Commit Graph

82 Commits

Author SHA1 Message Date
Jack Andersen 6c257e1811 Work on CPlayer 2017-07-15 20:13:37 -10:00
Jack Andersen ff15bfbec3 Finish CMetroidAreaCollider 2017-06-29 15:39:34 -10:00
Jack Andersen ec7ac212ef Finish AABB area colliders 2017-06-25 15:36:31 -10:00
Jack Andersen d4a97861dc Initial work on CGroundMovement 2017-06-18 21:00:50 -10:00
Jack Andersen 4f33422423 Lots of CPlayer implementations 2017-06-11 18:23:34 -10:00
Jack Andersen 6da6e37d42 Conform CElementGen with retail 2017-06-03 15:01:09 -10:00
Jack Andersen ca69a54faf Camera filter refactor 2017-05-31 19:34:24 -10:00
Jack Andersen 6f84cfcb38 Finish CPlayerVisor and CSamusFaceReflection 2017-05-30 16:51:38 -10:00
Jack Andersen 56e386088a Additional work on CAutoMapper; CGameArea model setup 2017-04-18 13:41:01 -10:00
Jack Andersen 664cbec769 Move some collision functions to CGameCollision.cpp 2017-04-14 19:49:01 -10:00
Jack Andersen 0fe125d913 Finish CSamusHud and subsystems 2017-04-13 09:28:31 -10:00
Jack Andersen dc781f5c67 Additional HUD interfaces 2017-04-03 19:48:13 -10:00
Jack Andersen a2b9bfb1a2 Lots of CSamusHud imps 2017-04-02 15:39:23 -10:00
Jack Andersen b3c94f1d2b Lots of HUD-related implementations 2017-04-01 17:03:37 -10:00
Jack Andersen 1731cae418 Implement remaining CStateManager stubs 2017-03-31 09:51:40 -10:00
Jack Andersen 2530163a8c Initial collision testing and CStateManager work 2017-03-30 12:36:18 -10:00
Jack Andersen a0549cd82b Work on CStateManager 2017-03-28 16:51:12 -10:00
Jack Andersen f016a251db Additional CStateManager imps 2017-03-26 09:36:07 -10:00
Jack Andersen c069666307 Player reflection and other imps 2017-03-25 19:53:04 -10:00
Jack Andersen db12dd2ea2 Implement CStateManager::Update 2017-03-23 19:30:16 -10:00
Jack Andersen 8e7773aa94 AutoMapper work 2017-03-19 19:09:53 -10:00
Jack Andersen 87a22b73fa DrawWorld implementation complete 2017-03-05 20:33:51 -10:00
Jack Andersen 52fe795407 Fix Windows compile fail 2017-03-03 18:58:33 -10:00
Jack Andersen cac0e328f7 Tons of DrawWorld-related implementations 2017-03-03 18:31:08 -10:00
Jack Andersen 5c884fec0c Work on CStateManager rendering functions 2017-03-02 21:18:12 -10:00
Jack Andersen 5277d445d3 MREA fixes, some script constructors 2017-02-27 21:31:14 -10:00
Jack Andersen e923d83617 CScriptMidi and work on CGameArea loading 2017-02-26 19:25:14 -10:00
Phillip Stephens fc51cd38aa Initial CCollisionActor imps, minor cleanup 2017-02-20 19:29:45 -08:00
Jack Andersen 50fe6d34ab PVS implementations 2017-02-18 23:27:01 -10:00
Jack Andersen 56328c3e4d Lots of CMFGame integration 2017-02-17 16:19:50 -10:00
Jack Andersen 59406a069b Bug fixes and more CStateManager imps 2017-02-13 18:27:20 -10:00
Phillip Stephens e062de1429 Finish CScriptActor 2017-02-12 16:00:07 -08:00
Phillip Stephens 696f7a9772 Implement CScriptGenerator 2017-01-24 09:23:10 -08:00
Jack Andersen 7db63f3663 Merge branch 'master' of https://github.com/AxioDL/urde 2017-01-15 07:51:01 -10:00
Jack Andersen 7e720266d7 Additional reference-constructors for TCastToPtr 2017-01-15 07:48:42 -10:00
Phillip Stephens 65fb75737f CScriptTrigger work 2017-01-14 19:59:37 -08:00
Jack Andersen e2c671e9b4 TCastTo implementation 2017-01-14 17:07:01 -10:00
Phillip Stephens b765ce3eb7 Lots of ScriptObject and Collision work 2017-01-03 20:30:05 -08:00
Phillip Stephens af1e22a62d Start naming EMaterialTypes values 2016-12-29 13:38:59 -08:00
Phillip Stephens 8460b3b565 Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00
Jack Andersen 9639ac75cc Work on CMemoryCardDriver 2016-12-20 11:51:50 -10:00
Phillip Stephens be40ebc8db Move weapon code to RuntimeWeapon 2016-11-22 12:43:16 -08:00
Phillip Stephens 83f3e3d4f1 Various Implementations 2016-11-20 13:53:15 -08:00
Phillip Stephens d733dce1cf CCameraManager imps 2016-10-31 15:56:44 -07:00
Jack Andersen 545fccc4cc Work on memory card sys; CMake fixes 2016-10-08 21:45:04 -10:00
Phillip Stephens 06468c778c Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps 2016-10-01 12:01:11 -07:00
Phillip Stephens 23b6bd350e Prelim CPlayer imps, fix race condition in CGameGlobalObjects 2016-09-25 09:45:22 -07:00
Phillip Stephens 38fcf914b4 CFirstPersonCamera imps 2016-09-16 15:21:19 -07:00
Phillip Stephens c40135f97f Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp 2016-09-15 00:26:35 -07:00
Jack Andersen 6d26386780 HLSL XRayBlurFilter 2016-08-19 19:33:06 -10:00