Commit Graph

93 Commits

Author SHA1 Message Date
Jack Andersen 302d897e10 Various CWorldTransManager bug fixes 2016-09-02 07:50:03 -10:00
Jack Andersen dc0bb55390 Additional processing condition checks 2016-08-31 13:32:24 -10:00
Jack Andersen 0aaeed2aeb const_cast refactor 2016-08-28 18:22:54 -10:00
Jack Andersen 670eb998d4 Work on character animation 2016-08-21 10:39:18 -10:00
Jack Andersen 9ca7f9c9e4 HLSL shader sync, Windows build fixes 2016-08-17 10:05:23 -10:00
Jack Andersen a910ddd912 Initial fog rendering 2016-08-07 18:48:18 -10:00
Jack Andersen 40e0b70d0e ColorRegs for CModelFlags 2016-07-31 20:36:51 -10:00
Jack Andersen 1c64605261 HLSL extension shaders 2016-07-31 18:35:42 -10:00
Jack Andersen c4c3e1883f Metal extended shader support 2016-07-31 10:52:04 -10:00
Jack Andersen 05a52c00be Fixes for extended shaders 2016-07-30 18:46:03 -10:00
Jack Andersen 95033d3988 Initial extended shader refactor 2016-07-30 16:06:47 -10:00
Jack Andersen 79443d93d2 Initial PVS stubs 2016-07-27 13:06:57 -10:00
Jack Andersen a6477c635d Lots of initial CThermalColdFilter implementation 2016-07-21 16:32:23 -10:00
Jack Andersen 2ff1a2ee0b Shader directory refactor 2016-07-20 19:21:45 -10:00
Jack Andersen 6f572d3a00 Normalize TCG fixes 2016-07-19 10:12:38 -10:00
Phillip Stephens de43ef8100 Matrix fixes 2016-07-09 15:02:31 -07:00
Phillip Stephens 8b1f70c5cd Clean up matrix assignment 2016-07-08 13:25:38 -07:00
Phillip Stephens dd3a524bf4 Fix UV animations (4/5 still borked) 2016-07-08 12:57:51 -07:00
Phillip Stephens eb1e7870e5 Add missing TickRenderTimings call, and fix bufOut advancement 2016-07-07 23:53:06 -07:00
Phillip Stephens 746e7d9ff3 Add missing Post Transform matrix to UV Animations 2016-07-07 20:23:58 -07:00
Phillip Stephens 00a98bce85 Various implementatations 2016-04-29 03:08:46 -07:00
Jack Andersen 5cd372592c Aux-info resource sharing; some rigging stubs 2016-04-04 15:51:25 -10:00
Jack Andersen 806cd54b75 Merge branch 'master' of https://github.com/AxioDL/urde 2016-04-04 11:21:18 -10:00
Jack Andersen 909baea2cd Implement GX-style faked directional 2016-04-04 11:20:26 -10:00
Jack Andersen 5c1d8492db HLSL lighting shaders 2016-04-04 09:34:54 -10:00
Jack Andersen 9f0e9a808b Implement Metal lighting shader 2016-04-03 20:16:03 -10:00
Jack Andersen 408ce2ca8b Working CLight 2016-04-03 19:02:09 -10:00
Jack Andersen dae2621d93 Initial CLight integration 2016-04-03 16:32:57 -10:00
Jack Andersen 929f8263fc Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
Jack Andersen 4ab2312d06 shader tag update 2016-04-01 17:34:41 -10:00
Jack Andersen 58c85d8c30 Depth buffer fix 2016-04-01 14:07:07 -10:00
Jack Andersen 8fc0d57500 Thread-safe extraction 2016-03-31 18:25:00 -10:00
Jack Andersen 9fcce94a7a Async resource build fixes 2016-03-31 15:00:37 -10:00
Jack Andersen bc6ba1141d Deadlock fixes and PC TXTR loading 2016-03-31 11:06:41 -10:00
Jack Andersen d5ff5e3ace Update CModelBoo.cpp 2016-03-30 21:50:52 -10:00
Jack Andersen 7b865683e7 More CModel imps 2016-03-30 20:18:56 -10:00
Jack Andersen b373493cf3 Much CModel work 2016-03-30 16:44:43 -10:00
Jack Andersen 99cf1153b6 Boo D3D lambda sync 2016-03-30 10:44:19 -10:00
Jack Andersen 77a8ce5f17 boo lambda-API refactor 2016-03-30 09:16:01 -10:00
Jack Andersen 6b1c435d0c Initial CModel implementation 2016-03-29 13:14:14 -10:00
Phillip 6301af3133 Windows Fixes 2016-03-22 11:35:52 -07:00
Jack Andersen 79d90f46d3 CGuiModel imps 2016-03-16 16:18:01 -10:00
Jack Andersen 783fb4c4fe Humungous refactor 2016-03-04 13:04:53 -10:00