Phillip Stephens
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d29df977f3
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Minor fixes
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2023-06-21 13:22:49 -07:00 |
Phillip Stephens
|
0b4f15341b
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
Phillip Stephens
|
5f1aed51cb
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De-hardcode max entity count
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2021-06-06 16:53:41 -07:00 |
Phillip Stephens
|
9bae2f943e
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
Lioncash
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4dc553e72a
|
General: Resolve several -Wextra-semi warnings
Remove redundant semicolons and also amends some macros to require
semicolon termination.
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2020-08-23 15:45:54 -04:00 |
Lioncash
|
7d3b43712d
|
CElitePirate: Make IsArmClawCollider internally linked
We can fully collapse this into a helper function and simplify the
parameters on it.
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2020-05-14 22:21:55 -04:00 |
Luke Street
|
514fc33fd8
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CElitePirate: Add missing ShakeCamera function
|
2020-05-12 23:51:03 -04:00 |
Luke Street
|
1c775a7ea7
|
CElitePirate/COmegaPirate: Cleanup & renaming
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2020-05-07 19:13:43 -04:00 |
Lioncash
|
fa3e639a9d
|
RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
|
2020-04-21 17:16:19 -04:00 |
Luke Street
|
a4b1e7f85f
|
COmegaPirate: Implement Faint, Growth, JumpBack, Suck; continue Think implementation
|
2020-04-06 16:56:10 -04:00 |
Luke Street
|
93751972ac
|
COmegaPirate: Implement AcceptScriptMsg & collision setup
|
2020-04-06 16:56:10 -04:00 |
Luke Street
|
fb9765656c
|
COmegaPirate: Start implementation
|
2020-04-06 16:56:10 -04:00 |
Lioncash
|
d26521b41d
|
CElitePirate: Add missing const specifiers
Note to self: Remember to stage all of the necessary changes in commits.
|
2020-04-02 01:55:38 -04:00 |
Luke Street
|
bb7699be46
|
CElitePirate/CShockWave: Renaming
|
2020-04-01 14:54:01 -04:00 |
Luke Street
|
162b232979
|
CElitePirate: Fix melee & contact damage
|
2020-04-01 03:39:05 -04:00 |
Luke Street
|
d4ff239f91
|
CShockWave: Implement Touch
|
2020-04-01 02:41:31 -04:00 |
Luke Street
|
ffd94d1106
|
COmegaPirate: Stub
|
2020-03-31 14:17:47 -04:00 |
Luke Street
|
2e3d1c980b
|
CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list
|
2020-03-30 23:10:51 -04:00 |
Luke Street
|
684bbd5903
|
CElitePirate: Bug fixes, make member variables private, cleanup
|
2020-03-30 20:40:38 -04:00 |
Luke Street
|
571050245d
|
Add .clang-tidy and apply fixes
|
2020-03-30 19:31:14 -04:00 |
Luke Street
|
bc08792523
|
CBouncyGrenade implementation
|
2020-03-30 03:05:16 -04:00 |
Luke Street
|
fbbd73db48
|
CGrenadeLauncher implementation
|
2020-03-29 23:45:55 -04:00 |
Luke Street
|
4ada5a00cb
|
CElitePirate: Nearly complete implementation
|
2020-03-29 03:28:14 -04:00 |
Luke Street
|
4f7e0a85a3
|
CElitePirate: More function implementations
|
2020-03-27 02:47:34 -04:00 |
Luke Street
|
108fd502bf
|
CElitePirate/CFlyingPirate: Updates from symbol map
|
2020-03-26 21:42:18 -04:00 |
Luke Street
|
0886a39d81
|
CElitePirate: DoUserAnimEvent; create CShockWave
|
2020-03-26 18:09:50 -04:00 |
Luke Street
|
6150548e91
|
CElitePirate: Finish implementing AcceptScriptMsg
|
2020-03-26 15:24:56 -04:00 |
Luke Street
|
c33703bd93
|
CElitePirate: Start impl; create CGrenadeLauncher
|
2020-03-26 03:30:54 -04:00 |
Phillip Stephens
|
566c356612
|
Initial ElitePirate imps
|
2020-03-25 18:14:15 -04:00 |
Phillip Stephens
|
e5df609673
|
CElitePirate: Initial stubbing
|
2020-03-25 18:14:15 -04:00 |
Lioncash
|
a633b8e8fd
|
General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
|
2019-09-28 04:14:29 -04:00 |
Jack Andersen
|
636c82a568
|
New code style refactor
|
2018-12-07 19:30:43 -10:00 |
Phillip Stephens
|
bbfe61efbf
|
Various loader implementations
|
2018-10-11 15:57:05 -07:00 |