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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 19:51:22 +00:00

29 Commits

Author SHA1 Message Date
929bb65417 Rework particle token descriptions 2022-03-10 18:56:55 -05:00
57d96dbb17
Fully decouple hecl from Metaforce
- Added CStringExtras Convert functions
  (and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
582d8a6999
Initial PAL/JP/Trilogy imps, various cleanup 2020-04-15 22:26:14 -07:00
Jack Andersen
5b4441ac36 Update fmtlib 2020-04-11 12:51:39 -10:00
Lioncash
93121c38f7 CProjectileWeaponDataFactory: Make GetGeneratorDesc() return a unique_ptr
Same behavior, but with safer memory management.
2020-03-12 14:00:23 -04:00
Lioncash
221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Jack Andersen
7a3da1f7a6 Massive fmtlib refactor 2019-07-19 18:27:21 -10:00
Jack Andersen
636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
89ece2e9b2 Proper CRandom16 usage
More CScriptGunTurret imps
2018-11-09 18:48:06 -08:00
Jack Andersen
f60af632b3 Big fixes and big memory leak refactor (linux only for now) 2018-05-19 20:14:57 -10:00
Jack Andersen
46a4a37cc6 Initial working projectiles 2018-02-11 19:30:21 -10:00
Jack Andersen
7a179eb10a Various bug fixes 2018-01-13 20:44:22 -10:00
870e8c80ee Refactor ResId into CAssetId 2017-08-12 22:26:14 -07:00
ac5f28eeff Add missing factories, update hecl 2017-02-13 13:29:00 -08:00
Jack Andersen
d7f79d6ec3 Work on CMemoryCardDriver 2016-12-22 20:41:39 -10:00
62ce5286fe CMapWorld stubs, and compile fixes 2016-07-28 00:33:55 -07:00
Jack Andersen
8608b52774 CModelData imps 2016-04-14 11:42:47 -10:00
d7672226a2 Unify factory return type 2016-03-30 17:38:03 -07:00
a9a304ea58 Add DPSC and WPSC
Particle Fixes
2016-03-28 17:07:38 -07:00
Jack Andersen
783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00
f09019246d Factory fixes 2016-02-22 18:08:13 -08:00
Jack Andersen
365f6ac9e7 Implement line renderer (OpenGL only for now) 2016-02-17 16:42:32 -10:00
Jack Andersen
6cabf3d3e7 lots of includes to make MSVC happy 2016-02-16 19:20:34 -10:00
1c5a86dcbf Add proper CRandom16 vars to factories 2016-02-15 00:23:50 -08:00
f5de9a3033 Fix PJFX 2016-02-13 11:11:00 -08:00
07a6bad207 ProjectileWeapon factory, CollisionResponse stub 2016-02-13 11:07:56 -08:00