Jack Andersen
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3894749675
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Changes to support boo object tracker API
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2017-11-04 20:17:12 -10:00 |
Jack Andersen
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4ee4963aaf
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Windows fixes
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2017-10-23 17:12:10 -10:00 |
Jack Andersen
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15d60493f2
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Lots of bug fixes (Windows still needs some fixes)
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2017-10-21 20:11:22 -10:00 |
Jack Andersen
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5149128b60
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DCLN cooking and various bug fixes
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2017-10-16 19:51:53 -10:00 |
Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
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c66f9d0ec7
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
Jack Andersen
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6f84cfcb38
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Finish CPlayerVisor and CSamusFaceReflection
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2017-05-30 16:51:38 -10:00 |
Jack Andersen
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0c5e4efc46
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Work on CPlayerVisor
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2017-05-29 17:45:31 -10:00 |
Jack Andersen
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b2d375a1d7
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Finish CSamusDoll
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2017-05-05 19:21:42 -10:00 |
Jack Andersen
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56e386088a
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Additional work on CAutoMapper; CGameArea model setup
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2017-04-18 13:41:01 -10:00 |
Jack Andersen
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28b1b38a67
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Lots of work on CAutoMapper
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2017-04-14 19:32:25 -10:00 |
Jack Andersen
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0fe125d913
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Finish CSamusHud and subsystems
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2017-04-13 09:28:31 -10:00 |
Jack Andersen
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c069666307
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Player reflection and other imps
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2017-03-25 19:53:04 -10:00 |
Jack Andersen
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8e7773aa94
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AutoMapper work
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2017-03-19 19:09:53 -10:00 |
Jack Andersen
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ce723d5505
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Frontface culling support boo sync
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2017-03-10 10:52:53 -10:00 |
Jack Andersen
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2d093b6d80
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Initial fog volume rendering implementation
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2017-03-09 17:40:24 -10:00 |
Jack Andersen
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0f6ae9d217
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CBooRenderer::PostRenderFogs() implementation
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2017-03-06 19:36:02 -10:00 |
Jack Andersen
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87a22b73fa
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DrawWorld implementation complete
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2017-03-05 20:33:51 -10:00 |
Jack Andersen
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8ef9ed2c3b
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Work on CMorphBallShadow
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2017-03-04 21:57:12 -10:00 |
Jack Andersen
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5c884fec0c
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Work on CStateManager rendering functions
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2017-03-02 21:18:12 -10:00 |
Jack Andersen
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7d2370efe0
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CWorldTransManager 2-camera instances
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2016-09-11 18:53:28 -10:00 |
Jack Andersen
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b6587d88fc
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Rigging fixes
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2016-09-08 18:19:19 -10:00 |
Jack Andersen
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668c4f7eee
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Fixes in preparation for rigged model rendering
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2016-09-04 12:47:48 -10:00 |
Jack Andersen
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f4ea728a61
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Resource factories now provided with self-ref
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2016-09-02 09:32:57 -10:00 |
Jack Andersen
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670eb998d4
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Work on character animation
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2016-08-21 10:39:18 -10:00 |
Jack Andersen
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9222a928ef
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Thermal Hot GLSL filter
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2016-08-03 11:53:03 -10:00 |
Jack Andersen
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40e0b70d0e
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ColorRegs for CModelFlags
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2016-07-31 20:36:51 -10:00 |
Jack Andersen
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05a52c00be
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Fixes for extended shaders
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2016-07-30 18:46:03 -10:00 |
Jack Andersen
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95033d3988
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Initial extended shader refactor
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2016-07-30 16:06:47 -10:00 |
Jack Andersen
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79443d93d2
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Initial PVS stubs
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2016-07-27 13:06:57 -10:00 |
Jack Andersen
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728cb25488
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Static geometry list in CBooRenderer
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2016-07-26 12:05:59 -10:00 |
Jack Andersen
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af5cafee12
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CBooRender imps
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2016-07-25 12:52:02 -10:00 |
Jack Andersen
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2ff1a2ee0b
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Shader directory refactor
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2016-07-20 19:21:45 -10:00 |
Jack Andersen
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8608b52774
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CModelData imps
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2016-04-14 11:42:47 -10:00 |
Jack Andersen
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5de5c3d85f
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Character factory support classes
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2016-04-12 20:07:23 -10:00 |
Jack Andersen
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5cd372592c
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Aux-info resource sharing; some rigging stubs
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2016-04-04 15:51:25 -10:00 |
Jack Andersen
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5c1d8492db
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HLSL lighting shaders
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2016-04-04 09:34:54 -10:00 |
Jack Andersen
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408ce2ca8b
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Working CLight
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2016-04-03 19:02:09 -10:00 |
Jack Andersen
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dae2621d93
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Initial CLight integration
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2016-04-03 16:32:57 -10:00 |
Jack Andersen
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929f8263fc
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
Jack Andersen
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bc6ba1141d
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Deadlock fixes and PC TXTR loading
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2016-03-31 11:06:41 -10:00 |
Jack Andersen
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7b865683e7
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More CModel imps
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2016-03-30 20:18:56 -10:00 |
Jack Andersen
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b373493cf3
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Much CModel work
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2016-03-30 16:44:43 -10:00 |
Jack Andersen
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77a8ce5f17
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boo lambda-API refactor
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2016-03-30 09:16:01 -10:00 |
Jack Andersen
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6b1c435d0c
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Initial CModel implementation
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2016-03-29 13:14:14 -10:00 |
Jack Andersen
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79d90f46d3
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CGuiModel imps
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2016-03-16 16:18:01 -10:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |