Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
d3a44259c3
Merge pull request #315 from lioncash/init
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RuntimeCommonB: Make use of bitfield initializers where applicable
2020-04-21 00:56:39 -04:00
Lioncash
554893ef85
RuntimeCommonB: Make use of bitfield initializers where applicable
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Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Luke Street
32c44cbf05
Merge branch 'master' into omegapirate
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# Conflicts:
# Runtime/GuiSys/CAuiImagePane.cpp
2020-04-19 22:12:18 -04:00
Luke Street
e50d363e88
CPlayerGun: Rename EMissileState; minor CMotionState::Update fix
2020-04-19 00:26:53 -04:00
Luke Street
30f2ac3f26
Merge branch 'master' into omegapirate
2020-04-18 18:14:51 -04:00
Luke Street
22880abb7e
Runtime/Weapon: Replace bitfield unions with constructor initializers
2020-04-11 00:49:02 -04:00
Luke Street
6b814262fc
Merge remote-tracking branch 'origin/master' into omegapirate
2020-04-09 20:06:33 -04:00
Luke Street
a4b1e7f85f
COmegaPirate: Implement Faint, Growth, JumpBack, Suck; continue Think implementation
2020-04-06 16:56:10 -04:00
Lioncash
2e6bd0f05e
CGunWeapon: Eliminate usages of const_cast
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Eliminates trivial usages of const_cast by making Draw related functions
non-const. This also allows removing the mutable specifiers from several
shader data members.
2020-04-06 00:52:47 -04:00
Lioncash
67f6666ea1
Runtime: Add more usages of explicit
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Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash
73f11a6132
CPlayerGun: Make use of std::array where applicable
2020-03-09 16:33:10 -04:00
Lioncash
902f4fb5c5
Graphics/Shaders: Use forward declarations where applicable
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Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Lioncash
36d04456dd
General: Normalize RuntimeCommonB include paths
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Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
2019-09-23 17:22:37 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
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Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
57c1196599
Various bug fixes
2018-11-17 18:01:29 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
59af54afad
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/urde
2018-02-04 20:57:18 -10:00
Jack Andersen
ac8dfde174
Various bug fixes and CActor rendering
2018-02-04 20:56:09 -10:00
Jack Andersen
97835607d9
More windows build fixes
2018-02-03 20:46:47 -10:00
Jack Andersen
36f1473f3e
All animation nodes implemented
2018-01-29 15:04:01 -10:00
Jack Andersen
47b3d57c3a
Arm cannon rendering fixes
2018-01-14 21:39:25 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Phillip Stephens
5941a61ae6
Update hecl, implement CScriptPickup
2017-10-14 22:44:07 -07:00
Jack Andersen
640623f3ef
Finish CGrappleArm
2017-09-03 16:22:46 -10:00
Jack Andersen
91600c31bf
Add CPlayerGun holo effect rendering
2017-09-02 19:53:38 -10:00
Jack Andersen
35ab6e4803
Finish CPlayerGun
2017-09-01 18:06:05 -10:00
Jack Andersen
ddb1d584b7
More work on CPlayerGun
2017-08-30 16:42:37 -10:00
Phillip Stephens
9b5ec8f86d
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
2017-08-29 06:17:52 -07:00
Jack Andersen
1f7e8e1033
Additional CPlayerGun implementations; downcast macro for tweak pointers
2017-08-26 17:02:18 -10:00
Jack Andersen
86ada63867
Work on CPlayerGun
2017-08-25 18:36:25 -10:00
Jack Andersen
ed991a6ac0
Initial CPlayerGun implementations
2017-08-24 20:18:09 -10:00
Jack Andersen
e8a55d84d4
Implement CRainSplashGenerator and finish CPlayerGun constructor
2017-08-21 17:20:22 -10:00
Jack Andersen
c66f9d0ec7
Add CPU-based skinning path for vertex manipulation effects
2017-08-20 19:46:59 -10:00
Jack Andersen
3fa80babf6
More CPlayer implementations
2017-08-18 20:52:13 -10:00
Jack Andersen
8e8ce66799
Additional CPlayer implementations
2017-08-15 19:34:02 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
925aa3fe1a
More CPlayer imps
2017-07-30 19:19:05 -10:00
Jack Andersen
4528a6b60a
Additional CPlayer work
2017-07-23 13:45:04 -10:00
Jack Andersen
5f02951f72
Work on CPlayer
2017-07-19 20:04:40 -10:00
Jack Andersen
c5514b3374
More CPlayer implementations
2017-07-19 07:47:57 -10:00
Jack Andersen
a71e48cf43
More work on CPlayer
2017-07-16 17:04:14 -10:00
Jack Andersen
6c257e1811
Work on CPlayer
2017-07-15 20:13:37 -10:00
Jack Andersen
bfb16a3a0d
Various CPlayer and CBodyStateCmdMgr imps
2017-07-05 08:34:12 -10:00
Jack Andersen
71a361f54e
Work on collision related implementations
2017-06-17 15:58:13 -10:00
Jack Andersen
4f33422423
Lots of CPlayer implementations
2017-06-11 18:23:34 -10:00