Commit Graph

7254 Commits

Author SHA1 Message Date
Phillip Stephens d1b4a71110
Initial controller configuration support 2022-05-07 21:20:52 -07:00
Luke Street 834bc8d183 aurora: Build fix & cleanup 2022-05-05 01:39:43 -04:00
Luke Street 71e4fbb6d4 CPlayer: Fix curAcceleration initial value 2022-05-03 23:59:59 -04:00
Luke Street 21f54ca09d Runtime: Windows compile fixes 2022-05-03 20:27:19 -04:00
Luke Street b9376280aa aurora: Windows compile & D3D12 fixes 2022-05-03 20:26:45 -04:00
Luke Street ad90e4b511 aurora: Add pipeline progress window 2022-05-03 19:36:30 -04:00
Luke Street 64baad395a aurora: Add naive pipeline cache 2022-05-03 01:32:06 -04:00
Luke Street 0d52438297 Oops 2022-05-03 00:24:00 -04:00
Luke Street e5a694842a Update dawn (disable GL_FRAMEBUFFER_SRGB) 2022-05-03 00:03:10 -04:00
Luke Street 52756deac9 aurora: Reduce buffer sizes; add buffer size debug overlay 2022-05-02 23:31:14 -04:00
Luke Street 4eff37fcb2 aurora: Code cleanup, more performant hashing 2022-05-02 19:42:59 -04:00
Luke Street 242dff697f aurora: Rework normal visualization slightly 2022-04-08 18:26:39 -04:00
Phillip Stephens ce84609b4e
Implement rumble for all controllers (needs tweaking), fix CFinalInput::InitializeAnalog 2022-04-03 18:13:17 -07:00
Phillip Stephens 3882f0332b
Inhibit screen saver 2022-04-03 17:22:07 -07:00
Phillip Stephens 609947cd66
aurora: Allow background input 2022-04-03 17:17:11 -07:00
Phillip Stephens 75630c87bd
CDamageVulnerability: Use matching functions for WeaponHits/Hurts 2022-04-03 12:18:36 -07:00
Phillip Stephens 6c449ca146
CDamageVulnerability: Use matching GetVulnerability imp 2022-03-31 22:37:23 -07:00
Phillip Stephens 95b3859503
CDamageVulnerability: Fix WeaponHits and WeaponHurts with near matching imps 2022-03-31 22:28:13 -07:00
Phillip Stephens 8ac39d1712
CDamageVulnerability: Fix inverted conditional 2022-03-30 23:41:37 -07:00
Phillip Stephens a994907dd4
CDamageVulnerability: Minor fixes 2022-03-30 23:40:11 -07:00
Phillip Stephens a85eebe496
CMaterialList: Fix BitPosition with matching implementation
CAuiImagePane: Fix animated scans... again
2022-03-27 14:07:50 -07:00
Phillip Stephens e2f2635757
CAuiImagePane: Implement last fade 2022-03-26 22:00:53 -07:00
Phillip Stephens 46ef0e1c93
CAuiImagePane: Match UV order from retail 2022-03-26 20:51:50 -07:00
Phillip Stephens 75d01f9310
CFinalInput: Set controllerIdx to 0 by default, fixes Samus wandering during cutscenes 2022-03-26 20:37:02 -07:00
Phillip Stephens 7461188a43
CCubeMaterial: implement final TCG
GX: add ability to view normals (disabled)
2022-03-26 19:21:55 -07:00
Luke Street 07b4208c42 Implement Model TCG 2022-03-26 21:34:20 -04:00
Luke Street 3a28933ffd CScriptTrigger: Remove HoTE progression hack 2022-03-26 20:42:15 -04:00
Luke Street 6e7d123389 aurora: Rework indexed attributes support 2022-03-26 20:30:29 -04:00
Luke Street a0d5c5c285 GX implementation of CHudRadarInterface 2022-03-26 20:24:23 -04:00
Luke Street 2503872065 Fixes for CElementGen / CExplosion 2022-03-26 20:23:44 -04:00
Luke Street e409f05b40 aurora: Add graphics debug group stack 2022-03-26 20:23:16 -04:00
Phillip Stephens 67818aaabc
PAD: simulate L/R trigger button events if player holds analog L/R down >= 95% of the way 2022-03-24 01:43:18 -07:00
Phillip Stephens 51a1b6ba9b
GX: fix uploading post transform matrices 2022-03-24 01:03:41 -07:00
Luke Street 9bc0e7f2e6 Begin transitioning CCameraFilterPass 2022-03-23 01:35:25 -04:00
Phillip Stephens 7cf863983a
Minor input fixes, restore controller name in input viewer 2022-03-22 12:44:35 -07:00
Phillip Stephens 42dde9187b
Migrate to new CInputGenerator and rename old 2022-03-22 12:04:57 -07:00
Phillip Stephens 9804543327
Fix input not working properly 2022-03-22 10:58:19 -07:00
Phillip Stephens e3c8fa1d8f
Start integrating new controller classes 2022-03-22 10:58:19 -07:00
Phillip Stephens 22c9b55300
CDolphinController: rename known field 2022-03-22 10:58:19 -07:00
Phillip Stephens be79334465
Finish CDolphinController imp, ready for integration 2022-03-22 10:58:19 -07:00
Phillip Stephens 7e1b1ef248
PADRead: Right shift channel bits... (yeah that's logical, i'm just an idiot) 2022-03-22 10:58:18 -07:00
Phillip Stephens 30a5691748
PADRead: Don't invert right trigger 2022-03-22 10:58:18 -07:00
Phillip Stephens 9cedce737f
Initial virtual PAD API 2022-03-22 10:58:18 -07:00
Phillip Stephens a96fe24260
Initial CDolphinController RE 2022-03-22 10:58:18 -07:00
Phillip Stephens ec430567c3
Correct tab usage 2022-03-22 10:54:58 -07:00
Phillip Stephens 64e662069d
Fix reading/writing saves 2022-03-22 01:37:10 -07:00
Luke Street e4715a2df6 CGX: Fix sVtxDescList size 2022-03-20 16:52:07 -04:00
Luke Street 671539d7eb Fix accidentally remove changes to RenderParticles 2022-03-20 16:34:25 -04:00
Luke Street fcfa9f0d64 Begin transitioning CElementGen RenderParticles & many fixes 2022-03-20 16:24:02 -04:00
Luke Street a42769627c aurora: Support BM_SUBTRACT, fix alpha blend op 2022-03-19 21:40:48 -04:00