Commit Graph

606 Commits

Author SHA1 Message Date
Phillip Stephens 0c6813d952
Implement CCredits, minor text parser fixes 2021-06-03 16:24:02 -07:00
Phillip Stephens 1a1c008239
Missed path, I'm bad at this apparently 2021-05-30 23:36:16 -07:00
Phillip Stephens 20f40ef07f
Fix missed underscores in cook path 2021-05-30 23:21:12 -07:00
Phillip Stephens 137e96c732
Fix cooking new world/area data without an underscore in the name 2021-05-30 23:10:59 -07:00
Phillip Stephens 882a58202e
Implement ConsoleVariables window 2021-05-30 17:15:22 -07:00
Luke Street 94f10bb002 Remove Editor & specter 2021-05-29 18:45:07 -04:00
Phillip Stephens 324a613601
Fix layerNameOffsets being incorrect 2021-05-29 15:17:14 -07:00
Luke Street 789e23b16c CVar: Ensure m_wasDeserialized set in deferred & command line cases 2021-05-15 19:00:40 -04:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Luke Street 1144df0ea8 CTweakGame: Add CVar definitions in header 2021-02-27 23:45:23 -05:00
Luke Street 0399edfddc CTweakGame: Remove extra comma 2021-02-27 22:35:27 -05:00
Phillip Stephens 9a0d51ad05
Wire up the rest of CTweakGame to CVars 2021-02-27 15:30:06 -08:00
Phillip Stephens 424ad7a103
Finish CTweakPlayer cvar setup 2021-02-27 15:30:06 -08:00
Phillip Stephens b44e597da5
Add CTweakPlayer CVars 2021-02-27 15:29:57 -08:00
Luke Street ad6cabed7b DataSpec: Fix MREA mesh visor flags when cooking 2020-09-27 15:43:51 -04:00
Luke Street feb163e107 Merge remote-tracking branch 'origin/drone' 2020-06-06 16:25:48 -04:00
Phillip Stephens 96b63c2e54
Remove pointless assignment 2020-04-22 03:40:06 -07:00
Phillip Stephens 59f979db67
Actually implement AssetNameMap in DNAMP1 2020-04-22 03:38:48 -07:00
Luke Street 81c2e5b03c CTweakGame: Add tweak.game.SplashScreensDisabled CVar 2020-04-18 17:37:02 -04:00
Phillip Stephens 90877603e6
Update hecl, remove stdbool includes from CTweakPlayerRes and CTweakTargeting 2020-04-17 11:12:47 -07:00
Phillip Stephens d16e758f07 Include stdbool because AppleClang is weird 2020-04-16 13:43:23 -07:00
Phillip Stephens dea8438f19 Minor fix for macOS 2020-04-16 13:18:44 -07:00
Phillip Stephens 582d8a6999
Initial PAL/JP/Trilogy imps, various cleanup 2020-04-15 22:26:14 -07:00
Luke Street 2ce1b6047d DNA/ANCS: Ensure CINFs extracted 2020-04-14 00:15:25 -04:00
Jack Andersen 5b4441ac36 Update fmtlib 2020-04-11 12:51:39 -10:00
Jack Andersen e858c929e3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde into mp2-fixes 2020-04-09 13:04:37 -10:00
Jack Andersen 73f245ee27 Specialize PATH by PAKBridge 2020-04-08 19:46:40 -10:00
Jack Andersen df229671c4 MP2 PATH support 2020-04-08 19:19:50 -10:00
Jack Andersen 5b0a4b5f60 Implement MP2 shader extraction presets 2020-04-08 16:24:18 -10:00
Phillip Stephens ff0cf969c2
Initial CDrone imps 2020-04-06 13:58:36 -07:00
Phillip Stephens d033ddeb1d
Initial CDrone imp 2020-04-06 13:57:36 -07:00
Lioncash 9e503edaf1 PAK: Make use of unique_ptr in getBuffer()
Same behavior, however we seat the allocated memory into a unique_ptr
from the get-go to prevent any possible memory being leaked.
2020-04-05 10:16:09 -04:00
Lioncash 96fa7af8b5 STRG: Convert file-scope std::vector to std::array
Eliminates a runtime-static constructor and heap allocation at program
start.
2020-03-31 14:15:09 -04:00
Lioncash 9ef2fbba5a RetroDataSpec: Make use of make_unique where applicable
Same behavior, but without a mildly wonky way of performing it.
2020-03-31 13:06:27 -04:00
Lioncash 8d0a8ea52e SCAN: Convert file-scope std::vector into constexpr std::array
Same behavior, but without any runtime heap allocations at program
start.
2020-03-29 08:46:03 -04:00
Phillip Stephens 0c3d6c7f27
Initiaal material imps 2020-03-24 23:13:31 -07:00
Phillip Stephens eb9efbf8c3
Initial PATH support for MP2 2020-03-17 23:12:43 -07:00
Phillip Stephens 25842949a9
Initial MP2 fixes 2020-03-17 15:56:14 -07:00
Lioncash 5ff100fdd1 DNAMP1/ScriptObjects: Convert SCRIPT_OBJECT_DB into a std::array
Now that all elements of the std::vector would otherwise be constexpr,
we can use a std::array here instead, given they're all able to
deterministically be available at compile-time.

This gets rid of a runtime static heap allocation at program start.
2020-02-24 03:42:24 -05:00
Lioncash 2ec236fc45 DNAMP1/ScriptObjects: Trim headers in ScriptObjects.hpp
All of these can be migrated into the cpp file, since they're only used
there.

Greatly reduces the amount of work the preprocessor has to do in files
that include this one.
2020-02-24 03:42:05 -05:00
Lioncash e27ac1e2a1 DNAMP1/ScriptObjects: Eliminate several runtime static constructors
All of these entries make use of captureless lambdas, so there's no need
to make use of std::function. We can just use a regular function
pointer, which allows making all of the file-static entries within
IScriptObject constexpr. Eliminating all of their runtime static
constructors.
2020-02-24 03:20:39 -05:00
Phillip Stephens 8d90edd55f
Initial CChozoGhost imp 2020-01-20 20:00:40 -08:00
Phillip Stephens 1a13f7e4ee
Update submodules, initial CTextureCache 2019-12-10 20:51:33 -08:00
Phillip Stephens 6260708ba4
Cook/cache fixes for unset original IDs 2019-10-13 19:45:43 -07:00
Phillip Stephens 5f0f3ea45c
More tweak CVars 2019-10-05 07:07:13 -07:00
Jack Andersen e1d46755a3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-09-30 21:41:42 -10:00
Jack Andersen 16ca0d24c2 Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00
Phillip Stephens 79ac5d76df
Update hecl, more CVar imps 2019-09-29 08:17:55 -07:00
Phillip Stephens 56b198838f
Update hecl 2019-09-29 05:44:37 -07:00
Lioncash 5b7f159233 General: Be explicit about athena's Endian type
Allows this code to still compile if the Endian type is ever changed
into a strong enumeration.
2019-09-14 11:01:01 -04:00