Commit Graph

101 Commits

Author SHA1 Message Date
Jack Andersen dcd41271c3 Update submodule 2016-07-26 18:14:46 -10:00
Jack Andersen 728cb25488 Static geometry list in CBooRenderer 2016-07-26 12:05:59 -10:00
Jack Andersen e3c8e5a7be Buckets::Sort implementation 2016-07-25 16:43:55 -10:00
Jack Andersen af5cafee12 CBooRender imps 2016-07-25 12:52:02 -10:00
Phillip Stephens 76b88d0ad6 Windows compile fixes, and warning squash 2016-07-23 23:05:12 -07:00
Jack Andersen f10168e824 Additional state imps 2016-07-23 18:46:32 -10:00
Jack Andersen 6bbed11859 Additional ThermalCold filter work; CStateManager fields 2016-07-22 09:46:30 -10:00
Jack Andersen 68dcc9ca57 Merge branch 'master' of https://github.com/AxioDL/urde 2016-07-21 16:33:06 -10:00
Jack Andersen a6477c635d Lots of initial CThermalColdFilter implementation 2016-07-21 16:32:23 -10:00
Phillip Stephens 7d07fb62ae CWorldTransManager and CGraphicsPalette stubs 2016-07-21 14:50:51 -07:00
Jack Andersen 2ff1a2ee0b Shader directory refactor 2016-07-20 19:21:45 -10:00
Jack Andersen 4bcd88e69f CDrawableType enum 2016-07-20 16:03:24 -10:00
Jack Andersen 6f572d3a00 Normalize TCG fixes 2016-07-19 10:12:38 -10:00
Phillip Stephens de43ef8100 Matrix fixes 2016-07-09 15:02:31 -07:00
Phillip Stephens 8b1f70c5cd Clean up matrix assignment 2016-07-08 13:25:38 -07:00
Phillip Stephens dd3a524bf4 Fix UV animations (4/5 still borked) 2016-07-08 12:57:51 -07:00
Phillip Stephens eb1e7870e5 Add missing TickRenderTimings call, and fix bufOut advancement 2016-07-07 23:53:06 -07:00
Phillip Stephens 746e7d9ff3 Add missing Post Transform matrix to UV Animations 2016-07-07 20:23:58 -07:00
Jack Andersen 952b96fa79 GLSL refactors to support Vulkan 2016-07-07 14:07:11 -10:00
Phillip Stephens 4d56b0f876 OS X < 10.11 2016-07-05 14:51:00 -07:00
Phillip Stephens 9bc184e4eb Shader error fixes, update amuse 2016-07-03 17:01:39 -07:00
Jack Andersen 2e784a1941 Vulkan Updates 2016-07-01 17:46:02 -10:00
Jack Andersen 10784b7dc5 Updates for Vulkan rendering 2016-06-30 16:33:16 -10:00
Phillip Stephens fc8f3e3881 Add kabufuda and more stubs 2016-06-28 11:56:32 -07:00
Jack Andersen 384f660efc Update amuse 2016-06-07 18:38:26 -10:00
Jack Andersen a07112ccfa Update amuse and boo 2016-05-27 20:57:21 -10:00
Phillip a3b47df10d Various windows compile fixes 2016-05-20 20:02:09 -07:00
Jack Andersen 28e3d3c6fa Moved DSP decoder to amuse 2016-05-10 18:51:22 -10:00
Jack Andersen 2b6f0ca269 Fix bug from source consolidation refactor 2016-05-09 17:05:14 -10:00
Phillip Stephens 00a98bce85 Various implementatations 2016-04-29 03:08:46 -07:00
Jack Andersen b60d55d784 Bad level link fixes 2016-04-23 18:03:30 -10:00
Phillip Stephens 8f78aa5f16 More Actor imps 2016-04-23 03:51:53 -07:00
Jack Andersen 2260632ac6 Replace angle conversions with zeus implementation 2016-04-20 11:50:11 -10:00
Jack Andersen abff623cf6 Prep MP1::CMain for testing 2016-04-15 10:42:40 -10:00
Jack Andersen 86c21a77ac Function-scope statics aren't as efficient as file-scope ones 2016-04-14 17:26:01 -10:00
Jack Andersen c91bfade75 CCharacterFactory imps 2016-04-14 17:02:21 -10:00
Jack Andersen 8608b52774 CModelData imps 2016-04-14 11:42:47 -10:00
Jack Andersen 5de5c3d85f Character factory support classes 2016-04-12 20:07:23 -10:00
Jack Andersen e661fa6f2b Initial CCharLayoutInfo implementation 2016-04-09 13:19:17 -10:00
Jack Andersen 28b9cd9e3f AuxiliaryID32 implemented for sub-resources 2016-04-05 15:44:07 -10:00
Jack Andersen 5cd372592c Aux-info resource sharing; some rigging stubs 2016-04-04 15:51:25 -10:00
Jack Andersen 806cd54b75 Merge branch 'master' of https://github.com/AxioDL/urde 2016-04-04 11:21:18 -10:00
Jack Andersen 909baea2cd Implement GX-style faked directional 2016-04-04 11:20:26 -10:00
Jack Andersen 5c1d8492db HLSL lighting shaders 2016-04-04 09:34:54 -10:00
Jack Andersen c26a288a8c Vulkan API sync 2016-04-03 20:37:15 -10:00
Jack Andersen 9f0e9a808b Implement Metal lighting shader 2016-04-03 20:16:03 -10:00
Jack Andersen 408ce2ca8b Working CLight 2016-04-03 19:02:09 -10:00
Jack Andersen dae2621d93 Initial CLight integration 2016-04-03 16:32:57 -10:00
Jack Andersen 51ecf300ad Correct projection for Metal 2016-04-02 20:19:33 -10:00
Jack Andersen 929f8263fc Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00