Commit Graph

33 Commits

Author SHA1 Message Date
Phillip Stephens d29df977f3 Minor fixes 2023-06-21 13:22:49 -07:00
Phillip Stephens 0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly 2021-06-06 17:07:45 -07:00
Phillip Stephens 5f1aed51cb
De-hardcode max entity count 2021-06-06 16:53:41 -07:00
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash 4dc553e72a General: Resolve several -Wextra-semi warnings
Remove redundant semicolons and also amends some macros to require
semicolon termination.
2020-08-23 15:45:54 -04:00
Lioncash 7d3b43712d CElitePirate: Make IsArmClawCollider internally linked
We can fully collapse this into a helper function and simplify the
parameters on it.
2020-05-14 22:21:55 -04:00
Luke Street 514fc33fd8 CElitePirate: Add missing ShakeCamera function 2020-05-12 23:51:03 -04:00
Luke Street 1c775a7ea7 CElitePirate/COmegaPirate: Cleanup & renaming 2020-05-07 19:13:43 -04:00
Lioncash fa3e639a9d RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield
members where applicable
2020-04-21 17:16:19 -04:00
Luke Street a4b1e7f85f COmegaPirate: Implement Faint, Growth, JumpBack, Suck; continue Think implementation 2020-04-06 16:56:10 -04:00
Luke Street 93751972ac COmegaPirate: Implement AcceptScriptMsg & collision setup 2020-04-06 16:56:10 -04:00
Luke Street fb9765656c COmegaPirate: Start implementation 2020-04-06 16:56:10 -04:00
Lioncash d26521b41d CElitePirate: Add missing const specifiers
Note to self: Remember to stage all of the necessary changes in commits.
2020-04-02 01:55:38 -04:00
Luke Street bb7699be46 CElitePirate/CShockWave: Renaming 2020-04-01 14:54:01 -04:00
Luke Street 162b232979 CElitePirate: Fix melee & contact damage 2020-04-01 03:39:05 -04:00
Luke Street d4ff239f91 CShockWave: Implement Touch 2020-04-01 02:41:31 -04:00
Luke Street ffd94d1106 COmegaPirate: Stub 2020-03-31 14:17:47 -04:00
Luke Street 2e3d1c980b CElitePirate: Implement AttractProjectiles; fix CGameProjectile material list 2020-03-30 23:10:51 -04:00
Luke Street 684bbd5903 CElitePirate: Bug fixes, make member variables private, cleanup 2020-03-30 20:40:38 -04:00
Luke Street 571050245d Add .clang-tidy and apply fixes 2020-03-30 19:31:14 -04:00
Luke Street bc08792523 CBouncyGrenade implementation 2020-03-30 03:05:16 -04:00
Luke Street fbbd73db48 CGrenadeLauncher implementation 2020-03-29 23:45:55 -04:00
Luke Street 4ada5a00cb CElitePirate: Nearly complete implementation 2020-03-29 03:28:14 -04:00
Luke Street 4f7e0a85a3 CElitePirate: More function implementations 2020-03-27 02:47:34 -04:00
Luke Street 108fd502bf CElitePirate/CFlyingPirate: Updates from symbol map 2020-03-26 21:42:18 -04:00
Luke Street 0886a39d81 CElitePirate: DoUserAnimEvent; create CShockWave 2020-03-26 18:09:50 -04:00
Luke Street 6150548e91 CElitePirate: Finish implementing AcceptScriptMsg 2020-03-26 15:24:56 -04:00
Luke Street c33703bd93 CElitePirate: Start impl; create CGrenadeLauncher 2020-03-26 03:30:54 -04:00
Phillip Stephens 566c356612 Initial ElitePirate imps 2020-03-25 18:14:15 -04:00
Phillip Stephens e5df609673 CElitePirate: Initial stubbing 2020-03-25 18:14:15 -04:00
Lioncash a633b8e8fd General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
2019-09-28 04:14:29 -04:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Phillip Stephens bbfe61efbf Various loader implementations 2018-10-11 15:57:05 -07:00