Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
4cd242aef3
Fix compile error with MSVC
2021-06-06 18:40:16 -07:00
Phillip Stephens
3664b1b8d1
More compile fixes, disable clang CI for now
2021-06-06 17:35:39 -07:00
Phillip Stephens
0b4f15341b
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
2021-06-06 17:07:45 -07:00
Phillip Stephens
5bfe881b95
Compile fixes
2021-06-06 16:58:27 -07:00
Phillip Stephens
5f1aed51cb
De-hardcode max entity count
2021-06-06 16:53:41 -07:00
Phillip Stephens
95f44be694
Rename CSavwWorld to CWorldSaveGameInfo
2021-06-04 22:30:23 -07:00
Phillip Stephens
144af8cc15
Rename CWorldLayerState to CScriptLayerManager (this is it's actual name)
2021-06-03 23:08:05 -07:00
Phillip Stephens
99d363d5df
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
2021-06-03 16:47:04 -07:00
Phillip Stephens
665dc5fd51
Fix credits scale
2021-06-03 16:24:04 -07:00
Phillip Stephens
0c6813d952
Implement CCredits, minor text parser fixes
2021-06-03 16:24:02 -07:00
Phillip Stephens
0f92b8d8c5
Rename CRelayTracker back to CScriptMailbox
2021-06-03 14:40:01 -07:00
Phillip Stephens
c6db983c41
Fix memcard path CVars and add menu notifying player when they've been reset
2021-06-02 08:06:22 -07:00
Phillip Stephens
137e96c732
Fix cooking new world/area data without an underscore in the name
2021-05-30 23:10:59 -07:00
Luke Street
78bcba85e2
Various updates:
...
- Simplify Layers logic with hecl bugfix
- Show About window with error message on launch with no game
- Use high_resolution_clock for FPS & load logic (increased resolution on Windows)
2021-05-30 15:03:35 -04:00
Luke Street
e46ba3ef98
Add About window & debug overlays
2021-05-29 18:45:08 -04:00
Luke Street
5ac2a298f0
Improve overall Inspect performance & fixes
2021-05-29 18:45:08 -04:00
Luke Street
4740ca0c43
Add all entities to ImGuiEntitySupport
2021-05-29 18:45:07 -04:00
Luke Street
55002f1537
Begin Runtime ImGui integration
2021-05-29 18:45:07 -04:00
Luke Street
1a5ec8b569
Add initial imgui implementation
2021-05-29 18:45:07 -04:00
Luke Street
94f10bb002
Remove Editor & specter
2021-05-29 18:45:07 -04:00
Phillip Stephens
ec08dea524
Minor CSpacePirate fixes and cleanups, add temporary failsafe to keep CSpacePirate's transform from going NaN
2021-05-16 15:29:34 -07:00
Phillip Stephens
128015baa6
Code cleanup
2021-05-16 12:11:45 -07:00
Phillip Stephens
e9b4cce6db
Remove debug print
2021-05-09 16:10:05 -07:00
Phillip Stephens
6718f697dd
Fix Flaahgra's attack by using the correct variable in CBodyController
2021-05-09 16:05:36 -07:00
Phillip Stephens
6ec2814b8c
CFlaahgra cleanups
2021-05-09 13:53:04 -07:00
Phillip Stephens
bd050e8ac0
Start renaming CThardus functions
2021-05-06 10:53:19 -07:00
Phillip Stephens
2b8bc3fd8a
Minor corrections, and fix memorycard corruption
2021-05-02 15:06:38 -07:00
Phillip Stephens
f1b0c4b735
CJellyZap fixes
2021-04-25 20:16:16 -07:00
Phillip Stephens
1654333a16
Only allocate particle buffers as needed, greatly improves performance and removes certain hacks
2021-04-18 16:53:51 -07:00
Phillip Stephens
1039424737
Minor CPhazonPool fixes
2021-04-13 19:09:55 -07:00
Luke Street
c7f301b485
CMemoryCardDriver: Avoid crash with corrupt/empty file
2021-04-12 12:22:57 -04:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
f956e6e618
COmegaPirate: Remove debug print
2021-03-30 22:03:18 -04:00
Phillip Stephens
0a3bcf3ab8
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
...
This reverts commit 732831de9a
.
2021-03-16 21:49:18 -07:00
Henrique Gemignani Passos Lima
bad8b35ae6
Fix typo in CPlayerState::ReInitializePowerUp
2021-03-16 01:33:17 +02:00
Phillip Stephens
55dd197e67
CPuddleSpore fixes
2021-03-07 06:25:27 -08:00
Luke Street
09d23ef519
CIceSheegoth/CMetroid: Use pas::EAnimationState
2021-03-01 23:55:55 -05:00
Luke Street
bb4bdfa1ee
Merge remote-tracking branch 'origin/animationstate'
...
# Conflicts:
# Runtime/MP1/World/CFlyingPirate.cpp
# Runtime/World/CScriptGunTurret.cpp
2021-03-01 23:45:21 -05:00
Phillip Stephens
172eae4a61
Don't differentiate export path between standalone and Trilogy extracts, minor fix in CMetroidPrimeEssence, update submodules
2021-02-26 01:35:54 -08:00
Luke Street
732831de9a
Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
...
This reverts commit 35482529
2021-02-15 21:54:44 -05:00
Phillip Stephens
3548252931
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
2021-01-14 15:52:26 -08:00
SirMangler
0e093baf67
Removed constexpr from lambdas to fix compiler error
2021-01-03 19:20:48 +00:00
PhazonJim
f86e570ef4
fix for build error in Xcode relating to non-reference types in a for loop
2020-12-21 02:09:54 -05:00
Luke Street
cec1610847
CThardus: Temporary comment (GCC unused fix)
2020-12-18 06:29:10 -05:00
Luke Street
cc79ba3d09
CBouncyGrenade: Element gen renaming
2020-12-18 06:05:22 -05:00
Phillip Stephens
df0d21a03e
Fix Metroid Prime essence
2020-12-13 12:09:26 -08:00
Phillip Stephens
b59bf39924
I feex
2020-12-13 10:57:45 -08:00
Phillip Stephens
4e51795fa6
Essence fixes
2020-12-13 10:57:45 -08:00
Phillip Stephens
e5daca0899
More CMetroidPrimeExo imps
2020-12-13 10:57:45 -08:00
Phillip Stephens
abbacad46b
More state implementations
2020-12-13 10:57:45 -08:00
Phillip Stephens
215eedc013
Fix inconsistent state causing Exo to fling herself off into the void
2020-12-13 10:57:45 -08:00
Phillip Stephens
2d56e56411
Fix zeus::close_enough call prevent AI from advancing
2020-12-13 10:57:45 -08:00
Phillip Stephens
8633bbddec
More CMetroidPrimeExo imps
2020-12-13 10:57:44 -08:00
Phillip Stephens
0903b478f6
More MetroidPrimeExo imps
2020-12-13 10:57:44 -08:00
Phillip Stephens
bc60a237a4
More imps, initial AI execution
2020-12-13 10:57:43 -08:00
Phillip Stephens
c4d4a937ec
Initial CMetroidPrimeExo imps
2020-12-13 10:56:51 -08:00
Phillip Stephens
0d11dd1476
Finish CMetroidPrimeEssence imps
2020-12-13 10:55:56 -08:00
Phillip Stephens
5598558265
Teh maymays
2020-12-13 10:55:56 -08:00
Phillip Stephens
543a24ea9e
Initial CMetroidPrimeEssence behavior
2020-12-13 10:55:56 -08:00
Phillip Stephens
130c60ccc8
Initial CMetroidPrimeExo imps
2020-12-13 10:55:50 -08:00
Phillip Stephens
01d94367dc
Add ability to disable AI
2020-10-02 23:28:05 -07:00
Luke Street
cfe1507fc7
CRidley: DoUserAnimEvent projectile fixes
2020-09-26 11:16:59 -04:00
Luke Street
6b51f32f99
CBloodFlower: Use GetLctrTransform for projectile pos
2020-09-26 09:41:28 -04:00
Luke Street
e305fbffab
CBloodFlower: LaunchPollenProjectile fixes
2020-09-26 01:34:09 -04:00
Luke Street
995f3bb356
CDrone: Death fixes
2020-09-19 12:13:02 -04:00
Luke Street
76de1541f2
Runtime: Resolve -Wrange-loop-analysis warnings (part 2)
2020-09-18 17:04:50 -04:00
Luke Street
834fe39074
Runtime: Resolve -Wrange-loop-analysis warnings
2020-09-18 16:47:59 -04:00
Luke Street
325e955354
MP1: Load Strings pak as well
2020-09-17 20:04:06 -04:00
Luke Street
ce7b94a2ed
MP1: Load RS5 pak if exists
2020-09-17 19:50:36 -04:00
Luke Street
3d68fc0bfc
CChozoGhost: Add call to RenderSystemsToBeDrawnFirst
2020-09-16 04:34:06 -04:00
Luke Street
ab296ff97e
CFlyingPirate: Remove GroundCollider in Jump
2020-09-16 02:19:22 -04:00
Luke Street
7d418581cf
CSaveGameScreen: Fix MSVC compilation
2020-09-15 19:35:22 -04:00
Luke Street
169bc66d40
CDrone: Fix bitfield checks in Dead
2020-09-15 02:59:34 -04:00
Luke Street
5b166b7be5
CDrone: Implement Dead
2020-09-15 02:40:42 -04:00
Luke Street
5f4335c861
CDrone: Implement UpdateLasers (sub_80163c40)
2020-09-15 02:14:27 -04:00
Luke Street
2d8d90f39a
CDroneLaser: Implement sub_80167754
2020-09-15 01:35:29 -04:00
Luke Street
ec83a227de
CDrone: Finish Attack
2020-09-15 01:35:22 -04:00
Luke Street
230a8ff946
CDrone: Implement sub_80165984 & sub_801656d4
2020-09-15 00:46:32 -04:00
Luke Street
edadcbef17
CDrone: Implement SetVisorFlareEnabled, UpdateVisorFlare
2020-09-14 01:22:11 -04:00
Luke Street
b3397116db
CDrone: UpdateScanner fixes
2020-09-14 01:02:49 -04:00
Luke Street
51bb242af9
CDrone: Implement UpdateLaser
2020-09-14 00:49:10 -04:00
Luke Street
8d45dc6da9
CDrone: Think fixes
2020-09-14 00:35:17 -04:00
Luke Street
8dc190b04d
CDrone: TargetPlayer fixes
2020-09-13 23:15:57 -04:00
Luke Street
979b0278da
CDrone: StrafeFromCompanions fixes
2020-09-13 22:47:21 -04:00
Luke Street
3659bedad1
CDrone: Fix detection range in SpotPlayer
2020-09-13 22:40:51 -04:00
Luke Street
04a377c68e
CDrone: Fix vector in SpecialAttack
2020-09-13 22:37:10 -04:00
Luke Street
9489bd3812
CDrone: Implement ShouldFire
2020-09-13 20:49:46 -04:00
Luke Street
21b04bf40d
CDrone: ShouldAttack uses return value of AddRangedAttacker
2020-09-13 20:40:00 -04:00
Luke Street
a1019e2c94
CBouncyGrenade: Set SubtractBlend, MoveRedToAlphaBuffer in Render
2020-09-13 20:35:35 -04:00
Luke Street
9e0c42103c
CDrone: Render fixes
2020-09-13 20:32:05 -04:00
Luke Street
c8edf200de
CChozoGhost: Render uses SetMoveRedToAlphaBuffer
2020-09-13 20:28:12 -04:00
Luke Street
3e8369d24d
CDrone: Check for normal model in PreRender
2020-09-13 20:07:24 -04:00
Luke Street
8a4cda9d98
CDrone: Don't return early in Patrol
2020-09-13 20:02:09 -04:00
Luke Street
a2fe44afe1
CDrone: PathFindEx target fix
2020-09-13 19:56:55 -04:00
Luke Street
754321314e
CDrone: PathFind fixes
2020-09-13 19:55:20 -04:00
Luke Street
3780671ff6
CDrone: Check minAttackRange in InRange
2020-09-13 19:36:28 -04:00
Luke Street
ecc8b73ead
CDrone: Use std::any_of in HearShot
2020-09-13 19:34:34 -04:00
Luke Street
3bf5a6fc83
CDrone: GetDamageVulnerability fixes
2020-09-13 19:32:52 -04:00
Luke Street
a0d7f126e9
CDrone: Reset shieldTime in GetCollisionResponseType
2020-09-13 19:30:21 -04:00