Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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1851308021
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Windows fixes
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2018-10-14 10:16:21 -10:00 |
Jack Andersen
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70b3404b7c
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Windows build fixes and warning avoidance
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2018-05-24 20:39:38 -10:00 |
Phillip Stephens
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f5ea144b47
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Various level streaming fixes, remove support for uncooked rep
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2018-05-06 17:47:40 -07:00 |
Jack Andersen
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7c0bf75f7a
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Various windows fixes and additions
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2018-03-23 11:56:17 -10:00 |
Jack Andersen
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8301adc3d6
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
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f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
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8346f56595
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Finish CResFactory; better smart-pointer use for resources
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2017-10-26 00:09:51 -10:00 |
Jack Andersen
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15d60493f2
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
Phillip Stephens
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b28769977f
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Remove remaining unused vars from TestGameView
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2017-09-14 05:42:20 -07:00 |
Jack Andersen
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6a7fc0145f
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Bitstream fixes
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2017-02-05 17:21:58 -10:00 |
Jack Andersen
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0ed44f1cdc
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Add OIDS resource for translating against original IDs
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2017-01-30 19:01:40 -10:00 |
Phillip Stephens
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3bb331e989
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Fix blender shutdown crash
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2017-01-21 21:43:31 -08:00 |
Phillip Stephens
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34e3a7f383
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Update CSimplePool offsets
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2017-01-21 20:32:53 -08:00 |
Phillip Stephens
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c40135f97f
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Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
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2016-09-15 00:26:35 -07:00 |
Jack Andersen
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1d8dfa3205
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CSplashScreen integration
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2016-09-13 19:54:09 -10:00 |
Jack Andersen
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f8fb72250a
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Athena YAML refactor
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2016-08-21 17:47:48 -10:00 |
Jack Andersen
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3acc93f1c0
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Better boo init within CMain; shader fixes
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2016-08-16 20:18:18 -10:00 |
Phillip Stephens
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02a79b4c80
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Add graphics platform name to window title
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2016-08-04 20:21:19 -07:00 |
Jack Andersen
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b60d55d784
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Bad level link fixes
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2016-04-23 18:03:30 -10:00 |
Jack Andersen
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3bab36faba
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Update hecl
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2016-04-15 10:58:49 -10:00 |
Jack Andersen
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abff623cf6
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Prep MP1::CMain for testing
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2016-04-15 10:42:40 -10:00 |
Jack Andersen
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8608b52774
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CModelData imps
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2016-04-14 11:42:47 -10:00 |
Jack Andersen
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8242c3edda
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Various character imps
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2016-04-10 17:59:54 -10:00 |
Jack Andersen
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5cd372592c
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Aux-info resource sharing; some rigging stubs
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2016-04-04 15:51:25 -10:00 |
Jack Andersen
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182f519158
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BabeDead update for Blender 2.77 light falloff
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2016-03-27 10:43:04 -10:00 |
Jack Andersen
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fedc93912d
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Refactor for original/pc dataspec handling
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2016-03-25 14:51:59 -10:00 |
Jack Andersen
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6e160560fa
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CMoviePlayer initial implementation
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2016-03-06 17:12:32 -10:00 |
Jack Andersen
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aff7ec5b27
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Remove URDE_BINARY_CONFIGS (all yaml now)
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2016-03-04 19:51:18 -10:00 |
Jack Andersen
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9ade279902
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Merge branch 'master' into urde-tags
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2016-03-04 14:03:41 -10:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Jack Andersen
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8648dfbf10
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Updates for new working directory layout
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2016-03-01 10:29:18 -10:00 |
Jack Andersen
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a80142728d
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Tons of PART rendering preparation
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2016-02-15 19:50:41 -10:00 |
Jack Andersen
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877a389da6
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Recent projects functionality
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2016-01-15 17:58:11 -10:00 |
Jack Andersen
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e8e40211d9
|
Some editor stubs
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2016-01-06 14:40:27 -10:00 |
Phillip Stephens
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f3f4b674a7
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Update HECL
Rename Editor
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2016-01-05 01:53:16 -08:00 |
Jack Andersen
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0cd46f7b0a
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Add binary config option to CMake
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2016-01-04 18:20:45 -10:00 |
Jack Andersen
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769a20d9dc
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Add editor portion of rendering flow
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2016-01-04 14:01:02 -10:00 |
Jack Andersen
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5de9028a51
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YAML read/write refactor
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2016-01-03 19:31:02 -10:00 |
Jack Andersen
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eac226848a
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Update splash screen
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2015-12-13 11:01:32 -10:00 |