Luke Street
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c675607d06
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Merge remote-tracking branch 'origin/master' into hsh
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2021-04-19 01:24:59 -04:00 |
Phillip Stephens
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f795332d89
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Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
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2021-04-18 17:31:29 -07:00 |
Henrique Gemignani Passos Lima
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d6f19d26e7
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Using optick, linked from boo
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2021-04-10 09:21:34 -04:00 |
Phillip Stephens
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9bae2f943e
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Rename everything
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2021-04-10 01:42:06 -07:00 |
SirMangler
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7fb4c45046
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FPS Counter and debug overlay CVAR
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2021-01-10 16:10:55 +00:00 |
Luke Street
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5c3267c69d
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Use frag_position in FOG_SHADER
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2020-10-21 01:33:33 -04:00 |
Luke Street
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73c7755e4c
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Runtime: GX state accuracy updates
CullMode, AlphaUpdate, ColorUpdate, DstAlpha
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2020-10-21 01:30:44 -04:00 |
Luke Street
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036e769210
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Fix an insane number of things with hsh refactoring
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2020-10-07 20:03:07 -04:00 |
Luke Street
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b632885c81
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CEnvFxShaders: Convert to hsh pipeline
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2020-10-02 21:32:22 -04:00 |
Luke Street
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485e0afb43
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CAABoxShader: Pull pipeline configuration from GX state
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2020-09-30 01:58:28 -04:00 |
Luke Street
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4b40767050
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CGraphics: Fix implicit truncation errors
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2020-09-29 01:00:10 -04:00 |
Jack Andersen
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3827f35227
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Very, very incomplete integration of hsh/boo2
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2020-09-28 10:54:40 -10:00 |
Lioncash
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95199848d3
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CGraphics: Make use of std::array where applicable
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2020-04-05 05:46:07 -04:00 |
Phillip Stephens
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9f5f0abab4
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More CThardus imps, add reference CTevPass imps
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2020-02-29 17:11:41 -08:00 |
Lioncash
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a633b8e8fd
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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
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2019-09-28 04:14:29 -04:00 |
Jack Andersen
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5acf9ecbcf
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Graphics debug groups and bug fixes
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2019-07-20 22:42:52 -10:00 |
Jack Andersen
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410d7896f7
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Support for rendering dynamic cubemaps
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2019-05-31 17:41:01 -10:00 |
Jack Andersen
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54f0724de5
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D3D fixes
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2019-03-03 13:04:18 -10:00 |
Jack Andersen
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8b9f073635
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Various rendering fixes
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2019-03-02 20:19:42 -10:00 |
Jack Andersen
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137968ecc7
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Bug fixes and CAutoMapper mouse events
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2019-01-22 21:52:19 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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3ef7386978
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Proper interleaved rendering of indirect-textured particle instances
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2018-11-04 21:25:28 -10:00 |
Jack Andersen
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3f4aeffb17
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Merge branch 'shader-refactor'
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2018-10-15 17:17:37 -10:00 |
Phillip Stephens
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bbfe61efbf
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Various loader implementations
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2018-10-11 15:57:05 -07:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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4ddec7e10c
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Make CLineRenderer supply verts in clip-space
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2018-06-23 15:01:29 -10:00 |
Jack Andersen
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e63102e180
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Implement water rippling and fix CFluidPlane memory access errors
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2018-06-03 15:56:21 -10:00 |
Jack Andersen
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a5f25bf3f4
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Fix water rendering
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2018-06-02 20:11:39 -10:00 |
Jack Andersen
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cc6d79e280
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Various bug fixes
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2018-05-26 18:22:38 -10:00 |
Jack Andersen
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70b3404b7c
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Windows build fixes and warning avoidance
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2018-05-24 20:39:38 -10:00 |
Jack Andersen
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f60af632b3
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Big fixes and big memory leak refactor (linux only for now)
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2018-05-19 20:14:57 -10:00 |
Jack Andersen
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7a179eb10a
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Various bug fixes
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2018-01-13 20:44:22 -10:00 |
Jack Andersen
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4e5c991424
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Metal API adjustments; MSAA support
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2018-01-06 19:19:49 -10:00 |
Jack Andersen
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168fab6b14
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HUD rendering bug fixes
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2018-01-05 20:50:42 -10:00 |
Jack Andersen
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357b001cac
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Octree generation fixes
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2017-12-01 19:50:05 -10:00 |
Jack Andersen
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80f98e1218
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Windows fixes
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2017-11-24 16:50:24 -10:00 |
Jack Andersen
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3894749675
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Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Jack Andersen
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91600c31bf
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
Jack Andersen
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e0efcc0e5c
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Implement triangle fan-to-strip stream converter
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2017-08-10 15:16:58 -10:00 |
Jack Andersen
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4b048a0dff
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Finish CInGameGuiManager
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2017-05-21 12:01:04 -04:00 |
Jack Andersen
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0fe125d913
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Finish CSamusHud and subsystems
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2017-04-13 09:28:31 -10:00 |
Jack Andersen
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1629882113
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Refactors to support fog volume rendering
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2017-03-13 21:03:58 -10:00 |
Jack Andersen
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2d093b6d80
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Initial fog volume rendering implementation
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2017-03-09 17:40:24 -10:00 |
Jack Andersen
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8ef9ed2c3b
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Work on CMorphBallShadow
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2017-03-04 21:57:12 -10:00 |
Jack Andersen
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5c884fec0c
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Work on CStateManager rendering functions
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2017-03-02 21:18:12 -10:00 |
Phillip Stephens
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d733dce1cf
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CCameraManager imps
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2016-10-31 15:56:44 -07:00 |
Jack Andersen
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ce3014b313
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Refactored widescreen filter to set renderer viewport as well
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2016-09-02 13:37:02 -10:00 |
Jack Andersen
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9ca7f9c9e4
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
Jack Andersen
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e7a339344d
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Properly-scaled fog rendering
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2016-08-08 08:23:12 -10:00 |
Jack Andersen
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a910ddd912
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Initial fog rendering
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2016-08-07 18:48:18 -10:00 |