Luke Street
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3c48da0cdb
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Merge remote-tracking branch 'origin/trim'
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2020-04-24 02:43:56 -04:00 |
Lioncash
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d7c9135d27
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CBomb: Fix boolean parameter not being used within SetFuseDisabled()
Prevents silent logic bugs, particularly given this function is called
with true as well inside CTryclops::InMaxRange.
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2020-04-24 01:12:04 -04:00 |
Lioncash
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27861d5c78
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CUVElement: Convert stateful structs into classes
Avoids exposing the internals of the data by default (since they were
previously fully accessible).
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2020-04-24 00:59:51 -04:00 |
Lioncash
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b32bc296ad
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CUVElement/CVectorElement: Make use of [[maybe_unused]] where applicable
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2020-04-24 00:58:44 -04:00 |
Lioncash
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4a9095a2af
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CRealElement: Make use of [[maybe_unused]] where applicable
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2020-04-24 00:57:13 -04:00 |
Lioncash
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f620b4325f
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CIntElement: Make use of [[maybe_unused]] where applicable
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2020-04-24 00:55:43 -04:00 |
Lioncash
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102d62846c
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CColorElement: Make use of [[maybe_unused]] where applicable
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2020-04-24 00:54:08 -04:00 |
Lioncash
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6d53912770
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CStringTable: Make use of [[maybe_unused]] where applicable
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2020-04-23 21:24:39 -04:00 |
Lioncash
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ee0762db32
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CRasterFont: Make use of [[maybe_unused]] where applicable
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2020-04-23 21:23:17 -04:00 |
Lioncash
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5e9bf292d7
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CTextureCache: Make use of [[maybe_unused]] where applicable
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2020-04-23 21:15:30 -04:00 |
Lioncash
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600076030f
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CStateManager: Make use of bool parameter in SetWarping()
Allows toggling the warping.
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2020-04-23 21:12:52 -04:00 |
Lioncash
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25b0c69818
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CSaveWorld: Make use of [[maybe_unused]] where applicable
Prevents unused parameter warnings.
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2020-04-23 20:51:59 -04:00 |
Lioncash
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301eb24301
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CInGameTweakManagerBase: Make internal members of CTweakValue private
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2020-04-23 20:48:43 -04:00 |
Lioncash
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e4dedac2b6
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CInGameTweakManagerBase: Make use of algorithms where applicable
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2020-04-23 20:44:31 -04:00 |
Lioncash
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e1dfe9ff8e
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CGameOptionsTouchBar: Make use of [[maybe_unused]] where applicable
Silences unused parameter warnings
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2020-04-23 20:34:05 -04:00 |
Lioncash
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14e0067a97
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CDependencyGroup: Make use of [[maybe_unused]] where applicable
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2020-04-23 20:31:29 -04:00 |
Lioncash
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4a6c3cde3c
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CWorldLight: Eliminate variable shadowing
While we're at it, we can make use of structured bindings.
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2020-04-23 07:25:07 -04:00 |
Lioncash
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4e3363a98b
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CScriptActorKeyframe: Eliminate variable shadowing
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2020-04-23 07:22:10 -04:00 |
Lioncash
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9ec9f42457
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CPathFindSearch: Eliminate variable shadowing
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2020-04-23 07:19:41 -04:00 |
Lioncash
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078acce378
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CMorphBall: Eliminate variable shadowing
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2020-04-23 07:18:43 -04:00 |
Lioncash
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31cf98646b
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CModVectorElement: Eliminate variable shadowing
Prevents "a" from clashing with a local variable.
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2020-04-23 07:16:49 -04:00 |
Lioncash
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9fa689a806
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CMemoryCardSys: Eliminate variable shadowing
Prevents names from clashing with variables from outside the loop scope.
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2020-04-23 07:13:22 -04:00 |
Lioncash
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e0bb66f7f0
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CParticleElectricDataFactory: Remove unused includes
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2020-04-23 03:58:10 -04:00 |
Lioncash
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eefeb5cd0b
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CGameArea: Remove undefined behavior type-punning in a few functions
We can make use of std::memcpy here to get around this.
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2020-04-23 03:06:04 -04:00 |
Lioncash
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df3aed75fe
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CGameArea: Eliminate implicit sign conversions in Validate()
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2020-04-23 02:53:24 -04:00 |
Lioncash
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419d40051d
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CGuiTextSupport: Make enum formatting consistent
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2020-04-23 02:41:22 -04:00 |
Lioncash
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b700da547e
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CGuiTextSupport: Invert conditionals where applicable
Unindents code and allows for easier placement of breakpoints when the
conditions are equal to the early exit path.
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2020-04-23 02:39:39 -04:00 |
Lioncash
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787fc3276f
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CGuiTextSupport: Use const references where applicable
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2020-04-23 02:36:45 -04:00 |
Lioncash
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a21fb1da35
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CGuiObject: Remove unused includes
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2020-04-23 02:27:11 -04:00 |
Lioncash
|
2b2edfa871
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CGrappleArm: Invert conditionals where applicable
Makes early-exit conditions nicer to follow and also unindents some
code.
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2020-04-23 01:57:18 -04:00 |
Phillip Stephens
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1b1907d910
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CIceSheegoth: Minor fixes
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2020-04-22 16:46:52 -07:00 |
Phillip Stephens
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97a25f01e2
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Initial state implementations
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2020-04-22 15:06:15 -07:00 |
Phillip Stephens
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b1a897d246
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CIceSheegoth: Implement Think
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2020-04-22 15:06:15 -07:00 |
Phillip Stephens
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3779b205b7
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Initial CIceSheegoth stubout
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2020-04-22 15:06:15 -07:00 |
Phillip Stephens
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823c01ce12
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Update submodules
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2020-04-22 15:03:12 -07:00 |
Phillip Stephens
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220c7e32ce
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Update boo/glslang
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2020-04-22 15:02:48 -07:00 |
Phillip Stephens
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e2f22c8bc0
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Update amuse
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2020-04-22 03:41:57 -07:00 |
Phillip Stephens
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96b63c2e54
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Remove pointless assignment
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2020-04-22 03:40:06 -07:00 |
Phillip Stephens
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59f979db67
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Actually implement AssetNameMap in DNAMP1
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2020-04-22 03:38:48 -07:00 |
Phillip Stephens
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c9ede1ddc1
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Update submodules
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2020-04-22 03:36:52 -07:00 |
Luke Street
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14c92e85ce
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Use pas::EAnimationState in CPAS*
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2020-04-22 05:09:27 -04:00 |
Lioncash
|
535717fbd8
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CGameArea: Make use of std::array where applicable
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2020-04-22 02:19:14 -04:00 |
Lioncash
|
664d08469c
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CEnvFxManager: Make use of std::array where applicable
Same behavior, less code.
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2020-04-22 02:16:37 -04:00 |
Lioncash
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52f51c111a
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CAmbientAI: Return std::nullopt in GetTouchBounds()
Allows implementations to avoid zeroing out the internal buffer of the
std::optional.
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2020-04-22 02:10:55 -04:00 |
Lioncash
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472e97aac0
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CAreaOctTree: Make use of std::array where applicable
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2020-04-22 02:05:22 -04:00 |
Lioncash
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f24559890a
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TSegIdMap: Make use of std::array where applicable
Stronger typing and eliminates array to pointer decay.
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2020-04-22 01:59:29 -04:00 |
Lioncash
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fe642bde8b
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CCameraBlurFilter: Make use of std::array where applicable
Same behavior, less hardcoded sizes.
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2020-04-22 00:13:43 -04:00 |
Luke Street
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4741172f9f
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Merge pull request #316 from lioncash/init2
RuntimeCommon: Make use of bitfield initializers where applicable
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2020-04-21 22:52:25 -04:00 |
Luke Street
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55378f8c82
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Update AssetNameMap hashes
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2020-04-21 22:36:20 -04:00 |
Luke Street
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12d8d534c6
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CParticleElectric: Fix CalculatePoints
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2020-04-21 22:32:37 -04:00 |