Jack Andersen
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dcd41271c3
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Update submodule
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2016-07-26 18:14:46 -10:00 |
Jack Andersen
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728cb25488
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Static geometry list in CBooRenderer
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2016-07-26 12:05:59 -10:00 |
Jack Andersen
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e3c8e5a7be
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Buckets::Sort implementation
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2016-07-25 16:43:55 -10:00 |
Jack Andersen
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af5cafee12
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CBooRender imps
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2016-07-25 12:52:02 -10:00 |
Phillip Stephens
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76b88d0ad6
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Windows compile fixes, and warning squash
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2016-07-23 23:05:12 -07:00 |
Jack Andersen
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f10168e824
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Additional state imps
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2016-07-23 18:46:32 -10:00 |
Jack Andersen
|
6bbed11859
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Additional ThermalCold filter work; CStateManager fields
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2016-07-22 09:46:30 -10:00 |
Jack Andersen
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68dcc9ca57
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Merge branch 'master' of https://github.com/AxioDL/urde
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2016-07-21 16:33:06 -10:00 |
Jack Andersen
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a6477c635d
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Lots of initial CThermalColdFilter implementation
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2016-07-21 16:32:23 -10:00 |
Phillip Stephens
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7d07fb62ae
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CWorldTransManager and CGraphicsPalette stubs
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2016-07-21 14:50:51 -07:00 |
Jack Andersen
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2ff1a2ee0b
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Shader directory refactor
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2016-07-20 19:21:45 -10:00 |
Jack Andersen
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4bcd88e69f
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CDrawableType enum
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2016-07-20 16:03:24 -10:00 |
Jack Andersen
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6f572d3a00
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Normalize TCG fixes
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2016-07-19 10:12:38 -10:00 |
Phillip Stephens
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de43ef8100
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Matrix fixes
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2016-07-09 15:02:31 -07:00 |
Phillip Stephens
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8b1f70c5cd
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Clean up matrix assignment
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2016-07-08 13:25:38 -07:00 |
Phillip Stephens
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dd3a524bf4
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Fix UV animations (4/5 still borked)
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2016-07-08 12:57:51 -07:00 |
Phillip Stephens
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eb1e7870e5
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Add missing TickRenderTimings call, and fix bufOut advancement
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2016-07-07 23:53:06 -07:00 |
Phillip Stephens
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746e7d9ff3
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Add missing Post Transform matrix to UV Animations
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2016-07-07 20:23:58 -07:00 |
Jack Andersen
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952b96fa79
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GLSL refactors to support Vulkan
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2016-07-07 14:07:11 -10:00 |
Phillip Stephens
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4d56b0f876
|
OS X < 10.11
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2016-07-05 14:51:00 -07:00 |
Phillip Stephens
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9bc184e4eb
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Shader error fixes, update amuse
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2016-07-03 17:01:39 -07:00 |
Jack Andersen
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2e784a1941
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Vulkan Updates
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2016-07-01 17:46:02 -10:00 |
Jack Andersen
|
10784b7dc5
|
Updates for Vulkan rendering
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2016-06-30 16:33:16 -10:00 |
Phillip Stephens
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fc8f3e3881
|
Add kabufuda and more stubs
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2016-06-28 11:56:32 -07:00 |
Jack Andersen
|
384f660efc
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Update amuse
|
2016-06-07 18:38:26 -10:00 |
Jack Andersen
|
a07112ccfa
|
Update amuse and boo
|
2016-05-27 20:57:21 -10:00 |
Phillip
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a3b47df10d
|
Various windows compile fixes
|
2016-05-20 20:02:09 -07:00 |
Jack Andersen
|
28e3d3c6fa
|
Moved DSP decoder to amuse
|
2016-05-10 18:51:22 -10:00 |
Jack Andersen
|
2b6f0ca269
|
Fix bug from source consolidation refactor
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2016-05-09 17:05:14 -10:00 |
Phillip Stephens
|
00a98bce85
|
Various implementatations
|
2016-04-29 03:08:46 -07:00 |
Jack Andersen
|
b60d55d784
|
Bad level link fixes
|
2016-04-23 18:03:30 -10:00 |
Phillip Stephens
|
8f78aa5f16
|
More Actor imps
|
2016-04-23 03:51:53 -07:00 |
Jack Andersen
|
2260632ac6
|
Replace angle conversions with zeus implementation
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2016-04-20 11:50:11 -10:00 |
Jack Andersen
|
abff623cf6
|
Prep MP1::CMain for testing
|
2016-04-15 10:42:40 -10:00 |
Jack Andersen
|
86c21a77ac
|
Function-scope statics aren't as efficient as file-scope ones
|
2016-04-14 17:26:01 -10:00 |
Jack Andersen
|
c91bfade75
|
CCharacterFactory imps
|
2016-04-14 17:02:21 -10:00 |
Jack Andersen
|
8608b52774
|
CModelData imps
|
2016-04-14 11:42:47 -10:00 |
Jack Andersen
|
5de5c3d85f
|
Character factory support classes
|
2016-04-12 20:07:23 -10:00 |
Jack Andersen
|
e661fa6f2b
|
Initial CCharLayoutInfo implementation
|
2016-04-09 13:19:17 -10:00 |
Jack Andersen
|
28b9cd9e3f
|
AuxiliaryID32 implemented for sub-resources
|
2016-04-05 15:44:07 -10:00 |
Jack Andersen
|
5cd372592c
|
Aux-info resource sharing; some rigging stubs
|
2016-04-04 15:51:25 -10:00 |
Jack Andersen
|
806cd54b75
|
Merge branch 'master' of https://github.com/AxioDL/urde
|
2016-04-04 11:21:18 -10:00 |
Jack Andersen
|
909baea2cd
|
Implement GX-style faked directional
|
2016-04-04 11:20:26 -10:00 |
Jack Andersen
|
5c1d8492db
|
HLSL lighting shaders
|
2016-04-04 09:34:54 -10:00 |
Jack Andersen
|
c26a288a8c
|
Vulkan API sync
|
2016-04-03 20:37:15 -10:00 |
Jack Andersen
|
9f0e9a808b
|
Implement Metal lighting shader
|
2016-04-03 20:16:03 -10:00 |
Jack Andersen
|
408ce2ca8b
|
Working CLight
|
2016-04-03 19:02:09 -10:00 |
Jack Andersen
|
dae2621d93
|
Initial CLight integration
|
2016-04-03 16:32:57 -10:00 |
Jack Andersen
|
51ecf300ad
|
Correct projection for Metal
|
2016-04-02 20:19:33 -10:00 |
Jack Andersen
|
929f8263fc
|
Windows Fixes; D3D depth support
|
2016-04-02 19:25:34 -10:00 |