Jack Andersen
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c91e5df986
|
Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
|
f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Phillip Stephens
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44df36d64a
|
CGameArea imps
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2017-11-04 19:08:05 -07:00 |
Jack Andersen
|
2f4cddd3d2
|
Lots of CResFactory fixes
|
2017-10-27 00:10:32 -10:00 |
Jack Andersen
|
8346f56595
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Finish CResFactory; better smart-pointer use for resources
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2017-10-26 00:09:51 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
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daef773f39
|
Implement additive body states, rstl::binary_find
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2017-07-10 21:17:03 -10:00 |
Jack Andersen
|
7334074798
|
Additive animation integration
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2017-02-28 20:02:54 -10:00 |
Jack Andersen
|
7f987ab10e
|
Further CGameState imps
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2016-09-24 15:58:54 -10:00 |
Jack Andersen
|
7d2370efe0
|
CWorldTransManager 2-camera instances
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2016-09-11 18:53:28 -10:00 |
Jack Andersen
|
f4ea728a61
|
Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
Jack Andersen
|
12f23ba340
|
Several CWorldTransManager imps
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2016-08-16 12:49:19 -10:00 |
Jack Andersen
|
9298ca7b99
|
Non-factory resource loading; some CDummyWorld imps
|
2016-07-23 11:41:18 -10:00 |
Jack Andersen
|
c91bfade75
|
CCharacterFactory imps
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2016-04-14 17:02:21 -10:00 |
Jack Andersen
|
8608b52774
|
CModelData imps
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2016-04-14 11:42:47 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
Jack Andersen
|
795b77fe48
|
Initial CAnimData implementation and other support classes
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2016-04-12 12:28:08 -10:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Jack Andersen
|
6809fcc4a4
|
Codebase refactor
|
2015-08-18 12:51:54 -10:00 |