Phillip Stephens
d773925fde
Merge pull request #15 from lioncash/unused
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General: Remove unused file-scope variables
2019-09-05 19:31:15 -07:00
Lioncash
909e7d69ee
General: Remove unused file-scope variables
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Removes unused logvisor modules. This also allows removing some
inclusions. Silences a few unused variable warnings as well.
2019-09-05 20:16:38 -04:00
Lioncash
4e71b955f6
General: Replace loop with resize where applicable
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Instead of default constructing in a loop for std::vector, we can just
use resize or its size constructor to do the same thing.
2019-09-05 20:03:04 -04:00
Lioncash
fa56ba5db6
General: Use emplace_back's return value where applicable
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emplace_back() returns a reference to the added element, so we can use
that instead of querying right after the emplacement.
2019-09-05 19:44:48 -04:00
Lioncash
5c54fd73a1
FontCache: Make filters non-allocating
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Avoids the creation of three allocating static constructors that run
during program start.
2019-09-05 19:22:29 -04:00
Lioncash
b25cfdd305
FontCache: Default destructor within the cpp file
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Avoids potentially inlining a lot of repeated destruction logic. This
also allows the class to play nicer with forward declarations.
While we're at it, we can also explicitly delete the move
assignment/constructor (previously they were implicitly deleted, given
the class contains a const reference).
2019-09-05 19:08:47 -04:00
Lioncash
ba7a48764d
FileBrowser: Move constructor definition into cpp file
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Avoids requiring hecl.hpp to be included within the header.
2019-09-05 18:57:25 -04:00
Phillip Stephens
8ff9e028c7
Merge pull request #10 from lioncash/inc
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General: Add necessary includes where applicable
2019-09-05 01:08:43 -07:00
Lioncash
5beb046f9e
General: Add necessary includes where applicable
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As part of the changes within hecl, this exposed a few indirect
inclusions. We can simply include the headers to resolve these cases.
2019-09-05 00:51:24 -04:00
Phillip Stephens
d65fec7e2b
Update zeus
2019-09-04 19:36:06 -07:00
Phillip Stephens
303b349e01
Merge pull request #9 from lioncash/clamp
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ModalWindow: Migrate from zeus::clamp to std::clamp
2019-09-03 23:25:30 -07:00
Phillip Stephens
acc39c3852
Update zeus
2019-09-03 23:10:37 -07:00
Lioncash
ba2e7b22a9
ModalWindow: Migrate from zeus::clamp to std::clamp
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Migrates to standard library facilities.
2019-09-03 16:52:54 -04:00
Phillip Stephens
8eef6471f2
Update zeus
2019-09-01 11:07:32 -07:00
Phillip Stephens
656ccd1e6c
Merge pull request #8 from lioncash/compliance
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CMakeLists: Add standard-compliance flags for MSVC
2019-09-01 11:04:18 -07:00
Phillip Stephens
943ed265d0
Merge pull request #7 from lioncash/logname
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Toolbar: Correct log module name
2019-09-01 11:04:08 -07:00
Phillip Stephens
953e1a0270
Merge pull request #6 from lioncash/view
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View: Add load() overload for arbitrary containers
2019-09-01 11:03:59 -07:00
Lioncash
8073b3ea62
CMakeLists: Add standard-compliance flags for MSVC
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Enforces standard compliant behavior capable by MSVC.
2019-09-01 02:46:23 -04:00
Lioncash
b0c865ba81
Toolbar: Correct log module name
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This isn't the space-related code, so we can amend this.
2019-09-01 02:38:00 -04:00
Lioncash
eefcbb5340
View: Add load() overload for arbitrary containers
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We can utilize this to allow for transitions to other container types
while retaining support for C-style arrays (e.g. We can seamlessly
transition over to std::array).
2019-09-01 02:18:00 -04:00
Lioncash
b2e45e28fa
View: Implement load() in terms of the other
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Same thing, but with less code duplication.
2019-09-01 01:20:24 -04:00
Lioncash
532e6909f3
Icon: Use std::array where applicable
2019-09-01 00:51:05 -04:00
Lioncash
462d2bb8fa
Icon: std::move ObjToken instances where applicable
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Allows the callers to move the token instance into the type if able to,
allowing avoiding an unnecessary atomic reference count increment and
decrement.
2019-09-01 00:42:34 -04:00
Phillip Stephens
256994c199
Initial CEnergyBall, update submodules, various fixes
2019-08-31 02:02:21 -07:00
Phillip Stephens
33a6e07e7a
Merge pull request #3 from lioncash/include
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General: Include headers where applicable
2019-08-30 16:28:37 -07:00
Lioncash
98949ab494
CMakeLists: Add source files directly to specter target
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Same thing, but without the need for separate variables.
2019-08-30 10:00:53 -04:00
Lioncash
21dece5b1e
General: Include headers where applicable
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Ensures necessary dependencies are always included where applicable, as
well as avoiding including dependencies where they aren't necessary.
2019-08-30 09:54:26 -04:00
Phillip Stephens
a41bd828e7
Update submodules
2019-08-18 18:49:54 -07:00
Phillip Stephens
50a7f7a860
Fix compiling with update boo
2019-08-18 12:42:19 -07:00
Phillip Stephens
9905496a79
Update specter
2019-08-10 19:59:29 -07:00
Lioncash
a18c188f70
General: Use override where applicable
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Continues the override modernizations, this time, addressing the specter
target.
2019-08-10 06:31:33 -04:00
Jack Andersen
0ab08daae7
Windows build fixes
2019-07-27 15:21:31 -10:00
Jack Andersen
bce7fd23c7
Windows build fixes
2019-07-27 15:21:11 -10:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
7dede77b39
Update zeus
2019-07-20 22:42:43 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
70ce423d00
Compile-time locale refactor
2019-07-19 18:26:59 -10:00
Phillip Stephens
55a812632f
Compile fixes, std::variant still broken
2019-06-20 15:46:40 -07:00
Phillip Stephens
afb1162c43
Compile fixes
2019-06-20 15:45:11 -07:00
Jack Andersen
9ccc4227cb
Initial support for asynchronous shader compilation
2019-06-15 20:25:29 -10:00
Jack Andersen
e1e920987f
Asynchronous shader compilation
2019-06-15 20:25:18 -10:00
Jack Andersen
37307e1cf6
Various CActorContraption fixes
2019-06-14 14:39:20 -10:00
Jack Andersen
106f7b8039
Update zeus
2019-06-14 14:39:11 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
0c45eb56c7
Better CMake dependency handling
2019-06-11 16:05:04 -10:00
Jack Andersen
233d13ceb9
Refactor for blender 2.8 and new shader model
2019-05-07 17:50:21 -10:00
Jack Andersen
285140426d
Update zeus
2019-05-07 17:49:37 -10:00
Jack Andersen
3a0d2930fa
Numerous uninitialized memory fixes
2019-04-06 19:14:48 -10:00
Jack Andersen
7b5dce54af
Fix compilation against libc++
2019-04-06 19:03:23 -10:00
Jack Andersen
b72cc490e8
Implement CFishCloud
2019-04-02 18:32:31 -10:00
Jack Andersen
8ba5cf9a8b
Add True and False tests for bitwise enums
2019-04-02 18:30:35 -10:00
Jack Andersen
a63a61fef8
Implement CWallCrawlerSwarm
2019-03-23 22:06:59 -10:00
Jack Andersen
9bb21b0b32
Update zeus
2019-03-23 22:06:47 -10:00
Jack Andersen
52b36795ac
Proper handling for persistently resident resources
2019-03-09 23:37:36 -10:00
Jack Andersen
8ce7bdf2c9
Update zeus
2019-03-09 23:14:38 -10:00
Jack Andersen
f40bf707f6
DCLN OBB transform fix
2019-03-07 18:16:42 -10:00
Jack Andersen
e773aa41f8
Update zeus
2019-03-07 18:16:25 -10:00
Jack Andersen
54f0724de5
D3D fixes
2019-03-03 13:04:18 -10:00
Jack Andersen
00f256a595
D3D crash fix
2019-03-03 13:04:03 -10:00
Jack Andersen
1b31a8fbc3
Windows fixes
2019-02-23 22:42:33 -10:00
Jack Andersen
da339027cb
Update zeus
2019-02-23 22:42:13 -10:00
Jack Andersen
bff1dbbf66
Update specter
2019-02-23 21:16:50 -10:00
Jack Andersen
56c72423e0
constexpr refactor
2019-02-23 21:16:37 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
4b0c7e6410
Update zeus
2019-02-17 19:47:35 -10:00
Jack Andersen
6441bcc3a2
GCC build fix
2019-02-15 15:32:05 -10:00
Jack Andersen
813bf6631e
Update zeus
2019-02-15 15:31:56 -10:00
Jack Andersen
a28a7e9500
Update zeus
2019-02-10 10:59:24 -10:00
Jack Andersen
2b081583d7
Update zeus
2019-02-10 10:59:13 -10:00
Jack Andersen
88591f48f0
More bug fixes
2019-02-07 21:56:54 -10:00
Jack Andersen
fb5476bcf6
Update zeus
2019-02-07 21:56:38 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
4225cb55a7
Update zeus
2019-01-28 22:27:48 -10:00
Jack Andersen
47c6b5cba8
Bug fixes and CGuiFrame mouse events
2019-01-19 20:43:11 -10:00
Jack Andersen
d26f8cd56a
Update zeus
2019-01-19 20:42:29 -10:00
Jack Andersen
b7f35e0528
CRelAngle fix
2018-12-16 17:52:51 -10:00
Jack Andersen
8112a904fa
Update zeus
2018-12-16 17:51:36 -10:00
Jack Andersen
f184291461
ANCS PAS I/O fix
2018-12-15 20:32:07 -10:00
Jack Andersen
431b45be8f
Update zeus
2018-12-15 20:31:52 -10:00
Jack Andersen
dac8fc3eb5
Space pirate bug fixes
2018-12-14 20:29:41 -10:00
Jack Andersen
83bc5e926a
Update zeus
2018-12-14 20:29:30 -10:00
Jack Andersen
ec1cb75b25
Finish CSpacePirate implementation
2018-12-12 21:39:16 -10:00
Jack Andersen
073279ccf5
Update zeus
2018-12-12 21:37:00 -10:00
Jack Andersen
14747e39e1
Windows fixes
2018-12-07 20:46:17 -10:00
Jack Andersen
d725cbff97
Update zeus
2018-12-07 20:45:14 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
dcbc001cd2
New code style refactor
2018-12-07 19:24:02 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
4fc3e42912
Update zeus
2018-12-07 15:28:31 -10:00
Jack Andersen
35a3923cdf
Various bug fixes
2018-11-18 15:19:44 -10:00
Jack Andersen
9adf5c65e5
Update zeus
2018-11-18 15:19:34 -10:00
Jack Andersen
57c1196599
Various bug fixes
2018-11-17 18:01:29 -10:00
Jack Andersen
f947aa741f
Update zeus
2018-11-17 18:00:09 -10:00
Jack Andersen
660e7cd239
Work on CParasite
2018-11-12 23:20:11 -10:00
Jack Andersen
99f0f0d0a8
Update zeus
2018-11-12 21:57:28 -10:00
Jack Andersen
304fc7e69e
More reliable 2-face model extraction
2018-11-08 14:25:55 -10:00
Jack Andersen
f161615dca
Update zeus
2018-11-08 14:25:41 -10:00
Jack Andersen
d140f35886
All CEnvFxManager effects working
2018-11-02 22:46:12 -10:00
Jack Andersen
d7f4967a63
Update zeus
2018-11-02 22:45:21 -10:00
Jack Andersen
98c7525176
Initially working CEnvFxManager
2018-11-01 22:16:16 -10:00