Phillip Stephens
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c40135f97f
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Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
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2016-09-15 00:26:35 -07:00 |
Phillip Stephens
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c20eb76189
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Various imps and stubs
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2016-09-13 22:45:46 -07:00 |
Jack Andersen
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27b2f2aedb
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Windows build fixes
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2016-08-22 17:12:50 -10:00 |
Jack Andersen
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670eb998d4
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Work on character animation
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2016-08-21 10:39:18 -10:00 |
Jack Andersen
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21fc28bc9b
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CCameraBlurFilter implementation
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2016-08-20 08:18:44 -10:00 |
Jack Andersen
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25d808e2b9
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Functioning XRay blur filter
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2016-08-19 18:22:13 -10:00 |
Jack Andersen
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9ca7f9c9e4
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HLSL shader sync, Windows build fixes
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2016-08-17 10:05:23 -10:00 |
Jack Andersen
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d234bffe2a
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TMultiBlendShader and quad filters
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2016-08-16 15:58:53 -10:00 |
Jack Andersen
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0dacc2233c
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Work on CWorldTransManager
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2016-08-15 10:58:07 -10:00 |
Jack Andersen
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fb1ce432aa
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CStateManager::InitializeResources() dependencies all in
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2016-08-14 15:19:04 -10:00 |
Jack Andersen
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2a425b5a73
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Work on CStateManager::InitializeState flow
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2016-08-13 17:00:58 -10:00 |
Jack Andersen
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a910ddd912
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Initial fog rendering
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2016-08-07 18:48:18 -10:00 |
Phillip Stephens
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62ce5286fe
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CMapWorld stubs, and compile fixes
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2016-07-28 00:33:55 -07:00 |
Phillip Stephens
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00a98bce85
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Various implementatations
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2016-04-29 03:08:46 -07:00 |
Jack Andersen
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b60d55d784
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Bad level link fixes
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2016-04-23 18:03:30 -10:00 |
Jack Andersen
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484ef1988b
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Add camera loader
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2016-04-21 17:40:26 -10:00 |
Jack Andersen
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48e8de05c5
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Additional ScriptLoader imps
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2016-04-17 15:58:13 -10:00 |
Jack Andersen
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cdbbcefacb
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CStateManager method stubs
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2016-04-16 19:35:32 -10:00 |
Jack Andersen
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1817227465
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CCameraManager imps
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2016-04-16 16:50:45 -10:00 |
Jack Andersen
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7afdc556fd
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Adjust runtime directory layout
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2016-04-16 13:48:29 -10:00 |
Jack Andersen
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042030934b
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Various CStateManager additions and camera stubs
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2016-04-16 11:49:47 -10:00 |