c75
Initial CIceImpact
2021-10-25 23:02:56 -04:00
Luke Street
99b6034e5c
CElementGen: Use transposed matrix in SetOrientation
2021-10-25 23:02:56 -04:00
Luke Street
579bfbb51d
CElementGen: Correct x208_orientationInverse type to CMatrix3f
2021-10-25 23:02:56 -04:00
Luke Street
e94cd265f8
CWaveBuster: Fixes & renaming in RenderBeam
2021-10-25 23:02:56 -04:00
Phillip Stephens
6fe14ab71a
Minor fixes to CWaveBuster
2021-10-25 23:02:56 -04:00
Phillip Stephens
ea4df90011
Final CWaveBuster imps
2021-10-25 23:02:56 -04:00
Phillip Stephens
527a9a9514
More CWaveBuster imps
2021-10-25 23:02:56 -04:00
Phillip Stephens
7db00e8ea9
More Wavebuster imps
2021-10-25 23:02:56 -04:00
Phillip Stephens
2cf0bd6784
CWaveBuster: Near complete implementation
2021-10-25 23:02:56 -04:00
Luke Street
32e115f4aa
Merge remote-tracking branch 'origin/main' into utf8
...
# Conflicts:
# DataSpec/DNAMP1/FRME.cpp
# DataSpec/DNAMP1/MLVL.cpp
# Runtime/CMain.cpp
# hecl/lib/Blender/Connection.cpp
2021-10-25 19:03:01 -04:00
Phillip Stephens
a6df91b795
Minor fixes for CMetroidPrimeExo
2021-10-23 14:45:03 -07:00
Phillip Stephens
01ee9a83b4
[MetroidPrimeExo] More implementations, and minor bug fix
2021-09-04 16:18:03 -07:00
Phillip Stephens
22d0343a5f
[Thardus] Rename `x5ec` to `x5ec_stateProg` to match observed behavior
2021-09-04 16:17:14 -07:00
Phillip Stephens
88b184536c
Fix Thardus not flinching when a rock is destroyed
2021-08-14 13:37:53 -07:00
Phillip Stephens
3bb05c0ee5
Always initialize all pipelines in CElementGenShaders, this prevents an edge case in Quarantine Access B
2021-08-06 20:19:29 -07:00
Phillip Stephens
30f17812cd
Minor cleanups in Collision code
2021-07-24 17:54:26 -07:00
Phillip Stephens
e331c5d5c6
Add Player Transform tools
2021-07-11 17:59:05 -07:00
Phillip Stephens
96680d2660
Add CVarValueReference
2021-07-10 11:32:25 -07:00
Phillip Stephens
0b523f98c3
Yeah, I'm an idiot, std::min is the correct one
2021-07-02 23:48:02 -07:00
Luke Street
6430f6c765
Update async load / frame limiter logic
...
Update nod
2021-06-30 17:54:31 -04:00
Luke Street
9ca1a38171
Use UTF-8 exclusively internally
...
This removes SystemString, SystemChar, etc.
All filepaths and log strings are assumed to be UTF-8,
with conversions to UTF-16 for Windows APIs as appropriate.
Updates amuse, athena, boo, kabufua and nod
2021-06-30 14:20:45 -04:00
Luke Street
6e12554026
CMain: Use QueryPerformanceCounter for frame limiter on Windows
2021-06-29 00:12:41 -04:00
Henrique Gemignani Passos Lima
d8e5f03886
Only instantiate m_actorDebugRender when used
2021-06-29 01:38:51 +03:00
Henrique Gemignani Passos Lima
1b4e0dc754
Improve Optick events
2021-06-29 01:10:54 +03:00
Henrique Gemignani Passos Lima
de4ddcaa9c
Fix Optick not running
2021-06-29 00:35:55 +03:00
Phillip Stephens
63c4083bef
More Exo work
2021-06-26 13:31:52 -07:00
Phillip Stephens
7ca8c666ef
Restore WaitUntileComplete
2021-06-13 19:33:13 -07:00
Phillip Stephens
933279ceb6
Various knockback related fixes, don't call WaitForComplete in CGameaArea
2021-06-13 18:06:29 -07:00
Phillip Stephens
ace87397d7
Knockback/Damage fixes
2021-06-13 03:11:16 -07:00
Luke Street
5356cd688a
rstl: Make iterators default-constructible (MSVC STL fix)
2021-06-12 00:45:14 -04:00
Luke Street
5d65131966
Improvements to install target
2021-06-12 00:13:57 -04:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
4cd242aef3
Fix compile error with MSVC
2021-06-06 18:40:16 -07:00
Phillip Stephens
3664b1b8d1
More compile fixes, disable clang CI for now
2021-06-06 17:35:39 -07:00
Phillip Stephens
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
Phillip Stephens
5bfe881b95
Compile fixes
2021-06-06 16:58:27 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Phillip Stephens
89378700f7
Fix incorrect check for Top-left in ShowDebugOverlay
2021-06-06 14:24:29 -07:00
Phillip Stephens
34baaa8adb
Give the input viewer it's own overlay
2021-06-06 14:22:59 -07:00
Phillip Stephens
995dc184b0
Tie fullscreen state into the CVar
2021-06-06 13:59:53 -07:00
Phillip Stephens
73b7ba8414
Add "Reset to defaults" button to CVar viewer
2021-06-06 13:28:16 -07:00
Phillip Stephens
4845ea605a
Fix minimum dt value (was setting it to be <1/30 by accident)
2021-06-06 13:27:15 -07:00
Phillip Stephens
6ff7e06c15
Remove unnecessary namespace specifier in CGameArea
2021-06-04 22:31:10 -07:00
Phillip Stephens
e9b2230c0a
Rename CStateManager::x8_idArr to CStateManager::x4_idArr to better match the game
2021-06-04 22:30:38 -07:00
Phillip Stephens
95f44be694
Rename CSavwWorld to CWorldSaveGameInfo
2021-06-04 22:30:23 -07:00
Phillip Stephens
354d3a0199
Actually fix AuiImagePane
2021-06-04 02:53:12 -07:00
Phillip Stephens
0a869db665
Fix animated scans
2021-06-04 02:06:24 -07:00
Phillip Stephens
8f1b39c27f
Revert change in CTextExecuteBuffer to fix intro text
2021-06-03 23:21:36 -07:00
Phillip Stephens
945302c481
Remove deleted file from CMakeLists.txt
2021-06-03 23:08:51 -07:00