Commit Graph

3243 Commits

Author SHA1 Message Date
Luke Street 953876393c Add Help->ImGui->Clear Settings 2021-05-29 18:45:08 -04:00
Luke Street 1bf00f1444 Add filter & warp to Layers window 2021-05-29 18:45:08 -04:00
Luke Street 37f24d4cc5 Add CGameLight properties 2021-05-29 18:45:08 -04:00
Luke Street 303e671a6c Add "Current area" option to Inspect 2021-05-29 18:45:08 -04:00
Phillip Stephens 5cc3f9c05a Use `0x` prefix on hex values, add Editor ID and Area names 2021-05-29 18:45:08 -04:00
Phillip Stephens bc7ff9afaf Fix oversight in Connection lists 2021-05-29 18:45:08 -04:00
Luke Street e400506017 Set initial window size for Layers 2021-05-29 18:45:08 -04:00
Luke Street 44ab54745f Add note on Artifacts tab 2021-05-29 18:45:08 -04:00
Luke Street 822e5d3410 Compact layout for Items window 2021-05-29 18:45:08 -04:00
Luke Street 4d92c87463 Rename worldLayers -> m_worldLayers 2021-05-29 18:45:08 -04:00
Henrique Gemignani Passos Lima 75e84a467b Add imgui layer editor 2021-05-29 18:45:08 -04:00
Luke Street 5167a33605 Okay, actually fix link ordering 2021-05-29 18:45:08 -04:00
Luke Street 3524ac2281 Try different way of specifying link ordering 2021-05-29 18:45:08 -04:00
Luke Street c59192beb6 Fix ImGuiStringViewText on MSVC 2021-05-29 18:45:08 -04:00
Luke Street 29558c988f Add default case to AnimationStateToStr 2021-05-29 18:45:08 -04:00
Luke Street a29a0a583b Fix debugHovered logic 2021-05-29 18:45:08 -04:00
Luke Street 25db5f6e44 Update area map with items All/None 2021-05-29 18:45:08 -04:00
Luke Street 0910863842 Resolve clang-tidy issues & update config 2021-05-29 18:45:08 -04:00
Luke Street 8176f9db38 Proper About window icon scaling 2021-05-29 18:45:08 -04:00
Luke Street d2160eb74d Move Highlight checkbox to Entity 2021-05-29 18:45:08 -04:00
Luke Street 4e804d0bc2 Add Items window 2021-05-29 18:45:08 -04:00
Luke Street 7536e0dcef Serialize CVarManager on shutdown; add build type to About 2021-05-29 18:45:08 -04:00
Luke Street 28c0ebf096 Fix double free; add credits to About 2021-05-29 18:45:08 -04:00
Phillip Stephens 0a76ee1ae2 Add trigger visualization to inspecter 2021-05-29 18:45:08 -04:00
Phillip Stephens acb827a3b5 Add incoming connections 2021-05-29 18:45:08 -04:00
Luke Street 9dc8f664af NoResize for view button column 2021-05-29 18:45:08 -04:00
Phillip Stephens 3aabafd315 Fix crash at launch if g_GameState or g_StateManager is null, don't serialize CVarManager 2021-05-29 18:45:08 -04:00
Luke Street e46ba3ef98 Add About window & debug overlays 2021-05-29 18:45:08 -04:00
Luke Street 5ac2a298f0 Improve overall Inspect performance & fixes 2021-05-29 18:45:08 -04:00
Luke Street c6a75a242f Remove needless references in range loops 2021-05-29 18:45:08 -04:00
Luke Street 0e54d55bf7 Inspect window filter & Patterned body state info 2021-05-29 18:45:07 -04:00
Luke Street 7bd05089e1 Some CPhysicsActor fields 2021-05-29 18:45:07 -04:00
Luke Street 604a9b841b Use existing ScriptObject{State,Message}ToStr 2021-05-29 18:45:07 -04:00
Luke Street 7e9408868f Add connections view 2021-05-29 18:45:07 -04:00
Luke Street 4f48a442de Actor highlighting on selection 2021-05-29 18:45:07 -04:00
Luke Street 4740ca0c43 Add all entities to ImGuiEntitySupport 2021-05-29 18:45:07 -04:00
Luke Street 0841bd4ab2 Initial work on entity introspection 2021-05-29 18:45:07 -04:00
Luke Street bae1d7d59f Update boo; fix viewport/scissor in main loop 2021-05-29 18:45:07 -04:00
Luke Street f8fa3d1f20 Add Warp menu 2021-05-29 18:45:07 -04:00
Luke Street 6eb0d366fe Various fixes / cleanup 2021-05-29 18:45:07 -04:00
Luke Street 55002f1537 Begin Runtime ImGui integration 2021-05-29 18:45:07 -04:00
Luke Street 0fb21ece35 ImGui cursors, clipboard, TTF font & fixes 2021-05-29 18:45:07 -04:00
Luke Street 4b4e991c39 Fix Windows build 2021-05-29 18:45:07 -04:00
Luke Street d0f088e7d5 Fix Metal rendering; HI-DPI improvements 2021-05-29 18:45:07 -04:00
Luke Street 1a5ec8b569 Add initial imgui implementation 2021-05-29 18:45:07 -04:00
Luke Street 94f10bb002 Remove Editor & specter 2021-05-29 18:45:07 -04:00
Luke Street 332ebee36c CDamageVulnerability: Fix missing "Bomb" vulnerability 2021-05-29 18:44:46 -04:00
Phillip Stephens 8f493f17f1
Minor fixes, use CUnitVector in CCollionInfo 2021-05-23 13:10:57 -07:00
Phillip Stephens 070d34d281
Add CMayaSpline update zeus 2021-05-23 11:53:15 -07:00
Phillip Stephens ec08dea524
Minor CSpacePirate fixes and cleanups, add temporary failsafe to keep CSpacePirate's transform from going NaN 2021-05-16 15:29:34 -07:00
Phillip Stephens d44a997a3a
Revert test changes 2021-05-16 12:23:13 -07:00
Phillip Stephens 128015baa6
Code cleanup 2021-05-16 12:11:45 -07:00
Phillip Stephens e9b4cce6db
Remove debug print 2021-05-09 16:10:05 -07:00
Phillip Stephens 6718f697dd
Fix Flaahgra's attack by using the correct variable in CBodyController 2021-05-09 16:05:36 -07:00
Phillip Stephens 6ec2814b8c
CFlaahgra cleanups 2021-05-09 13:53:04 -07:00
Phillip Stephens 61464651cd
CDamageVulnerability fixes 2021-05-08 20:14:38 -07:00
Luke Street 5918daf818 CElementGen: Add activeParticleCount sanity check 2021-05-06 14:35:02 -04:00
Phillip Stephens a3628bebff CElementGen: Disable RecreatePipelines logic for the time being 2021-05-06 11:27:29 -07:00
Phillip Stephens bd050e8ac0 Start renaming CThardus functions 2021-05-06 10:53:19 -07:00
Phillip Stephens 847211f81f Remove unnecessary switch from CLight constructor 2021-05-06 10:52:35 -07:00
Phillip Stephens 5e0604f101 Correct Light radius calculation 2021-05-06 10:51:54 -07:00
Phillip Stephens 2b8bc3fd8a
Minor corrections, and fix memorycard corruption 2021-05-02 15:06:38 -07:00
Phillip Stephens 6ad0e5cb37
CGameCollision: Cleanups 2021-05-01 19:53:11 -07:00
Phillip Stephens 7e97b6f997
CGameCollision: Fix sign error 2021-05-01 19:52:36 -07:00
Phillip Stephens 0d63119cfc
CCollisionActor: Minor fixes and cleanups 2021-05-01 17:28:04 -07:00
Phillip Stephens f1b0c4b735
CJellyZap fixes 2021-04-25 20:16:16 -07:00
Phillip Stephens 518e639f69
Don't recreate every pipeline in CElementGen, only those relevent to CParticle instances 2021-04-20 18:00:03 -07:00
Phillip Stephens 54691cf035
Fix platform riders not being dragged when the platform is rotated by CScriptActorRotate 2021-04-19 21:52:14 -07:00
Phillip Stephens 83fc649023
Fix CScriptActorRotate 2021-04-18 20:11:18 -07:00
Phillip Stephens f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
Phillip Stephens 1654333a16
Only allocate particle buffers as needed, greatly improves performance and removes certain hacks 2021-04-18 16:53:51 -07:00
Phillip Stephens 1039424737
Minor CPhazonPool fixes 2021-04-13 19:09:55 -07:00
Luke Street c7f301b485 CMemoryCardDriver: Avoid crash with corrupt/empty file 2021-04-12 12:22:57 -04:00
Luke Street fb9ea9092a Merge branch 'massive-rename' 2021-04-10 09:38:42 -04:00
Henrique Gemignani Passos Lima d6f19d26e7 Using optick, linked from boo 2021-04-10 09:21:34 -04:00
Henrique Gemignani Passos Lima e3896bdee9 Combine CommitResources for CBooRenderer::UpdateAreaUniforms.
This shares the IGraphicsDataFactory::Context over many functions, to avoid
the overhead of calling CGraphics::CommitResources multiple times.
2021-04-10 09:18:45 -04:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Luke Street 53fb23fc17 CMemoryCardSys: Fix -Wstringop-truncation issue 2021-04-05 13:32:29 -04:00
Phillip Stephens 845f84f8a4
Merge pull request #383 from henriquegemignani/feature/optimize-CrossTouchActors
Don't recreate the nearList for each entity
2021-04-03 10:26:40 -07:00
Henrique Gemignani Passos Lima eed6022a15 Improve CFileDvdRequest::PostCancelRequest
Do nothing if either m_complete or m_cancel is set, avoiding waiting for the mutex for no reason.
2021-04-03 20:07:14 +03:00
Henrique Gemignani Passos Lima 483e25bff3 Don't recreate the nearList for each entity 2021-04-03 04:32:26 +03:00
Phillip Stephens cefe6bb232 Remove old test code 2021-04-02 16:46:16 -07:00
Luke Street 286efb5609 CFBStreamedPairOfTotals: Fix end keyframe logic 2021-04-02 10:50:20 -04:00
Luke Street c3c88a434f CScriptBallTrigger: Fix force calculation 2021-04-02 07:56:24 -04:00
Luke Street 0d934cf608 CAutoMapper: Fix world switch for hints 2021-04-01 23:58:22 -04:00
Luke Street f956e6e618 COmegaPirate: Remove debug print 2021-03-30 22:03:18 -04:00
Phillip Stephens fbf1e26eda Let's not blow up our memory usage plzkthxbai 2021-03-30 14:29:03 -07:00
Phillip Stephens 879cf852c3 CElementGen: Hacky fix for memory corruption, need to dynamically reallocate buffers when MAXP changes 2021-03-28 18:26:50 -07:00
Luke Street c467c608a7 CFBStreamedPairOfTotals: Properly set x78_t at end 2021-03-28 13:00:07 -04:00
Luke Street ee590e670d CFBStreamedPairOfTotals: Fix jumping to end of animation 2021-03-27 18:48:31 -04:00
Phillip Stephens 02af2c32c0
Merge pull request #371 from AxioDL/particle-fixes
Particle fixes
2021-03-26 22:45:01 -07:00
Phillip Stephens 72b5706400
Fix crash in CAutoMapper 2021-03-17 02:55:00 -07:00
Phillip Stephens 087bd51693
CElementGen: ADV Parameter fixes 2021-03-16 23:33:05 -07:00
Phillip Stephens 0a3bcf3ab8
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
This reverts commit 732831de9a.
2021-03-16 21:49:18 -07:00
Henrique Gemignani Passos Lima bad8b35ae6 Fix typo in CPlayerState::ReInitializePowerUp 2021-03-16 01:33:17 +02:00
Phillip Stephens 55dd197e67
CPuddleSpore fixes 2021-03-07 06:25:27 -08:00
Phillip Stephens 267f9fc63e
Fix CBSBiPedLocomotion 2021-03-07 01:43:03 -08:00
Luke Street 09d23ef519 CIceSheegoth/CMetroid: Use pas::EAnimationState 2021-03-01 23:55:55 -05:00
Luke Street bb4bdfa1ee Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
#	Runtime/MP1/World/CFlyingPirate.cpp
#	Runtime/World/CScriptGunTurret.cpp
2021-03-01 23:45:21 -05:00
Luke Street 1144df0ea8 CTweakGame: Add CVar definitions in header 2021-02-27 23:45:23 -05:00