Lioncash
73bb7c71b4
CGameArea: Make use of [[maybe_unused]] in WarmupShaders()
...
Same behavior, but silences compilation warnings about unused locals.
2020-05-08 17:12:58 -04:00
Lioncash
fef9e6ff2d
CAuxWeapon: Make skComboNames contain std::string_view instances
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Removes unnecessary runtime strlen calls.
2020-05-08 17:01:49 -04:00
Lioncash
a0c4b6b3ec
CAiFuncMap: Store std::string_view instances instead of std::string
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We only make use of static string entries, so we can make use of
std::string view to elide several memory allocations.
2020-05-08 16:38:19 -04:00
Lioncash
a9be7b45b2
CAiFuncMap: Reserve containers before adding entries
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Eliminates some reallocation churn.
2020-05-08 16:30:59 -04:00
Lioncash
10c6c6729f
CParticleSwoosh: Make virtual call in constructor explicit
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virtual functions statically resolve in constructors and destructors.
This makes it obvious that we want the statically resolving behavior to
the reader.
2020-05-08 16:09:57 -04:00
Lioncash
b495472ee7
CPathFindRegion: Brace statements where applicable
...
Makes code fully consistent across the board. While we're at it, we can
make intended constness explicit.
2020-05-08 16:00:29 -04:00
Lioncash
8baab44a5d
CPathFindRegion: Make const variant of Data() return a const qualified member
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Enforces read-only pointer semantics
2020-05-08 15:52:17 -04:00
Lioncash
ed37919018
CPathFindRegion: Resolve sign conversion warning
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The only place this is used is in an unsigned context.
2020-05-08 15:49:29 -04:00
Luke Street
78b364a445
CMetroid: Add EGammaType
2020-05-08 05:22:12 -04:00
Luke Street
ac30616efb
CMetroid: Implement GetDamageVulnerability
2020-05-08 05:05:47 -04:00
Luke Street
ca659bdcbc
CMetroid: Add fields & function definitions
2020-05-08 04:19:51 -04:00
Lioncash
dc8a0d0d88
CRelayTracker: Simplify RemoveRelay()
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We can make this significantly nicer to read by making use of C++20's
consistent container erasure functions.
2020-05-08 01:16:23 -04:00
Lioncash
49836025f7
CObjectList: Simplify cbegin() and cend()
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We can just use the const variants of begin() and end() now.
2020-05-08 00:25:20 -04:00
Luke Street
34b2383dfd
MP1/CMain: Add missing fields
2020-05-07 23:20:23 -04:00
Luke Street
1c775a7ea7
CElitePirate/COmegaPirate: Cleanup & renaming
2020-05-07 19:13:43 -04:00
Luke Street
8aef93473e
Merge pull request #319 from lioncash/object
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CObjectList: Minor interface modifications
2020-05-07 17:38:32 -04:00
Lioncash
579ae79291
General: Mark CMaterialFilter instances constexpr where applicable
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Allows omission of runtime overhead.
2020-05-07 14:14:18 -04:00
Lioncash
33411ceeca
CScriptDistanceFog: Brace conditionals where applicable
2020-05-07 13:44:13 -04:00
Lioncash
470d649604
CScriptDock: Brace conditionals where applicable
2020-05-07 13:43:08 -04:00
Lioncash
49dd7a874b
CScriptDockAreaChange: Brace conditionals where applicable
2020-05-07 13:38:59 -04:00
Lioncash
269b28f391
CScriptDoor: Brace conditionals where applicable
2020-05-07 13:38:20 -04:00
Lioncash
631c449453
CScriptEffect: Brace conditionals where applicable
2020-05-07 13:33:17 -04:00
Lioncash
e4abedf16f
CScriptEMPulse: Brace conditionals where applicable
2020-05-07 13:29:46 -04:00
Lioncash
51ffc0ef26
CScriptGenerator: Brace conditionals where applicable
2020-05-07 13:28:30 -04:00
Lioncash
bea6709cc4
CScriptGunTurret: Brace conditionals where applicable
2020-05-07 13:25:29 -04:00
Lioncash
34d989c443
CScriptHUDMemo: Brace conditionals where applicable
2020-05-07 13:06:47 -04:00
Lioncash
beb7884b54
CScriptMemoryRelay: Brace conditionals where applicable
2020-05-07 13:05:21 -04:00
Lioncash
c3d6324ea1
CScriptMidi: Brace conditionals where applicable
2020-05-07 13:04:19 -04:00
Lioncash
510778b7cd
CScriptPickup: Brace conditionals where applicable
2020-05-07 13:02:52 -04:00
Lioncash
c3f723007e
CScriptPickupGenerator: Brace conditionals where applicable
2020-05-07 13:00:45 -04:00
Lioncash
8698cc3cd5
CScriptPlayerActor: Brace conditionals where applicable
2020-05-07 12:41:00 -04:00
Lioncash
c308b2e3c5
CScriptPlayerHint: Brace conditionals where applicable
2020-05-07 12:36:06 -04:00
Lioncash
e47d0446b1
CScriptPointOfInterest: Brace conditionals where applicable
2020-05-07 12:35:31 -04:00
Lioncash
192cbd5e14
CScriptRandomRelay: Brace conditionals where applicable
2020-05-07 12:34:57 -04:00
Lioncash
7145917e30
CScriptRelay: Brace conditionals where applicable
2020-05-07 12:33:25 -04:00
Lioncash
1315189990
CScriptRipple: Brace conditionals where applicable
2020-05-07 12:29:43 -04:00
Lioncash
2bf190048d
CScriptRoomAcoustics: Brace conditionals where applicable
2020-05-07 12:28:45 -04:00
Lioncash
e691628289
CScriptShadowProjector: Brace conditionals where applicable
2020-05-07 12:27:49 -04:00
Lioncash
7186e57a9d
CScriptSound: Brace conditionals where applicable
2020-05-07 12:26:05 -04:00
Lioncash
ecbcb86bc5
CScriptSpawnPoint: Brace conditionals where applicable
2020-05-07 12:18:57 -04:00
Lioncash
750e0a8643
CScriptSpecialFunction: Brace conditionals where applicable
2020-05-07 12:16:53 -04:00
Lioncash
568e8c0d88
CScriptSpiderBallWaypoint: Brace conditionals where applicable
2020-05-07 12:03:44 -04:00
Lioncash
90e67898e4
CScriptSpindleCamera: Brace conditionals where applicable
2020-05-07 11:59:29 -04:00
Lioncash
5cc1cd799a
CScriptSteam: Brace conditionals where applicable
2020-05-07 11:50:21 -04:00
Lioncash
52cc84374d
CScriptStreamedMusic: Brace conditionals where applicable
2020-05-07 11:49:31 -04:00
Lioncash
79a25cab5e
CScriptSwitch: Brace conditionals where applicable
2020-05-07 11:48:34 -04:00
Lioncash
0fa7e0a73b
CScriptTargetingPoint: Brace conditionals where applicable
2020-05-07 11:47:59 -04:00
Lioncash
bb578468f4
CScriptTimer: Brace conditionals where applicable
2020-05-07 11:47:05 -04:00
Lioncash
ca718f938e
CScriptTrigger: Brace conditionals where applicable
2020-05-07 11:45:53 -04:00
Lioncash
29f6ef0f76
CScriptVisorFlare: Brace conditionals where applicable
2020-05-07 11:41:56 -04:00