Luke Street
832eb180bd
Begin transitioning to new CModel/CCubeModel & friends
2022-02-25 02:45:25 -05:00
Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Phillip Stephens
543a24ea9e
Initial CMetroidPrimeEssence behavior
2020-12-13 10:55:56 -08:00
Phillip Stephens
9f4663491b
CScriptPlayerActor: Add missing SetActive
2020-06-03 04:11:06 -07:00
Lioncash
8698cc3cd5
CScriptPlayerActor: Brace conditionals where applicable
2020-05-07 12:41:00 -04:00
Lioncash
554893ef85
RuntimeCommonB: Make use of bitfield initializers where applicable
...
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
Luke Street
bb7e94f304
Runtime/World: Replace bitfield unions with constructor initializers
2020-04-11 01:50:10 -04:00
Lioncash
a2f7527388
CScriptPlayerActor: Remove two usages of const_cast
...
While we're at it, we can also simplify the implementation of
GetPostConstructed().
2020-04-09 20:05:53 -04:00
Lioncash
bfd17e4513
CActor: Make Render() a non-const function
...
A few implementations of Render() contain const-casts nested within its
their call hierarchy to get around the fact that this function is marked
const. We can just make the member function non-const to allow removal
of these casts in follow up changes.
2020-04-09 14:32:20 -04:00
Lioncash
cabbfcc320
CActor: Make AddToRenderer() non-const
...
This member function alters instance state in a few implementations, so
it shouldn't be made const.
The state manager parameter also shouldn't be const. Retrieved data
from the post constructed instance is further modified in some
implementations. This removes the constness on this parameter in order
to fix more const_cast usages in a follow-up change.
2020-04-06 00:52:10 -04:00
Phillip Stephens
80dbc1920c
Update submodules
2020-03-03 16:49:13 -08:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
...
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Phillip Stephens
21159e604e
More CThardus
2019-12-14 15:50:29 -08:00
Phillip Stephens
68e2fad74f
Fix TCastTo.hpp inclusions, add comment to warn against modifying include path
2019-09-21 06:07:13 -07:00
Lioncash
afab3e0327
Runtime: Make const/non-const getters have the same name
...
Makes for a more consistent interface, as getters won't have different
names to remember based off whether or not they're const qualified.
2019-08-14 12:45:57 -04:00
Jack Andersen
410d7896f7
Support for rendering dynamic cubemaps
2019-05-31 17:41:01 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
b7f35e0528
CRelAngle fix
2018-12-16 17:52:51 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
cc6d79e280
Various bug fixes
2018-05-26 18:22:38 -10:00
Jack Andersen
979a54a8a8
More bug fixes
2018-05-17 18:16:33 -10:00
Jack Andersen
317aa9af25
Finish CScriptPlayerActor
2018-05-13 18:38:58 -10:00
Jack Andersen
9130b9459a
More particle bug fixes
2018-05-13 13:27:47 -10:00
Phillip Stephens
734b25cad3
Fix doors and various area streaming bugs
2018-05-01 17:43:31 -07:00
Jack Andersen
6854cb9df7
Various bug fixes
2017-11-23 22:23:28 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
c069666307
Player reflection and other imps
2017-03-25 19:53:04 -10:00
Phillip Stephens
fc51cd38aa
Initial CCollisionActor imps, minor cleanup
2017-02-20 19:29:45 -08:00
Phillip Stephens
23b6bd350e
Prelim CPlayer imps, fix race condition in CGameGlobalObjects
2016-09-25 09:45:22 -07:00