Commit Graph

2679 Commits

Author SHA1 Message Date
Lioncash d0233b7767 CTeamAiMgr: Make reference parameters to GetTeamAiMgr() const
No modifications to these parameters are being made, so we can make that
explicit in the interface.
2020-05-02 22:39:51 -04:00
Lioncash 21a33b01ad CTeamAiMgr: Collapse two loops into count_if
Same behavior, less code.

Ranges in C++20 will allow us to further simplify this in the future.
2020-05-02 22:09:52 -04:00
Lioncash 748dbb8740 CTargetingManager: Mark CheckLoadComplete() as const
This member function doesn't alter internal member state.
2020-05-02 21:56:58 -04:00
Lioncash d3dbe15fcc CSpawnSystemKeyframeData: Remove unnecessary includes 2020-05-02 21:28:52 -04:00
Luke Street 973eb622c7 CAnimTreeSequence: Add EpsilonZero check 2020-04-30 02:17:06 -04:00
Luke Street 3570ed8e24
Merge pull request #318 from lioncash/draw
CGuiWidgetDrawParms: Make constexpr constructible
2020-04-30 01:28:09 -04:00
Luke Street 1578a9481b CScriptAiJumpPoint: Fix GetInUse 2020-04-29 03:03:14 -04:00
Luke Street abfd5a464f CGroundMovement: Fix CheckFalling not being called consistently 2020-04-29 02:09:20 -04:00
Phillip Stephens 92076a3bd3
Implement CBurrower 2020-04-28 07:16:10 -07:00
Phillip Stephens 9b94dd7c3a
Fix compiling CGameOptionsTouchBar 2020-04-26 18:47:01 -07:00
Lioncash 1948ec3274 CWallWalker: Remove unused variables in PreThink
We can leave a comment documenting this to make the code itself a little
nicer to read.
2020-04-26 03:28:48 -04:00
Lioncash d4264b6469 CWallWalker: Eliminate signed->unsigned implicit conversion in header
Prevents compiler warnings.
2020-04-26 03:22:03 -04:00
Lioncash 4f56bf8eb6 CWallWalker: Simplify CCollisionSurface initializer
Allows it to sit on one line.
2020-04-26 03:20:47 -04:00
Lioncash deff9d054b CTimeProvider: Move global instance to cpp file
This isn't used anywhere externally, so we can keep it hidden in the cpp
file.
2020-04-26 03:05:57 -04:00
Lioncash 002102c530 RumbleFxTable: Make table constexpr
Eliminates any potential runtime initializers.
2020-04-26 01:27:46 -04:00
Lioncash 6c475b6764 CGuiWidgetDrawParms: Make constexpr constructible
We can allow this structure to be constructed in a constexpr context.

This also allows us to remove the cpp file, given it's no longer
necessary.
2020-04-26 01:15:04 -04:00
Lioncash 07ebdd364c CDamageVulnerability: Make constructors constexpr
Eliminates any potential runtime initializers related to file-scope
constant instances of this class.
2020-04-26 01:06:26 -04:00
Lioncash 0ad1f8ba42 CDamageVulnerability: Amend typo in parameter name 2020-04-26 00:56:45 -04:00
Lioncash f1ff48c38b CDamageVulnerability: Remove unnecessary inline specifiers
These functions are already marked static, so they're already a
candidate for inlining.

We can mark them as constexpr though, given how trivial they are.
2020-04-26 00:54:36 -04:00
Lioncash b76b956339 CElementGen: Give all function prototype parameters names 2020-04-25 03:16:08 -04:00
Lioncash 57d953a045 CElementGen: Eliminate sign conversion warnings with function parameters
Makes the expected types explicit.
2020-04-25 03:09:29 -04:00
Lioncash eb4362a4d4 CDecalDataFactory: Remove unused includes 2020-04-25 02:52:53 -04:00
Lioncash 96070f0c89 CGuiTextPane: Eliminate implicit float->int conversions 2020-04-25 02:28:52 -04:00
Luke Street 3c48da0cdb Merge remote-tracking branch 'origin/trim' 2020-04-24 02:43:56 -04:00
Lioncash d7c9135d27 CBomb: Fix boolean parameter not being used within SetFuseDisabled()
Prevents silent logic bugs, particularly given this function is called
with true as well inside CTryclops::InMaxRange.
2020-04-24 01:12:04 -04:00
Lioncash 27861d5c78 CUVElement: Convert stateful structs into classes
Avoids exposing the internals of the data by default (since they were
previously fully accessible).
2020-04-24 00:59:51 -04:00
Lioncash b32bc296ad CUVElement/CVectorElement: Make use of [[maybe_unused]] where applicable 2020-04-24 00:58:44 -04:00
Lioncash 4a9095a2af CRealElement: Make use of [[maybe_unused]] where applicable 2020-04-24 00:57:13 -04:00
Lioncash f620b4325f CIntElement: Make use of [[maybe_unused]] where applicable 2020-04-24 00:55:43 -04:00
Lioncash 102d62846c CColorElement: Make use of [[maybe_unused]] where applicable 2020-04-24 00:54:08 -04:00
Lioncash 6d53912770 CStringTable: Make use of [[maybe_unused]] where applicable 2020-04-23 21:24:39 -04:00
Lioncash ee0762db32 CRasterFont: Make use of [[maybe_unused]] where applicable 2020-04-23 21:23:17 -04:00
Lioncash 5e9bf292d7 CTextureCache: Make use of [[maybe_unused]] where applicable 2020-04-23 21:15:30 -04:00
Lioncash 600076030f CStateManager: Make use of bool parameter in SetWarping()
Allows toggling the warping.
2020-04-23 21:12:52 -04:00
Lioncash 25b0c69818 CSaveWorld: Make use of [[maybe_unused]] where applicable
Prevents unused parameter warnings.
2020-04-23 20:51:59 -04:00
Lioncash 301eb24301 CInGameTweakManagerBase: Make internal members of CTweakValue private 2020-04-23 20:48:43 -04:00
Lioncash e4dedac2b6 CInGameTweakManagerBase: Make use of algorithms where applicable 2020-04-23 20:44:31 -04:00
Lioncash e1dfe9ff8e CGameOptionsTouchBar: Make use of [[maybe_unused]] where applicable
Silences unused parameter warnings
2020-04-23 20:34:05 -04:00
Lioncash 14e0067a97 CDependencyGroup: Make use of [[maybe_unused]] where applicable 2020-04-23 20:31:29 -04:00
Lioncash 4a6c3cde3c CWorldLight: Eliminate variable shadowing
While we're at it, we can make use of structured bindings.
2020-04-23 07:25:07 -04:00
Lioncash 4e3363a98b CScriptActorKeyframe: Eliminate variable shadowing 2020-04-23 07:22:10 -04:00
Lioncash 9ec9f42457 CPathFindSearch: Eliminate variable shadowing 2020-04-23 07:19:41 -04:00
Lioncash 078acce378 CMorphBall: Eliminate variable shadowing 2020-04-23 07:18:43 -04:00
Lioncash 31cf98646b CModVectorElement: Eliminate variable shadowing
Prevents "a" from clashing with a local variable.
2020-04-23 07:16:49 -04:00
Lioncash 9fa689a806 CMemoryCardSys: Eliminate variable shadowing
Prevents names from clashing with variables from outside the loop scope.
2020-04-23 07:13:22 -04:00
Lioncash e0bb66f7f0 CParticleElectricDataFactory: Remove unused includes 2020-04-23 03:58:10 -04:00
Lioncash eefeb5cd0b CGameArea: Remove undefined behavior type-punning in a few functions
We can make use of std::memcpy here to get around this.
2020-04-23 03:06:04 -04:00
Lioncash df3aed75fe CGameArea: Eliminate implicit sign conversions in Validate() 2020-04-23 02:53:24 -04:00
Lioncash 419d40051d CGuiTextSupport: Make enum formatting consistent 2020-04-23 02:41:22 -04:00
Lioncash b700da547e CGuiTextSupport: Invert conditionals where applicable
Unindents code and allows for easier placement of breakpoints when the
conditions are equal to the early exit path.
2020-04-23 02:39:39 -04:00