Phillip Stephens
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02d54fd5ca
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Initial CParasite implementation
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2018-09-16 16:22:35 -07:00 |
Phillip Stephens
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ee97ede3fe
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Initial CPatterned imps
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2018-09-07 16:51:07 -07:00 |
Phillip Stephens
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0c49c8ea9e
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Implement CScriptActorKeyframe
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2018-05-14 14:44:09 -07:00 |
Phillip Stephens
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734b25cad3
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Fix doors and various area streaming bugs
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2018-05-01 17:43:31 -07:00 |
Jack Andersen
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a78c4c6b36
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Animation transitions and pause screen fixes
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2018-01-04 17:02:30 -10:00 |
Jack Andersen
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e5bd35746c
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Merge branch 'master' of https://github.com/AxioDL/urde
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2017-11-23 22:23:54 -10:00 |
Jack Andersen
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6854cb9df7
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Various bug fixes
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2017-11-23 22:23:28 -10:00 |
Phillip Stephens
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c6fdd8297e
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Update boo, fixes and initial imps
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2017-11-24 00:01:06 -08:00 |
Jack Andersen
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f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Jack Andersen
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640623f3ef
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
Jack Andersen
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35ab6e4803
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Finish CPlayerGun
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2017-09-01 18:06:05 -10:00 |
Jack Andersen
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98b2fb6855
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Work on CPlayer
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2017-08-17 15:30:15 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
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daef773f39
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Implement additive body states, rstl::binary_find
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2017-07-10 21:17:03 -10:00 |
Jack Andersen
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56bfc276d6
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Implement body state classes
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2017-07-09 18:55:51 -10:00 |
Jack Andersen
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db8a7d3433
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CParticleDatabase implementations
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2017-06-02 20:03:07 -10:00 |
Phillip Stephens
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40a0d8395a
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Initial CActorContraption and weapon imps
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2017-05-18 03:58:15 -07:00 |
Jack Andersen
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b2d375a1d7
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Finish CSamusDoll
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2017-05-05 19:21:42 -10:00 |
Jack Andersen
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4ff1475f0e
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Work on CSamusDoll
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2017-05-04 08:56:20 -10:00 |
Jack Andersen
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7334074798
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Additive animation integration
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2017-02-28 20:02:54 -10:00 |
Phillip Stephens
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bf91bdc332
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Initial CIkChain implementation
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2017-01-07 19:36:24 -08:00 |
Phillip Stephens
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5793c8df87
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More gun implementations, and script objects
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2016-12-09 18:35:20 -08:00 |
Jack Andersen
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7d2370efe0
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CWorldTransManager 2-camera instances
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2016-09-11 18:53:28 -10:00 |
Jack Andersen
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668c4f7eee
|
Fixes in preparation for rigged model rendering
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2016-09-04 12:47:48 -10:00 |
Jack Andersen
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a349076740
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Several CAnimData integrations
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2016-09-03 16:27:35 -10:00 |
Jack Andersen
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302d897e10
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Various CWorldTransManager bug fixes
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2016-09-02 07:50:03 -10:00 |
Jack Andersen
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27b2f2aedb
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Windows build fixes
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2016-08-22 17:12:50 -10:00 |
Jack Andersen
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670eb998d4
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Work on character animation
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2016-08-21 10:39:18 -10:00 |
Jack Andersen
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3765aa7aa2
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CActorLights imps; work on CAnimData
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2016-08-20 14:04:50 -10:00 |
Jack Andersen
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60e514f57f
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Update amuse and boo
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2016-05-22 19:35:27 -10:00 |
Phillip
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a3b47df10d
|
Various windows compile fixes
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2016-05-20 20:02:09 -07:00 |
Phillip Stephens
|
00a98bce85
|
Various implementatations
|
2016-04-29 03:08:46 -07:00 |
Jack Andersen
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76afccbdbe
|
More ScriptLoader imps
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2016-04-18 14:17:49 -10:00 |
Jack Andersen
|
042030934b
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Various CStateManager additions and camera stubs
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2016-04-16 11:49:47 -10:00 |
Jack Andersen
|
e51a657ec1
|
CAnimSourceReader imps
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2016-04-15 17:24:25 -10:00 |
Jack Andersen
|
c91bfade75
|
CCharacterFactory imps
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2016-04-14 17:02:21 -10:00 |
Jack Andersen
|
8608b52774
|
CModelData imps
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2016-04-14 11:42:47 -10:00 |
Jack Andersen
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f6c35bfc9b
|
CAnimData and CModelData stubs
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2016-04-13 17:32:27 -10:00 |
Jack Andersen
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a2f400274f
|
CHierarchyPoseBuilder imps
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2016-04-13 13:07:18 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
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795b77fe48
|
Initial CAnimData implementation and other support classes
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2016-04-12 12:28:08 -10:00 |
Jack Andersen
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783fb4c4fe
|
Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Phillip Stephens
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af69c9d3ab
|
Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Jack Andersen
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6809fcc4a4
|
Codebase refactor
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2015-08-18 12:51:54 -10:00 |