Commit Graph

1172 Commits

Author SHA1 Message Date
Luke Street 54ad0c5933 CGameArea: PostConstructArea fix #2 (oops) 2022-08-09 02:50:11 -04:00
Luke Street ff64acad67 CGameArea: PostConstructArea fixes for lights 2022-08-09 02:48:29 -04:00
Luke Street ae0f62c021 Use GXCopyTex; various implementations
- Fix CTexture::LoadMipLevel
- Fix boid rendering for CFishCloud, CSnakeWeedSwarm, CWallCrawlerSwarm
- Update aurora
2022-08-09 02:10:51 -04:00
Luke Street 1e9d96c906 Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
Luke Street 8f389e246c Some WIP implementations 2022-07-29 16:17:10 -04:00
Phillip Stephens bb7d6d4855 Fix CActor's *SplashInhabitant logic 2022-07-02 17:05:49 -07:00
Luke Street 8bb2f33a45 CCubeRenderer: More function implementations 2022-07-01 20:47:45 -04:00
Luke Street b55c7ebbe4 CPlayerGun: Reimplement transition effects 2022-07-01 20:47:06 -04:00
Luke Street 05ad95bdd0 CVisorFlare implementation 2022-05-24 01:44:20 -04:00
Luke Street f80813b9cc Transition all Textured/ColoredQuad usages
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street 26fd0e2b9f Text rendering & CWorldTransManager fixes 2022-05-19 00:57:30 -07:00
Luke Street 22dfd3b3f7 aurora: Rework texture binding API
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Luke Street 937aeda51f CScriptMidi: Add destructor implementation
This ensures currently playing track is
stopped, avoiding a UAF in Amuse.
2022-05-12 13:18:12 -04:00
Luke Street cf952906b8 Windows build fixes 2022-05-12 11:13:04 -04:00
Luke Street 4e06ea1bb5 Various lighting fixes 2022-05-12 01:10:06 -04:00
Luke Street 71e4fbb6d4 CPlayer: Fix curAcceleration initial value 2022-05-03 23:59:59 -04:00
Phillip Stephens 75630c87bd
CDamageVulnerability: Use matching functions for WeaponHits/Hurts 2022-04-03 12:18:36 -07:00
Phillip Stephens 6c449ca146
CDamageVulnerability: Use matching GetVulnerability imp 2022-03-31 22:37:23 -07:00
Phillip Stephens 95b3859503
CDamageVulnerability: Fix WeaponHits and WeaponHurts with near matching imps 2022-03-31 22:28:13 -07:00
Phillip Stephens 8ac39d1712
CDamageVulnerability: Fix inverted conditional 2022-03-30 23:41:37 -07:00
Phillip Stephens a994907dd4
CDamageVulnerability: Minor fixes 2022-03-30 23:40:11 -07:00
Luke Street 3a28933ffd CScriptTrigger: Remove HoTE progression hack 2022-03-26 20:42:15 -04:00
Luke Street 2503872065 Fixes for CElementGen / CExplosion 2022-03-26 20:23:44 -04:00
Luke Street 9bc0e7f2e6 Begin transitioning CCameraFilterPass 2022-03-23 01:35:25 -04:00
Luke Street fcfa9f0d64 Begin transitioning CElementGen RenderParticles & many fixes 2022-03-20 16:24:02 -04:00
Luke Street 40a3d361dc Fix lighting issues; fix CPatterned damage color 2022-03-14 01:10:29 -04:00
Luke Street ce646610cc CStateMachine: Fix state name lookup 2022-03-12 15:43:39 -05:00
Luke Street a3d0da44e2 Implement CGX & migrate usages to CGX/GX 2022-03-12 10:47:20 -05:00
Luke Street d7dbec5be0 Implement CVertexMorphEffect & CSkinnedModelWithAvgNormals (prev. CMorphableSkinnedModel) 2022-03-10 18:56:50 -05:00
Luke Street ddc34e3a0c Fix CActor & CScriptDebris CModelFlags 2022-03-10 03:41:43 -05:00
Luke Street cd963c4a5c Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
Luke Street c7f05d0a59 Windows fixes & memory fixes 2022-03-08 18:36:39 -05:00
Luke Street 3fd0b1f23a Fixes & CArtifactDoll/CSamusDoll updates 2022-03-08 17:21:15 -05:00
Luke Street a2743b905b aurora: model fixes, texture_convert fixes 2022-03-08 03:52:36 -05:00
Luke Street 6c3e74b93e CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits 2022-03-05 19:26:52 -05:00
Luke Street 84b6fcfb44 Remove forRenderer from CGraphics PerspectiveProjectionMatrix 2022-03-05 18:30:43 -05:00
Luke Street 740114af9e Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
Luke Street 0400388fa6 CGameArea: PostConstructArea fixes 2022-03-02 19:16:48 -05:00
Phillip Stephens 44f9d6648a
CGraphics: Viewport fixes 2022-02-27 14:46:15 -08:00
Phillip Stephens b02ec12049
Initial CFont implementation, proper CTexture/CGraphicsPalette structures 2022-02-26 18:18:58 -08:00
Phillip Stephens 7a59585c70
Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again 2022-02-26 08:42:42 -08:00
Luke Street 832eb180bd Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
Luke Street c3c9f9d601 Remove shader warmup 2022-02-23 03:20:29 -05:00
Luke Street b2b03f1ace Merge remote-tracking branch 'origin/main' into dawn 2022-02-22 21:09:14 -05:00
Luke Street 57d96dbb17
Fully decouple hecl from Metaforce
- Added CStringExtras Convert functions
  (and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens 6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec 2022-02-21 08:01:06 -08:00
Phillip Stephens ad272f7468
More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
Phillip Stephens ce23544a15
Fix CInputStream::Get/ReadBytes not properly updating position 2022-02-21 08:01:05 -08:00
Phillip Stephens dad7249927
RE COutput/InputStream and friends and migrate over
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Luke Street b6b68135ef aurora: Working movie player (again) 2022-02-19 00:33:56 -05:00