Jack Andersen
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233d13ceb9
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Refactor for blender 2.8 and new shader model
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2019-05-07 17:50:21 -10:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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7c7da6671a
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SIMD refactor
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2018-12-07 15:49:15 -10:00 |
Jack Andersen
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e46ec80b64
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Integrate Amuse into hecl cook/extract for MP1/2
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2018-09-02 14:46:16 -10:00 |
Jack Andersen
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41034fefda
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Fix see though collision material
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2018-05-10 21:02:42 -10:00 |
Jack Andersen
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e4ff23c279
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Massive template-based DNA refactor
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2018-02-21 21:24:51 -10:00 |
Jack Andersen
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8301adc3d6
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Huge compile performance refactor
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2017-12-28 22:08:12 -10:00 |
Jack Andersen
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ce2ed8cec6
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Camera and input fixes
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2017-12-15 14:19:15 -10:00 |
Jack Andersen
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5e03278eff
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Add triangle flip bit for collision geometry
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2017-12-08 19:17:51 -10:00 |
Jack Andersen
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5149128b60
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DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
Phillip Stephens
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a612f0dc66
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Add missing data formats (still need PATH), update submodules
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2017-05-22 04:24:24 -07:00 |
Phillip Stephens
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23315610ed
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Complete collision flags
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2016-12-28 11:41:43 -08:00 |
Jack Andersen
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24bfc47d1a
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Plenty of dependency stubs for CStateManager
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2016-08-14 11:11:44 -10:00 |
Jack Andersen
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abcb9c2424
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MREA generation fixes
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2016-08-13 09:37:03 -10:00 |
Jack Andersen
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e14bbeb368
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All MREA cooker sections initial integration
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2016-08-11 09:52:22 -10:00 |
Jack Andersen
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73862a937f
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initial DEAFBABE support
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2015-09-11 21:13:40 -10:00 |
Jack Andersen
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40c39ee83b
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bmesh generation tweaks
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2015-09-10 18:53:32 -10:00 |