Phillip Stephens
c72f388929
Merge pull request #273 from lioncash/team-uninit
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CTeamAiMgr: Initialize x90_timeSinceMelee and x90_timeSinceRanged to 0.0f in constructor
2020-03-24 17:45:29 -07:00
Phillip Stephens
9aece39445
Merge pull request #272 from lioncash/uninit
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CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()
2020-03-24 17:45:15 -07:00
Lioncash
64d0563872
CTeamAiMgr: Initialize x90_timeSinceMelee and x90_timeSinceRanged to 0.0f in constructor
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Makes all class members have a deterministic initial state.
2020-03-24 05:19:05 -04:00
Lioncash
f416a814a1
CFluidPlane: Always initialize mul to 0.0f in CalculateRippleIntensity()
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Avoids a -Wmaybe-uninitialized warning.
2020-03-24 05:14:01 -04:00
Lioncash
35ea097028
CPlayer: Add parameter names to prototypes
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Makes them more self-documenting from the interface alone and also
allows IDEs to perform better parameter and argument inspection.
2020-03-24 04:33:54 -04:00
Phillip Stephens
fc87bd8022
Merge pull request #270 from lioncash/brace
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CPlayer: Un-nest code within FinishNewScan()
2020-03-23 23:29:59 -07:00
Phillip Stephens
2e43266714
Merge pull request #258 from lioncash/emplaced
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General: Make use of emplace_back where applicable
2020-03-23 23:26:51 -07:00
Lioncash
70c51c3a86
CPlayer: Un-nest code within FinishNewScan()
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Makes this function much nicer to read.
2020-03-23 02:44:44 -04:00
Lioncash
fc4df76afc
General: Make use of emplace_back where applicable
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Allows for in-place construction. Also results in less code to read in
certain usages.
2020-03-21 00:30:12 -04:00
Lioncash
8a9e76a345
CWorld: Rename IMapWorld to IGetMapWorld()
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Allows const overloading to function properly and prevents potential
compilation errors from occurring if constness on functions is ever
changed.
2020-03-20 23:27:07 -04:00
Luke Street
fcf7044bf2
Merge remote-tracking branch 'github/recovery'
2020-03-18 00:45:49 -04:00
Luke Street
87eeafe0b0
CSnakeWeedSwarm: Renaming & cleanup
2020-03-16 20:15:22 -04:00
Luke Street
4eaed95c11
Merge pull request #222 from lioncash/view
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CGameOptions: Make use of std::string_view where applicable
2020-03-15 19:44:47 -04:00
Lioncash
659b8a43d3
CGameOptions: Make use of std::string_view where applicable
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Enforces the use of valid strings in the interface. Also reduces c_str()
noise a little bit.
2020-03-14 20:09:23 -04:00
Lioncash
097d4a4422
Runtime: Collapse emplace_back() calls where applicable
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Same behavior, but with less code.
2020-03-13 17:14:44 -04:00
Phillip Stephens
8badbd3f35
Merge pull request #211 from lioncash/init
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CPlayerEnergyDrain: Initialize x10_energyDrainTime on construction
2020-03-12 15:10:28 -07:00
Phillip Stephens
ce5ce35743
Merge pull request #210 from lioncash/bob
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CPlayerCameraBob: Minor cleanup
2020-03-12 15:10:19 -07:00
Lioncash
d51518dc57
CPlayerEnergyDrain: Make constructor explicit
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Prevents error-prone implicit constructions from occurring.
2020-03-12 10:01:31 -04:00
Lioncash
e628cbf1be
CPlayerEnergyDrain: Initialize x10_energyDrainTime on construction
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GM8E v0 initializes this to zero when constructing the class. This also
makes the entire class have a consistent initial state.
2020-03-12 09:57:43 -04:00
Luke Street
cfd568bb39
Merge branch 'chozoghosts'
2020-03-11 17:17:00 -04:00
Phillip Stephens
190c369aeb
Fix crashes with FusionSuit active
2020-03-11 06:48:30 -07:00
Lioncash
179d19412b
CPlayerCameraBob: Make static non-const member variables private
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Prevents accidental modification of the values from occurring in code
that makes use of them. Many of these constants aren't even used outside
of the class itself in the first place.
2020-03-09 20:55:12 -04:00
Lioncash
f622ed364d
CPlayerCameraBob: Make use of std::array where applicable
2020-03-09 20:33:37 -04:00
Luke Street
830db8772d
Merge remote-tracking branch 'origin/master' into chozoghosts
2020-03-09 10:12:40 -04:00
Phillip Stephens
d93df18a37
Fix `CScriptDistanceFog::AcceptScriptMessage`
2020-03-08 23:18:57 -07:00
Luke Street
6e9a80de5d
CVisorFlare: Rename "near" to avoid MSVC conflict
2020-03-08 23:44:44 -04:00
Phillip Stephens
dd54f93da4
Merge pull request #195 from lioncash/unused
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CPlayer: Make use of unused CCollidableAABox in ProcessInput()
2020-03-08 18:02:52 -07:00
Phillip Stephens
f06c26e7d6
Fix infinite loop in CObjectList, and add an assert to detect invalid assignments
2020-03-07 09:14:07 -08:00
Lioncash
830e1c59d2
CPlayer: Make nearby variables const
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Makes nearby variables from the previous change const to make their
immutability explicit.
2020-03-06 22:08:56 -05:00
Lioncash
a2b6b4515d
CPlayer: Make use of unused CCollidableAABox in ProcessInput()
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GM8E v0 makes use of the temporary collidable AA box. This amends the
code to make use of it.
2020-03-06 22:06:44 -05:00
Phillip Stephens
17f25457c5
CGameArea::CAreaObjectList fix
2020-03-06 16:20:52 -08:00
Phillip Stephens
1cccaac115
Final CChozoGhost imps
2020-03-06 07:16:55 -08:00
Lioncash
6917132a94
CThardus: std::move vector instances in constructor
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Previously the std::move calls wouldn't do anything, as the parameters
were constant references, so we can take them by value and move into the
constructor and then move the parameters into the member variables.
While we're at it, we can initialize the vectors in place instead of
constructing and then assigning to them.
2020-03-05 21:19:32 -05:00
Phillip Stephens
9d77d7313c
More ChozoGhost imps
2020-03-04 18:41:10 -08:00
Phillip Stephens
2f9dd38bbe
Silence discard errors
2020-03-04 18:40:03 -08:00
Phillip Stephens
80dbc1920c
Update submodules
2020-03-03 16:49:13 -08:00
Phillip Stephens
366d6b96ee
Merge pull request #178 from lioncash/data
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CScriptGunTurret: Remove unnecessary data() call in AcceptScriptMsg()
2020-03-03 16:43:43 -08:00
Phillip Stephens
abfd77c3ba
Merge pull request #177 from lioncash/burst
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CScriptGunTurret: Move static const data into the cpp file
2020-03-03 16:43:34 -08:00
Lioncash
70c3a7ddf5
CScriptGunTurret: Remove unnecessary data() call in AcceptScriptMsg()
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We can use append() instead of data(). This allows the size of the
string view instance to be used directly instead of redundantly doing a
string size lookup.
2020-03-03 06:30:20 -05:00
Luke Street
9e0e053906
CScriptSpecialFunction: Further ThinkSpinnerController implementation
2020-03-03 03:31:58 -05:00
Lioncash
245a8145c7
CScriptGunTurret: Make use of std::array with file-static data
2020-03-03 03:12:35 -05:00
Lioncash
f4fc17bee0
CScriptGunTurret: Move static const data into the cpp file
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Makes the data fully internally linked and also allows making said data
constexpr.
2020-03-03 03:05:02 -05:00
Luke Street
12393d4c4d
CSnakeWeedSwarm: Fix lighting
2020-03-01 03:05:16 -05:00
Luke Street
17b9813b3e
CSnakeWeedSwarm: Rendering & state fixes
2020-03-01 02:52:17 -05:00
Luke Street
f064bc2f7b
CSnakeWeedSwarm: Initialize bitfields; some more cleanup
2020-03-01 01:59:12 -05:00
Luke Street
046fbe7760
CSnakeWeedSwarm: Cleanup, renaming & fixes
2020-03-01 01:59:12 -05:00
Luke Street
34a80aab81
CSnakeWeedSwarm: Implement ApplyRadiusDamage
2020-03-01 01:59:12 -05:00
Luke Street
f50f5cedef
CSnakeWeedSwarm: Implement remaining methods
2020-03-01 01:59:12 -05:00
Phillip Stephens
9f5f0abab4
More CThardus imps, add reference CTevPass imps
2020-02-29 17:11:41 -08:00
Lioncash
f1256faeb7
Runtime: Remove unnecessary c_str() calls
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Makes for less noisy code and also gets rid of unnecessary std::strlen
calls in the case things are passed to a std::string_view parameter.
2020-02-28 05:26:41 -05:00