Luke Street
e48435f11e
Start wiring up wgpu+winit
2022-01-31 19:06:54 -05:00
Luke Street
94f10bb002
Remove Editor & specter
2021-05-29 18:45:07 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
168eb6ac39
CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
...
This semi-hacky approach will be replaced with future hsh work
2020-12-18 06:08:25 -05:00
Lioncash
4e9b22962c
CModelData: Remove usages of const_cast
...
Allows readers to know that these functions do affect member state.
2020-08-01 23:45:49 -04:00
Lioncash
fa3e639a9d
RuntimeCommon: Make use of bitfield initializers where applicable
...
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Jack Andersen
5b4441ac36
Update fmtlib
2020-04-11 12:51:39 -10:00
Luke Street
4a3ce8453f
Runtime/Graphics: Replace bitfield unions with constructor initializers
2020-04-10 15:03:15 -04:00
Lioncash
f77fb2089b
General: Pass std::nullopt to CAnimData::Render instead of {}
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Prevents some implementations (libstdc++ and libc++) from completely zeroing out the underlying
buffer and instead sets a single byte flag.
Eliminates unnecessary memsets.
2020-04-05 08:24:42 -04:00
Lioncash
1415265ef2
Runtime: Default destructors where applicable
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Same behavior, but allows the destructors to be trivial, etc.
2020-03-31 04:50:26 -04:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
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Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Phillip Stephens
6c1f682e0f
Initial CRidley implementation
2019-11-09 15:48:46 -08:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
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Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Jack Andersen
7a3da1f7a6
Massive fmtlib refactor
2019-07-19 18:27:21 -10:00
Jack Andersen
a63a61fef8
Implement CWallCrawlerSwarm
2019-03-23 22:06:59 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
7c7da6671a
SIMD refactor
2018-12-07 15:49:15 -10:00
Jack Andersen
1aab0528f3
Various bug fixes
2018-11-07 14:53:38 -10:00
Jack Andersen
083571e693
Work on CGameProjectile
2018-02-08 21:12:26 -10:00
Jack Andersen
ac8dfde174
Various bug fixes and CActor rendering
2018-02-04 20:56:09 -10:00
Jack Andersen
4e5c991424
Metal API adjustments; MSAA support
2018-01-06 19:19:49 -10:00
Jack Andersen
c00cc6cea9
Lots of bug fixes; working CPhazonSuitFilter
2017-12-19 20:06:54 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
361aa1512b
Finish CGunWeapon
2017-09-04 17:00:19 -10:00
Jack Andersen
86ada63867
Work on CPlayerGun
2017-08-25 18:36:25 -10:00
Jack Andersen
ed991a6ac0
Initial CPlayerGun implementations
2017-08-24 20:18:09 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
925aa3fe1a
More CPlayer imps
2017-07-30 19:19:05 -10:00
Jack Andersen
b2d375a1d7
Finish CSamusDoll
2017-05-05 19:21:42 -10:00
Jack Andersen
8e7773aa94
AutoMapper work
2017-03-19 19:09:53 -10:00
Jack Andersen
ce723d5505
Frontface culling support boo sync
2017-03-10 10:52:53 -10:00
Jack Andersen
7d2370efe0
CWorldTransManager 2-camera instances
2016-09-11 18:53:28 -10:00
Jack Andersen
b6587d88fc
Rigging fixes
2016-09-08 18:19:19 -10:00
Jack Andersen
a349076740
Several CAnimData integrations
2016-09-03 16:27:35 -10:00
Jack Andersen
4fdf84d6b8
CWorldTransManager lights and background
2016-09-02 12:16:34 -10:00
Jack Andersen
f4ea728a61
Resource factories now provided with self-ref
2016-09-02 09:32:57 -10:00
Jack Andersen
302d897e10
Various CWorldTransManager bug fixes
2016-09-02 07:50:03 -10:00
Jack Andersen
129767134e
Various bug fixes
2016-08-31 13:08:09 -10:00
Jack Andersen
0aaeed2aeb
const_cast refactor
2016-08-28 18:22:54 -10:00
Jack Andersen
27b2f2aedb
Windows build fixes
2016-08-22 17:12:50 -10:00
Jack Andersen
670eb998d4
Work on character animation
2016-08-21 10:39:18 -10:00
Jack Andersen
3765aa7aa2
CActorLights imps; work on CAnimData
2016-08-20 14:04:50 -10:00
Phillip Stephens
00a98bce85
Various implementatations
2016-04-29 03:08:46 -07:00
Phillip Stephens
c55db47941
PASDatabase imps
...
Add SpecialFunction loader
2016-04-27 12:59:38 -07:00
Phillip Stephens
6d9ccc7f89
Various Implementations
2016-04-24 22:53:06 -07:00
Jack Andersen
76afccbdbe
More ScriptLoader imps
2016-04-18 14:17:49 -10:00
Jack Andersen
e51a657ec1
CAnimSourceReader imps
2016-04-15 17:24:25 -10:00
Jack Andersen
c91bfade75
CCharacterFactory imps
2016-04-14 17:02:21 -10:00
Jack Andersen
8608b52774
CModelData imps
2016-04-14 11:42:47 -10:00