Luke Street
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953876393c
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Add Help->ImGui->Clear Settings
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2021-05-29 18:45:08 -04:00 |
Luke Street
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1bf00f1444
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Add filter & warp to Layers window
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2021-05-29 18:45:08 -04:00 |
Luke Street
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37f24d4cc5
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Add CGameLight properties
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2021-05-29 18:45:08 -04:00 |
Luke Street
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303e671a6c
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Add "Current area" option to Inspect
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2021-05-29 18:45:08 -04:00 |
Phillip Stephens
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5cc3f9c05a
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Use `0x` prefix on hex values, add Editor ID and Area names
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2021-05-29 18:45:08 -04:00 |
Phillip Stephens
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bc7ff9afaf
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Fix oversight in Connection lists
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2021-05-29 18:45:08 -04:00 |
Luke Street
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e400506017
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Set initial window size for Layers
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2021-05-29 18:45:08 -04:00 |
Luke Street
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44ab54745f
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Add note on Artifacts tab
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2021-05-29 18:45:08 -04:00 |
Luke Street
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822e5d3410
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Compact layout for Items window
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2021-05-29 18:45:08 -04:00 |
Luke Street
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4d92c87463
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Rename worldLayers -> m_worldLayers
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2021-05-29 18:45:08 -04:00 |
Henrique Gemignani Passos Lima
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75e84a467b
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Add imgui layer editor
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2021-05-29 18:45:08 -04:00 |
Luke Street
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5167a33605
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Okay, actually fix link ordering
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2021-05-29 18:45:08 -04:00 |
Luke Street
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3524ac2281
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Try different way of specifying link ordering
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2021-05-29 18:45:08 -04:00 |
Luke Street
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c59192beb6
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Fix ImGuiStringViewText on MSVC
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2021-05-29 18:45:08 -04:00 |
Luke Street
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29558c988f
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Add default case to AnimationStateToStr
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2021-05-29 18:45:08 -04:00 |
Luke Street
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a29a0a583b
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Fix debugHovered logic
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2021-05-29 18:45:08 -04:00 |
Luke Street
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25db5f6e44
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Update area map with items All/None
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2021-05-29 18:45:08 -04:00 |
Luke Street
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0910863842
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Resolve clang-tidy issues & update config
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2021-05-29 18:45:08 -04:00 |
Luke Street
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8176f9db38
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Proper About window icon scaling
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2021-05-29 18:45:08 -04:00 |
Luke Street
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d2160eb74d
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Move Highlight checkbox to Entity
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2021-05-29 18:45:08 -04:00 |
Luke Street
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4e804d0bc2
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Add Items window
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2021-05-29 18:45:08 -04:00 |
Luke Street
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7536e0dcef
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Serialize CVarManager on shutdown; add build type to About
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2021-05-29 18:45:08 -04:00 |
Luke Street
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28c0ebf096
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Fix double free; add credits to About
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2021-05-29 18:45:08 -04:00 |
Phillip Stephens
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0a76ee1ae2
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Add trigger visualization to inspecter
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2021-05-29 18:45:08 -04:00 |
Phillip Stephens
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acb827a3b5
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Add incoming connections
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2021-05-29 18:45:08 -04:00 |
Luke Street
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9dc8f664af
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NoResize for view button column
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2021-05-29 18:45:08 -04:00 |
Phillip Stephens
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3aabafd315
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Fix crash at launch if g_GameState or g_StateManager is null, don't serialize CVarManager
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2021-05-29 18:45:08 -04:00 |
Luke Street
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e46ba3ef98
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Add About window & debug overlays
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2021-05-29 18:45:08 -04:00 |
Luke Street
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5ac2a298f0
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Improve overall Inspect performance & fixes
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2021-05-29 18:45:08 -04:00 |
Luke Street
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c6a75a242f
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Remove needless references in range loops
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2021-05-29 18:45:08 -04:00 |
Luke Street
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0e54d55bf7
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Inspect window filter & Patterned body state info
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2021-05-29 18:45:07 -04:00 |
Luke Street
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7bd05089e1
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Some CPhysicsActor fields
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2021-05-29 18:45:07 -04:00 |
Luke Street
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604a9b841b
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Use existing ScriptObject{State,Message}ToStr
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2021-05-29 18:45:07 -04:00 |
Luke Street
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7e9408868f
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Add connections view
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2021-05-29 18:45:07 -04:00 |
Luke Street
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4f48a442de
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Actor highlighting on selection
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2021-05-29 18:45:07 -04:00 |
Luke Street
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4740ca0c43
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Add all entities to ImGuiEntitySupport
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2021-05-29 18:45:07 -04:00 |
Luke Street
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0841bd4ab2
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Initial work on entity introspection
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2021-05-29 18:45:07 -04:00 |
Luke Street
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bae1d7d59f
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Update boo; fix viewport/scissor in main loop
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2021-05-29 18:45:07 -04:00 |
Luke Street
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f8fa3d1f20
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Add Warp menu
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2021-05-29 18:45:07 -04:00 |
Luke Street
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6eb0d366fe
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Various fixes / cleanup
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2021-05-29 18:45:07 -04:00 |
Luke Street
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55002f1537
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Begin Runtime ImGui integration
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2021-05-29 18:45:07 -04:00 |
Luke Street
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0fb21ece35
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ImGui cursors, clipboard, TTF font & fixes
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2021-05-29 18:45:07 -04:00 |
Luke Street
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4b4e991c39
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Fix Windows build
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2021-05-29 18:45:07 -04:00 |
Luke Street
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d0f088e7d5
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Fix Metal rendering; HI-DPI improvements
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2021-05-29 18:45:07 -04:00 |
Luke Street
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1a5ec8b569
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Add initial imgui implementation
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2021-05-29 18:45:07 -04:00 |
Luke Street
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94f10bb002
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Remove Editor & specter
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2021-05-29 18:45:07 -04:00 |
Luke Street
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332ebee36c
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CDamageVulnerability: Fix missing "Bomb" vulnerability
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2021-05-29 18:44:46 -04:00 |
Phillip Stephens
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8f493f17f1
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Minor fixes, use CUnitVector in CCollionInfo
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2021-05-23 13:10:57 -07:00 |
Phillip Stephens
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070d34d281
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Add CMayaSpline update zeus
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2021-05-23 11:53:15 -07:00 |
Phillip Stephens
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ec08dea524
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Minor CSpacePirate fixes and cleanups, add temporary failsafe to keep CSpacePirate's transform from going NaN
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2021-05-16 15:29:34 -07:00 |
Phillip Stephens
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d44a997a3a
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Revert test changes
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2021-05-16 12:23:13 -07:00 |
Phillip Stephens
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128015baa6
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Code cleanup
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2021-05-16 12:11:45 -07:00 |
Phillip Stephens
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e9b4cce6db
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Remove debug print
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2021-05-09 16:10:05 -07:00 |
Phillip Stephens
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6718f697dd
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Fix Flaahgra's attack by using the correct variable in CBodyController
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2021-05-09 16:05:36 -07:00 |
Phillip Stephens
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6ec2814b8c
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CFlaahgra cleanups
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2021-05-09 13:53:04 -07:00 |
Phillip Stephens
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61464651cd
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CDamageVulnerability fixes
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2021-05-08 20:14:38 -07:00 |
Luke Street
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5918daf818
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CElementGen: Add activeParticleCount sanity check
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2021-05-06 14:35:02 -04:00 |
Phillip Stephens
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a3628bebff
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CElementGen: Disable RecreatePipelines logic for the time being
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2021-05-06 11:27:29 -07:00 |
Phillip Stephens
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bd050e8ac0
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Start renaming CThardus functions
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2021-05-06 10:53:19 -07:00 |
Phillip Stephens
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847211f81f
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Remove unnecessary switch from CLight constructor
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2021-05-06 10:52:35 -07:00 |
Phillip Stephens
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5e0604f101
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Correct Light radius calculation
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2021-05-06 10:51:54 -07:00 |
Phillip Stephens
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2b8bc3fd8a
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Minor corrections, and fix memorycard corruption
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2021-05-02 15:06:38 -07:00 |
Phillip Stephens
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6ad0e5cb37
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CGameCollision: Cleanups
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2021-05-01 19:53:11 -07:00 |
Phillip Stephens
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7e97b6f997
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CGameCollision: Fix sign error
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2021-05-01 19:52:36 -07:00 |
Phillip Stephens
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0d63119cfc
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CCollisionActor: Minor fixes and cleanups
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2021-05-01 17:28:04 -07:00 |
Phillip Stephens
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f1b0c4b735
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CJellyZap fixes
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2021-04-25 20:16:16 -07:00 |
Phillip Stephens
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518e639f69
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Don't recreate every pipeline in CElementGen, only those relevent to CParticle instances
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2021-04-20 18:00:03 -07:00 |
Phillip Stephens
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54691cf035
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Fix platform riders not being dragged when the platform is rotated by CScriptActorRotate
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2021-04-19 21:52:14 -07:00 |
Phillip Stephens
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83fc649023
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Fix CScriptActorRotate
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2021-04-18 20:11:18 -07:00 |
Phillip Stephens
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f795332d89
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Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
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2021-04-18 17:31:29 -07:00 |
Phillip Stephens
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1654333a16
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Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
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2021-04-18 16:53:51 -07:00 |
Phillip Stephens
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1039424737
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Minor CPhazonPool fixes
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2021-04-13 19:09:55 -07:00 |
Luke Street
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c7f301b485
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CMemoryCardDriver: Avoid crash with corrupt/empty file
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2021-04-12 12:22:57 -04:00 |
Luke Street
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fb9ea9092a
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Merge branch 'massive-rename'
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2021-04-10 09:38:42 -04:00 |
Henrique Gemignani Passos Lima
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d6f19d26e7
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Using optick, linked from boo
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2021-04-10 09:21:34 -04:00 |
Henrique Gemignani Passos Lima
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e3896bdee9
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Combine CommitResources for CBooRenderer::UpdateAreaUniforms.
This shares the IGraphicsDataFactory::Context over many functions, to avoid
the overhead of calling CGraphics::CommitResources multiple times.
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2021-04-10 09:18:45 -04:00 |
Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
Luke Street
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53fb23fc17
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CMemoryCardSys: Fix -Wstringop-truncation issue
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2021-04-05 13:32:29 -04:00 |
Phillip Stephens
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845f84f8a4
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Merge pull request #383 from henriquegemignani/feature/optimize-CrossTouchActors
Don't recreate the nearList for each entity
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2021-04-03 10:26:40 -07:00 |
Henrique Gemignani Passos Lima
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eed6022a15
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Improve CFileDvdRequest::PostCancelRequest
Do nothing if either m_complete or m_cancel is set, avoiding waiting for the mutex for no reason.
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2021-04-03 20:07:14 +03:00 |
Henrique Gemignani Passos Lima
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483e25bff3
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Don't recreate the nearList for each entity
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2021-04-03 04:32:26 +03:00 |
Phillip Stephens
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cefe6bb232
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Remove old test code
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2021-04-02 16:46:16 -07:00 |
Luke Street
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286efb5609
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CFBStreamedPairOfTotals: Fix end keyframe logic
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2021-04-02 10:50:20 -04:00 |
Luke Street
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c3c88a434f
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CScriptBallTrigger: Fix force calculation
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2021-04-02 07:56:24 -04:00 |
Luke Street
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0d934cf608
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CAutoMapper: Fix world switch for hints
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2021-04-01 23:58:22 -04:00 |
Luke Street
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f956e6e618
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COmegaPirate: Remove debug print
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2021-03-30 22:03:18 -04:00 |
Phillip Stephens
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fbf1e26eda
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Let's not blow up our memory usage plzkthxbai
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2021-03-30 14:29:03 -07:00 |
Phillip Stephens
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879cf852c3
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CElementGen: Hacky fix for memory corruption, need to dynamically reallocate buffers when MAXP changes
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2021-03-28 18:26:50 -07:00 |
Luke Street
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c467c608a7
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CFBStreamedPairOfTotals: Properly set x78_t at end
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2021-03-28 13:00:07 -04:00 |
Luke Street
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ee590e670d
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CFBStreamedPairOfTotals: Fix jumping to end of animation
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2021-03-27 18:48:31 -04:00 |
Phillip Stephens
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02af2c32c0
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Merge pull request #371 from AxioDL/particle-fixes
Particle fixes
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2021-03-26 22:45:01 -07:00 |
Phillip Stephens
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72b5706400
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Fix crash in CAutoMapper
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2021-03-17 02:55:00 -07:00 |
Phillip Stephens
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087bd51693
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CElementGen: ADV Parameter fixes
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2021-03-16 23:33:05 -07:00 |
Phillip Stephens
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0a3bcf3ab8
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Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
This reverts commit 732831de9a .
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2021-03-16 21:49:18 -07:00 |
Henrique Gemignani Passos Lima
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bad8b35ae6
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Fix typo in CPlayerState::ReInitializePowerUp
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2021-03-16 01:33:17 +02:00 |
Phillip Stephens
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55dd197e67
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CPuddleSpore fixes
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2021-03-07 06:25:27 -08:00 |
Phillip Stephens
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267f9fc63e
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Fix CBSBiPedLocomotion
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2021-03-07 01:43:03 -08:00 |
Luke Street
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09d23ef519
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CIceSheegoth/CMetroid: Use pas::EAnimationState
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2021-03-01 23:55:55 -05:00 |
Luke Street
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bb4bdfa1ee
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Merge remote-tracking branch 'origin/animationstate'
# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
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2021-03-01 23:45:21 -05:00 |
Luke Street
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1144df0ea8
|
CTweakGame: Add CVar definitions in header
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2021-02-27 23:45:23 -05:00 |