Luke Street
57d96dbb17
Fully decouple hecl from Metaforce
...
- Added CStringExtras Convert functions
(and UTF-compatible versions)
- GX header copied into Runtime
- SFX headers copied into Runtime/Audio
2022-02-21 08:01:06 -08:00
Phillip Stephens
64d4b0388c
Get Exo off the DataSpec
2022-02-21 08:01:06 -08:00
Phillip Stephens
ad272f7468
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
Phillip Stephens
dad7249927
RE COutput/InputStream and friends and migrate over
...
This branch is probably still horribly broken, but it's a good first step to migrating away from having hecl embedded in the runtime
2022-02-21 08:01:05 -08:00
Phillip Stephens
8a9701fc30
CMetroidPrimeExo fixes
2022-01-09 17:17:10 -08:00
Phillip Stephens
a6df91b795
Minor fixes for CMetroidPrimeExo
2021-10-23 14:45:03 -07:00
Phillip Stephens
01ee9a83b4
[MetroidPrimeExo] More implementations, and minor bug fix
2021-09-04 16:18:03 -07:00
Phillip Stephens
63c4083bef
More Exo work
2021-06-26 13:31:52 -07:00
Phillip Stephens
933279ceb6
Various knockback related fixes, don't call WaitForComplete in CGameaArea
2021-06-13 18:06:29 -07:00
Phillip Stephens
ace87397d7
Knockback/Damage fixes
2021-06-13 03:11:16 -07:00
Phillip Stephens
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Phillip Stephens
b59bf39924
I feex
2020-12-13 10:57:45 -08:00
Phillip Stephens
e5daca0899
More CMetroidPrimeExo imps
2020-12-13 10:57:45 -08:00
Phillip Stephens
abbacad46b
More state implementations
2020-12-13 10:57:45 -08:00
Phillip Stephens
215eedc013
Fix inconsistent state causing Exo to fling herself off into the void
2020-12-13 10:57:45 -08:00
Phillip Stephens
2d56e56411
Fix zeus::close_enough call prevent AI from advancing
2020-12-13 10:57:45 -08:00
Phillip Stephens
8633bbddec
More CMetroidPrimeExo imps
2020-12-13 10:57:44 -08:00
Phillip Stephens
0903b478f6
More MetroidPrimeExo imps
2020-12-13 10:57:44 -08:00
Phillip Stephens
bc60a237a4
More imps, initial AI execution
2020-12-13 10:57:43 -08:00
Phillip Stephens
c4d4a937ec
Initial CMetroidPrimeExo imps
2020-12-13 10:56:51 -08:00
Phillip Stephens
130c60ccc8
Initial CMetroidPrimeExo imps
2020-12-13 10:55:50 -08:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
8df0a4913c
zeus constexpr refactor and thermal visor fixes
2019-02-23 21:15:54 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
0b3a9e1865
Implement CPatterned::KnockBack
2018-11-05 20:16:12 -10:00
Jack Andersen
d6051f8808
Implement CKnockBackController
2018-11-04 20:12:53 -10:00
Jack Andersen
547471c6ba
Work on projectiles
2018-02-10 19:27:00 -10:00
Jack Andersen
8301adc3d6
Huge compile performance refactor
2017-12-28 22:08:12 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Jack Andersen
651d0a27c2
More work on CBallCamera
2017-10-09 17:50:48 -10:00
Jack Andersen
96b17ac73d
Implement MetroidPrimeStage1 loader
2017-08-19 19:23:22 -10:00