Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Phillip Stephens
72b5706400
Fix crash in CAutoMapper
2021-03-17 02:55:00 -07:00
Luke Street
24acb585f8
MSVC & zeus fixes; update hecl-gui
2020-04-19 21:09:30 -04:00
Lioncash
47555c725b
CAutoMapper: Eliminate usages of const_cast
...
Same behavior, but makes it explicit from the interface that
modifications are clearly going on from within the class.
2020-03-31 06:57:07 -04:00
Lioncash
67f6666ea1
Runtime: Add more usages of explicit
...
Prevents error-prone implicit conversions where applicable.
This targets the regular RuntimeCommon target this time around.
2020-03-31 03:53:49 -04:00
Lioncash
90d61ae7ed
CAutoMapper: Add names to function prototypes
2020-03-25 03:03:24 -04:00
Lioncash
1fa74087fc
CMapWorld: Remove usages of const_cast
...
Internals of this class are definitely being modified through some of
these calls, so they should be made non-const. This allows the
modifications to have their const_cast calls removed, making the code a
little nicer to read.
2020-03-17 20:00:14 -04:00
Lioncash
88cecd80ec
CAutoMapper: In-class initialize SAutoMapperRenderState member variables
...
Simplifies the parameterized constructor a little bit and provides a
consistent initial state for the default constructor.
2020-01-28 13:29:59 -05:00
Lioncash
50fbd2ad42
CAutoMapper: Make SAutoMapperRenderState constructor parameter names more informative
2020-01-28 13:26:48 -05:00
Lioncash
23ca919c18
CAutoMapper: Use std::array where applicable
2019-10-01 22:31:07 -04:00
Lioncash
a5d18002be
CAutoMapper: Organize cpp includes
2019-10-01 22:12:15 -04:00
Lioncash
a633b8e8fd
General: Normalize RuntimeCommon include paths
...
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Lioncash
d3d629d405
RuntimeCommon: Use const on member functions where applicable
...
Adds missing const qualifiers on class member functions that don't
modify instance state.
2019-08-14 09:25:39 -04:00
Jack Andersen
e218b8aeb5
CActorContraption fixes, better CMake dependency handling
2019-06-11 16:05:17 -10:00
Jack Andersen
ad2681f857
Windows fixes
2019-01-28 22:28:35 -10:00
Jack Andersen
137968ecc7
Bug fixes and CAutoMapper mouse events
2019-01-22 21:52:19 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c91e5df986
Convert to pragma once
2018-10-06 17:42:33 -10:00
Jack Andersen
186acae5d8
Initial CScriptPlatform collision
2018-06-23 16:39:53 -10:00
Jack Andersen
97835607d9
More windows build fixes
2018-02-03 20:46:47 -10:00
Jack Andersen
cff5198e6b
Major graphics resource performance improvement
2017-11-19 13:48:09 -10:00
Jack Andersen
a2c79eb996
More CAutoMapper fixes
2017-11-17 17:35:37 -10:00
Jack Andersen
2df95c01cf
General resource handling bug fixes
2017-11-14 18:12:13 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
4b048a0dff
Finish CInGameGuiManager
2017-05-21 12:01:04 -04:00
Jack Andersen
d54bb3746c
Additional work on CMapWorld rendering
2017-04-22 11:46:18 -10:00
Jack Andersen
56e386088a
Additional work on CAutoMapper; CGameArea model setup
2017-04-18 13:41:01 -10:00
Jack Andersen
89b6935e1a
Additional CAutoMapper work
2017-04-16 10:56:34 -10:00
Jack Andersen
c3f04bcbaa
CAutoMapper work
2017-04-15 19:52:43 -10:00
Jack Andersen
28b1b38a67
Lots of work on CAutoMapper
2017-04-14 19:32:25 -10:00
Jack Andersen
8e7773aa94
AutoMapper work
2017-03-19 19:09:53 -10:00
Jack Andersen
a7cab596e6
Initial InGameGuiManager imps
2017-02-11 17:17:18 -10:00
Phillip Stephens
1ee38df1ba
Various AutoMapper stubs
2016-07-29 10:00:23 -07:00