Jack Andersen
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952b96fa79
|
GLSL refactors to support Vulkan
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2016-07-07 14:07:11 -10:00 |
Phillip Stephens
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4d56b0f876
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OS X < 10.11
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2016-07-05 14:51:00 -07:00 |
Phillip Stephens
|
9bc184e4eb
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Shader error fixes, update amuse
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2016-07-03 17:01:39 -07:00 |
Jack Andersen
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2e784a1941
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Vulkan Updates
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2016-07-01 17:46:02 -10:00 |
Jack Andersen
|
10784b7dc5
|
Updates for Vulkan rendering
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2016-06-30 16:33:16 -10:00 |
Phillip Stephens
|
fc8f3e3881
|
Add kabufuda and more stubs
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2016-06-28 11:56:32 -07:00 |
Jack Andersen
|
384f660efc
|
Update amuse
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2016-06-07 18:38:26 -10:00 |
Jack Andersen
|
a07112ccfa
|
Update amuse and boo
|
2016-05-27 20:57:21 -10:00 |
Phillip
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a3b47df10d
|
Various windows compile fixes
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2016-05-20 20:02:09 -07:00 |
Jack Andersen
|
28e3d3c6fa
|
Moved DSP decoder to amuse
|
2016-05-10 18:51:22 -10:00 |
Jack Andersen
|
2b6f0ca269
|
Fix bug from source consolidation refactor
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2016-05-09 17:05:14 -10:00 |
Phillip Stephens
|
00a98bce85
|
Various implementatations
|
2016-04-29 03:08:46 -07:00 |
Jack Andersen
|
b60d55d784
|
Bad level link fixes
|
2016-04-23 18:03:30 -10:00 |
Phillip Stephens
|
8f78aa5f16
|
More Actor imps
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2016-04-23 03:51:53 -07:00 |
Jack Andersen
|
2260632ac6
|
Replace angle conversions with zeus implementation
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2016-04-20 11:50:11 -10:00 |
Jack Andersen
|
abff623cf6
|
Prep MP1::CMain for testing
|
2016-04-15 10:42:40 -10:00 |
Jack Andersen
|
86c21a77ac
|
Function-scope statics aren't as efficient as file-scope ones
|
2016-04-14 17:26:01 -10:00 |
Jack Andersen
|
c91bfade75
|
CCharacterFactory imps
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2016-04-14 17:02:21 -10:00 |
Jack Andersen
|
8608b52774
|
CModelData imps
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2016-04-14 11:42:47 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
|
e661fa6f2b
|
Initial CCharLayoutInfo implementation
|
2016-04-09 13:19:17 -10:00 |
Jack Andersen
|
28b9cd9e3f
|
AuxiliaryID32 implemented for sub-resources
|
2016-04-05 15:44:07 -10:00 |
Jack Andersen
|
5cd372592c
|
Aux-info resource sharing; some rigging stubs
|
2016-04-04 15:51:25 -10:00 |
Jack Andersen
|
806cd54b75
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-04-04 11:21:18 -10:00 |
Jack Andersen
|
909baea2cd
|
Implement GX-style faked directional
|
2016-04-04 11:20:26 -10:00 |
Jack Andersen
|
5c1d8492db
|
HLSL lighting shaders
|
2016-04-04 09:34:54 -10:00 |
Jack Andersen
|
c26a288a8c
|
Vulkan API sync
|
2016-04-03 20:37:15 -10:00 |
Jack Andersen
|
9f0e9a808b
|
Implement Metal lighting shader
|
2016-04-03 20:16:03 -10:00 |
Jack Andersen
|
408ce2ca8b
|
Working CLight
|
2016-04-03 19:02:09 -10:00 |
Jack Andersen
|
dae2621d93
|
Initial CLight integration
|
2016-04-03 16:32:57 -10:00 |
Jack Andersen
|
51ecf300ad
|
Correct projection for Metal
|
2016-04-02 20:19:33 -10:00 |
Jack Andersen
|
929f8263fc
|
Windows Fixes; D3D depth support
|
2016-04-02 19:25:34 -10:00 |
Jack Andersen
|
9ed1fbe40f
|
Fix other perspective matrix function
|
2016-04-01 18:25:47 -10:00 |
Jack Andersen
|
4ab2312d06
|
shader tag update
|
2016-04-01 17:34:41 -10:00 |
Jack Andersen
|
58c85d8c30
|
Depth buffer fix
|
2016-04-01 14:07:07 -10:00 |
Jack Andersen
|
8fc0d57500
|
Thread-safe extraction
|
2016-03-31 18:25:00 -10:00 |
Jack Andersen
|
9fcce94a7a
|
Async resource build fixes
|
2016-03-31 15:00:37 -10:00 |
Jack Andersen
|
bc6ba1141d
|
Deadlock fixes and PC TXTR loading
|
2016-03-31 11:06:41 -10:00 |
Jack Andersen
|
d5ff5e3ace
|
Update CModelBoo.cpp
|
2016-03-30 21:50:52 -10:00 |
Jack Andersen
|
7b865683e7
|
More CModel imps
|
2016-03-30 20:18:56 -10:00 |
Jack Andersen
|
27bcf57447
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-03-30 16:45:08 -10:00 |
Jack Andersen
|
b373493cf3
|
Much CModel work
|
2016-03-30 16:44:43 -10:00 |
Phillip Stephens
|
d7672226a2
|
Unify factory return type
|
2016-03-30 17:38:03 -07:00 |
Jack Andersen
|
c5761b6c41
|
metal boo lambda sync
|
2016-03-30 11:08:54 -10:00 |
Jack Andersen
|
99cf1153b6
|
Boo D3D lambda sync
|
2016-03-30 10:44:19 -10:00 |
Jack Andersen
|
77a8ce5f17
|
boo lambda-API refactor
|
2016-03-30 09:16:01 -10:00 |
Jack Andersen
|
6b1c435d0c
|
Initial CModel implementation
|
2016-03-29 13:14:14 -10:00 |
Jack Andersen
|
a866939b09
|
D3D sync
|
2016-03-23 22:36:04 -10:00 |
Jack Andersen
|
3093e60173
|
Vulkan sync
|
2016-03-23 22:16:57 -10:00 |
Jack Andersen
|
7f8e21a999
|
Update shader pipeline calls
|
2016-03-23 22:07:22 -10:00 |