Jack Andersen
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ed4ebf0af1
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Metal fixes
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2019-03-03 18:45:22 -10:00 |
Jack Andersen
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54f0724de5
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D3D fixes
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2019-03-03 13:04:18 -10:00 |
Jack Andersen
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67b9882dbe
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Thermal visor fixes
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2019-02-24 22:14:59 -10:00 |
Jack Andersen
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8df0a4913c
|
zeus constexpr refactor and thermal visor fixes
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2019-02-23 21:15:54 -10:00 |
Jack Andersen
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88591f48f0
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More bug fixes
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2019-02-07 21:56:54 -10:00 |
Jack Andersen
|
a353c7ddcf
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Metal shader fixes
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2019-02-03 14:01:44 -10:00 |
Jack Andersen
|
89906be162
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Consistent lighting clamping
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2019-01-29 10:14:34 -10:00 |
Jack Andersen
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137968ecc7
|
Bug fixes and CAutoMapper mouse events
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2019-01-22 21:52:19 -10:00 |
Jack Andersen
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f9b0614327
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Various bug fixes
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2019-01-04 22:34:09 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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8fb77eac2c
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Various bug fixes
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2018-10-20 18:14:00 -10:00 |
Jack Andersen
|
919140c06f
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macOS API sync
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2018-10-15 17:17:02 -10:00 |
Jack Andersen
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c307e354ca
|
Huge shader refactor
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2018-10-06 16:59:17 -10:00 |
Jack Andersen
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718d2cb29e
|
Water rendering order fix, morphball visor fixes
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2018-06-21 11:04:16 -10:00 |
Jack Andersen
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ac424ff9eb
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Implement CFluidPlaneGPU for GPU-computed water ripples
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2018-06-06 18:43:26 -10:00 |
Jack Andersen
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cc6d79e280
|
Various bug fixes
|
2018-05-26 18:22:38 -10:00 |
Jack Andersen
|
f60af632b3
|
Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
Jack Andersen
|
12430610f1
|
Lots of bug fixes
|
2018-05-09 21:25:26 -10:00 |
Jack Andersen
|
70e791babc
|
Missing SCAN packaging fix
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2018-05-07 16:11:07 -10:00 |
Jack Andersen
|
ac8dfde174
|
Various bug fixes and CActor rendering
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2018-02-04 20:56:09 -10:00 |
Jack Andersen
|
669b3d6942
|
CWorldShadow OpenGL fixes; discord-rpc integration
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2018-01-15 20:42:28 -10:00 |
Jack Andersen
|
4e5c991424
|
Metal API adjustments; MSAA support
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2018-01-06 19:19:49 -10:00 |
Jack Andersen
|
168fab6b14
|
HUD rendering bug fixes
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2018-01-05 20:50:42 -10:00 |
Jack Andersen
|
053ebd41c4
|
HUD bug fixes
|
2017-12-20 17:19:54 -10:00 |
Jack Andersen
|
8901ac2150
|
Various fixes
|
2017-12-09 19:30:01 -10:00 |
Jack Andersen
|
e00f6bfe30
|
HUD blending fixes and map interpolation
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2017-11-18 09:59:49 -10:00 |
Jack Andersen
|
15d60493f2
|
Lots of bug fixes (Windows still needs some fixes)
|
2017-10-21 20:11:22 -10:00 |
Jack Andersen
|
5149128b60
|
DCLN cooking and various bug fixes
|
2017-10-16 19:51:53 -10:00 |
Jack Andersen
|
4af2d975f4
|
Finish CBallCamera
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2017-10-15 19:26:50 -10:00 |
Jack Andersen
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30ae347420
|
Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
|
5bec8f4d89
|
Additional CMorphBall implementations
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2017-09-20 19:10:18 -10:00 |
Jack Andersen
|
1629882113
|
Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
Jack Andersen
|
67293caba1
|
Metal extension shader fix
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2017-03-05 13:35:50 -10:00 |
Jack Andersen
|
9b9ba95d45
|
Sync with boo shader cache
|
2017-03-05 13:03:23 -10:00 |
Jack Andersen
|
8ef9ed2c3b
|
Work on CMorphBallShadow
|
2017-03-04 21:57:12 -10:00 |
Jack Andersen
|
0a062d0138
|
Fix shader compile fail
|
2017-02-09 23:09:06 -10:00 |
Jack Andersen
|
17d986bb43
|
Implement CGameOptionsTouchBar
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2017-02-09 23:00:57 -10:00 |
Jack Andersen
|
83176b41a9
|
FRME bug fixes and shader adjustments
|
2017-01-29 18:16:20 -10:00 |
Jack Andersen
|
2d73c8226c
|
Fog rendering for Metal
|
2016-08-08 09:07:30 -10:00 |
Jack Andersen
|
dc1ad1c773
|
Thermal Hot filter HLSL
|
2016-08-03 13:16:31 -10:00 |
Jack Andersen
|
c4c3e1883f
|
Metal extended shader support
|
2016-07-31 10:52:04 -10:00 |
Jack Andersen
|
2ff1a2ee0b
|
Shader directory refactor
|
2016-07-20 19:21:45 -10:00 |