Luke Street
57d96dbb17
Fully decouple hecl from Metaforce
...
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens
6c92f03664
Move CVar* into Metaforce to begin removal of hecl's Dataspec
2022-02-21 08:01:06 -08:00
Luke Street
0703cf60b3
aurora: Pipeline info debug overlay
2022-02-19 01:59:24 -05:00
Luke Street
b6b68135ef
aurora: Working movie player (again)
2022-02-19 00:33:56 -05:00
Phillip Stephens
a6b2d66e1e
Input: Add onControllerAdded/Removed callbacks and also display the controller name in the input viewer
2022-02-09 00:54:53 -08:00
Luke Street
52fd54bc3e
Input viewer tweaks
2022-02-09 02:16:50 -05:00
Luke Street
339d2a9d5e
Tweak imgui font size & hinting
2022-02-09 02:08:07 -05:00
Luke Street
bd6aaddf1a
Merge remote-tracking branch 'origin/imgui-freetype' into wgpu
...
# Conflicts:
# .github/workflows/build.yml
# .github/workflows/release.yml
# README.md
# imgui/CMakeLists.txt
# imgui/ImGuiEngine.cpp
2022-02-09 01:39:54 -05:00
Phillip Stephens
18cb40268a
Fix about window not centering when window is resized if no ISO/Project is specified
2022-02-04 21:19:28 -08:00
Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Phillip Stephens
e331c5d5c6
Add Player Transform tools
2021-07-11 17:59:05 -07:00
Henrique Gemignani Passos Lima
1b4e0dc754
Improve Optick events
2021-06-29 01:10:54 +03:00
Luke Street
073af40c4d
Use freetype for ImGui fonts if available
2021-06-07 13:10:55 -07:00
Phillip Stephens
5bfe881b95
Compile fixes
2021-06-06 16:58:27 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Phillip Stephens
89378700f7
Fix incorrect check for Top-left in ShowDebugOverlay
2021-06-06 14:24:29 -07:00
Phillip Stephens
34baaa8adb
Give the input viewer it's own overlay
2021-06-06 14:22:59 -07:00
Phillip Stephens
73b7ba8414
Add "Reset to defaults" button to CVar viewer
2021-06-06 13:28:16 -07:00
Phillip Stephens
99d363d5df
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
2021-06-03 16:47:04 -07:00
Luke Street
281da0bfd4
ImGuiEngine updates & use ImGui stdlib functions
2021-06-02 07:49:03 -04:00
Phillip Stephens
b4c2cf2ea4
Prevent potential nullptr deeref
2021-05-31 13:11:01 -07:00
Phillip Stephens
ff8c1b15a1
Rename and publicly expose LoadStringTable->ImGuiLoadStringTable
2021-05-31 13:09:58 -07:00
Phillip Stephens
cc54aad6f0
Add keyboard shortcuts for Pause and Step Frame
2021-05-31 13:08:56 -07:00
Phillip Stephens
aeb55b8fe9
Move room time calculate to ImGuiConsole::PostUpdate
2021-05-31 13:07:41 -07:00
Luke Street
b4c951ff58
Utilize window pivot
2021-05-31 11:13:22 -04:00
Luke Street
b55e56b8a6
Add developer menu hint on startup
2021-05-31 11:03:41 -04:00
Phillip Stephens
27f25223fb
Initial PlayerLoadout structure
2021-05-30 22:14:07 -07:00
Phillip Stephens
201d5c5423
Don't show menubar by default, use to toggle it
2021-05-30 18:44:02 -07:00
Phillip Stephens
45097955a7
Add CVar listeners for Debug menu
2021-05-30 18:23:20 -07:00
Phillip Stephens
6fb78f1add
CVar::hasDefaultValue doesn't do what I thought it did, and I wrote the darn thing
2021-05-30 18:10:42 -07:00
Luke Street
9995199fbf
Fix layer overlay string offsets
2021-05-30 20:50:24 -04:00
Luke Street
2fc4a9c0e3
Add Layer info overlay
2021-05-30 20:29:35 -04:00
Phillip Stephens
f4b845484d
Add missing scalar value to Vec4f
2021-05-30 17:18:43 -07:00
Phillip Stephens
882a58202e
Implement ConsoleVariables window
2021-05-30 17:15:22 -07:00
Luke Street
bed05b1357
Add area ID/name to Area Info debug overlay
2021-05-30 19:57:35 -04:00
Luke Street
b4268f7504
Fix missile amount increments
2021-05-30 19:03:23 -04:00
Luke Street
24115948ce
Split Amount/Capacity sliders in Items window
2021-05-30 18:56:33 -04:00
Luke Street
beb3f65c2b
Add Any% and 21% options to Items
2021-05-30 18:37:07 -04:00
Luke Street
598cca3040
Update credits
2021-05-30 18:04:44 -04:00
Luke Street
78bcba85e2
Various updates:
...
- Simplify Layers logic with hecl bugfix
- Show About window with error message on launch with no game
- Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
2021-05-30 15:03:35 -04:00
Luke Street
052c1888cb
Honor scale factor in input viewer
2021-05-30 08:45:49 -04:00
Luke Street
1559441431
Pop inactive color before View button
2021-05-30 08:09:33 -04:00
Luke Street
23f92d450a
Update missed ImVec2 references
2021-05-30 08:05:37 -04:00
Luke Street
4cd2932023
Use zeus instead of ImGui math
2021-05-30 08:02:45 -04:00
Phillip Stephens
92f13efbef
Add missing hasPrevious check to input overlay
2021-05-30 00:57:51 -07:00
Phillip Stephens
d9b7229e79
Add input visualization, protect first 7 object slots from deletion
...
The first 7 slots in the game are related to the player, we don't want to allow anyone to delete them because the game *will* crash
2021-05-30 00:52:20 -07:00
Phillip Stephens
68845c9ee3
Always ensure we have a valid CRandom16 for the GUI code, implement CScriptTimer inespection
2021-05-29 16:17:16 -07:00
Luke Street
1d95301789
CScriptActor & CDamageVulnerability inspect
2021-05-29 18:45:08 -04:00
Phillip Stephens
53aabceae2
Allow editing amount/capacity separately
2021-05-29 18:45:08 -04:00
Luke Street
953876393c
Add Help->ImGui->Clear Settings
2021-05-29 18:45:08 -04:00