Lioncash
1415265ef2
Runtime: Default destructors where applicable
...
Same behavior, but allows the destructors to be trivial, etc.
2020-03-31 04:50:26 -04:00
Lioncash
6ae935924b
IRenderer/CBooRenderer: Add parameter names to function prototypes
...
Makes the interface more self-documenting and allows IDEs to perform
better parameter introspection
2020-03-30 00:34:38 -04:00
Lioncash
40fc3f9dd8
CModelBoo: Remove usages of const_cast
...
Many functions are modifying internals of CBooModel and const-casting
is performed in order to work around functions being const when they
really shouldn't be.
This amends the function signatures in order to allow these functions to
exist without const_cast, making code much nicer to read.
2020-03-25 02:01:46 -04:00
Lioncash
b1426867bf
CBooRenderer: Make use of std::array where applicable
...
Makes the data strongly typed and allows eliminating some hardcoded
sizes.
2020-03-06 02:25:40 -05:00
Lioncash
4f7f5cf09a
CBooRenderer: Make Buckets class mostly internal
...
This is only ever functionally used within this translation unit, so we
can hide the class internally.
2020-03-06 01:16:02 -05:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens
697a100bca
Implement CScriptSpecialFunction::ThinkAreaDamage, and more CThardus
2019-11-24 07:32:45 -08:00
Phillip Stephens
8b6dff70b4
Properly cleanup Xorg in visigen, various fixes and cleanups in URDE, more CRidley imps
2019-11-19 15:06:25 -08:00
Lioncash
178e0e2cbc
CBooRenderer: Use emplace_back() where applicable
...
Given the appended types consist of trivial types, it's more efficient
in this context to construct the data in place over using push_back,
which will cause a redundant copy (move semantics on trivial types are a
copy).
2019-09-24 22:51:38 -04:00
Jack Andersen
5acf9ecbcf
Graphics debug groups and bug fixes
2019-07-20 22:42:52 -10:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
77af3f0ebd
CPuddleToadGamma and animation system fixes
2019-06-20 20:02:56 -10:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
410d7896f7
Support for rendering dynamic cubemaps
2019-05-31 17:41:01 -10:00
Jack Andersen
233d13ceb9
Refactor for blender 2.8 and new shader model
2019-05-07 17:50:21 -10:00
Jack Andersen
f40bf707f6
DCLN OBB transform fix
2019-03-07 18:16:42 -10:00
Jack Andersen
4cb26976bd
More thermal visor fixes; face reflection fix
2019-02-26 18:52:01 -10:00
Jack Andersen
67b9882dbe
Thermal visor fixes
2019-02-24 22:14:59 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
48eaa2545b
Working CScriptGunTurret
2019-02-17 19:47:46 -10:00
Jack Andersen
88591f48f0
More bug fixes
2019-02-07 21:56:54 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
5b55320e9b
Implement CPlasmaProjectile
2019-01-02 17:47:28 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
e1fa938127
Work on CSpacePirate
2018-11-25 16:15:44 -10:00
Jack Andersen
b099be63dd
Bug fixes
2018-11-17 14:10:26 -10:00
Jack Andersen
1aab0528f3
Various bug fixes
2018-11-07 14:53:38 -10:00
Jack Andersen
4c306e7e40
Implement CHUDBillboardEffect, bug fixes
2018-11-03 15:08:44 -10:00
Jack Andersen
98c7525176
Initially working CEnvFxManager
2018-11-01 22:16:16 -10:00
Jack Andersen
8fb77eac2c
Various bug fixes
2018-10-20 18:14:00 -10:00
Jack Andersen
27ca93178a
Upside-down OpenGL reflection fix
2018-10-18 13:55:59 -10:00
Jack Andersen
93ff138ba9
16-bit fog volume LUT; fog is now 256x sexier
2018-10-17 22:28:57 -10:00
Jack Andersen
f433821320
Implement --warp command-line arguments
2018-10-17 18:51:59 -10:00
Phillip Stephens
489470feda
Implement CBomb
2018-09-08 18:13:56 -07:00
Jack Andersen
cfe384b5c2
Better octree generation density
2018-06-23 13:09:16 -10:00
Jack Andersen
718d2cb29e
Water rendering order fix, morphball visor fixes
2018-06-21 11:04:16 -10:00
Jack Andersen
079c343557
ANIM cook fix; OBB generation crash fix
2018-06-15 16:26:58 -10:00
Jack Andersen
e63102e180
Implement water rippling and fix CFluidPlane memory access errors
2018-06-03 15:56:21 -10:00
Jack Andersen
a5f25bf3f4
Fix water rendering
2018-06-02 20:11:39 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Phillip Stephens
fdf55e7272
Implement CScriptHUDMemo, increase render bucket size, initial debug overlay
2018-05-09 19:56:54 -07:00
Phillip Stephens
6d60ccfd04
Various fixes and tweaks, Implement CExplosion, Add cheats
2018-04-26 14:12:20 -07:00
Jack Andersen
7100ed437f
macOS decal rendering support
2018-03-16 17:41:01 -10:00
Jack Andersen
017185109f
Fix disappearing actor issue
2018-03-04 13:23:21 -10:00
Jack Andersen
e949b3419e
Display Gamma integration
2018-01-21 12:05:25 -10:00
Jack Andersen
47b3d57c3a
Arm cannon rendering fixes
2018-01-14 21:39:25 -10:00
Jack Andersen
c00cc6cea9
Lots of bug fixes; working CPhazonSuitFilter
2017-12-19 20:06:54 -10:00
Jack Andersen
73ae278c87
Several collision fixes
2017-12-17 16:54:50 -10:00