Jack Andersen
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5b55320e9b
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Implement CPlasmaProjectile
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2019-01-02 17:47:28 -10:00 |
Jack Andersen
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98c7525176
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Initially working CEnvFxManager
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2018-11-01 22:16:16 -10:00 |
Jack Andersen
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c307e354ca
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Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
Jack Andersen
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70b3404b7c
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Windows build fixes and warning avoidance
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2018-05-24 20:39:38 -10:00 |
Jack Andersen
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7100ed437f
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macOS decal rendering support
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2018-03-16 17:41:01 -10:00 |
Jack Andersen
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1cb36fc37a
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UWP support
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2017-12-05 17:26:15 -10:00 |
Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
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91600c31bf
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
Jack Andersen
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e8a55d84d4
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
Jack Andersen
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c66f9d0ec7
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
Jack Andersen
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3650a58a1e
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Initial CFluidPlane implementation
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2017-08-07 20:03:57 -10:00 |
Jack Andersen
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f3acc97d63
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Implement actual CParticleSwoosh rendering
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2017-06-09 19:34:39 -10:00 |
Jack Andersen
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ca69a54faf
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Camera filter refactor
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2017-05-31 19:34:24 -10:00 |
Jack Andersen
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b2d375a1d7
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Finish CSamusDoll
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2017-05-05 19:21:42 -10:00 |
Jack Andersen
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337ffd1c16
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Work on CMapWorld rendering
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2017-04-21 20:42:32 -10:00 |
Jack Andersen
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d3c4f69e6f
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Work on HUD interfaces
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2017-04-06 19:35:09 -10:00 |
Jack Andersen
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b3c94f1d2b
|
Lots of HUD-related implementations
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2017-04-01 17:03:37 -10:00 |
Jack Andersen
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1629882113
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
Jack Andersen
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50fe6d34ab
|
PVS implementations
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2017-02-18 23:27:01 -10:00 |
Jack Andersen
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d5c7efce58
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Tons of refactors and bug fixes
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2017-01-28 17:58:16 -10:00 |
Jack Andersen
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a349076740
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Several CAnimData integrations
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2016-09-03 16:27:35 -10:00 |
Phillip Stephens
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c35106c907
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Fix MP3 SAVW support, code cleanup, and more stubs
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2016-08-30 17:33:59 -07:00 |
Jack Andersen
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f95d6c8ada
|
OpenGL enum change; Metal <10.11 fixes
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2016-08-23 18:35:35 -10:00 |
Jack Andersen
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25d808e2b9
|
Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
Jack Andersen
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9ca7f9c9e4
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
Jack Andersen
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d234bffe2a
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TMultiBlendShader and quad filters
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2016-08-16 15:58:53 -10:00 |
Jack Andersen
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dc1ad1c773
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Thermal Hot filter HLSL
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2016-08-03 13:16:31 -10:00 |
Jack Andersen
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4d018ade12
|
Working CSpaceWarpFilter
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2016-07-29 12:22:17 -10:00 |
Jack Andersen
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67801e993a
|
Initial space warp filter
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2016-07-29 07:38:44 -10:00 |
Jack Andersen
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79443d93d2
|
Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
Jack Andersen
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728cb25488
|
Static geometry list in CBooRenderer
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2016-07-26 12:05:59 -10:00 |
Phillip Stephens
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76b88d0ad6
|
Windows compile fixes, and warning squash
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2016-07-23 23:05:12 -07:00 |
Jack Andersen
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6bbed11859
|
Additional ThermalCold filter work; CStateManager fields
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2016-07-22 09:46:30 -10:00 |
Jack Andersen
|
a6477c635d
|
Lots of initial CThermalColdFilter implementation
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2016-07-21 16:32:23 -10:00 |
Jack Andersen
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2ff1a2ee0b
|
Shader directory refactor
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2016-07-20 19:21:45 -10:00 |
Phillip Stephens
|
fc8f3e3881
|
Add kabufuda and more stubs
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2016-06-28 11:56:32 -07:00 |
Jack Andersen
|
2b6f0ca269
|
Fix bug from source consolidation refactor
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2016-05-09 17:05:14 -10:00 |
Jack Andersen
|
b60d55d784
|
Bad level link fixes
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2016-04-23 18:03:30 -10:00 |
Jack Andersen
|
8608b52774
|
CModelData imps
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2016-04-14 11:42:47 -10:00 |
Jack Andersen
|
e661fa6f2b
|
Initial CCharLayoutInfo implementation
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2016-04-09 13:19:17 -10:00 |
Jack Andersen
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28b9cd9e3f
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AuxiliaryID32 implemented for sub-resources
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2016-04-05 15:44:07 -10:00 |
Jack Andersen
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5cd372592c
|
Aux-info resource sharing; some rigging stubs
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2016-04-04 15:51:25 -10:00 |
Jack Andersen
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dae2621d93
|
Initial CLight integration
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2016-04-03 16:32:57 -10:00 |
Jack Andersen
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ee534de7be
|
Various stubs and imps
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2016-03-18 14:07:31 -10:00 |
Jack Andersen
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6e160560fa
|
CMoviePlayer initial implementation
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2016-03-06 17:12:32 -10:00 |
Jack Andersen
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783fb4c4fe
|
Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Jack Andersen
|
5a0fb04e03
|
Implement Metal CLineRenderer shaders
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2016-02-17 21:36:36 -10:00 |
Jack Andersen
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365f6ac9e7
|
Implement line renderer (OpenGL only for now)
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2016-02-17 16:42:32 -10:00 |
Jack Andersen
|
731d8bbcb4
|
more stubs
|
2015-08-20 14:06:39 -10:00 |
Jack Andersen
|
6809fcc4a4
|
Codebase refactor
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2015-08-18 12:51:54 -10:00 |