Phillip Stephens
a9bcb7a9ce
Reformat pass
2021-06-07 12:29:18 -07:00
Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Lioncash
1cb289f243
RuntimeCommon: Normalize cpp inclusions
...
Normalizes the headers for the cpp files in the RuntimeCommon target.
Now all headers and source files within the RuntimeCommon/RuntimeCommonB
targets are normalized and consistent with one another.
2020-01-15 09:15:47 -05:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
f7ec7bdc0c
string_view refactor
2017-11-12 20:19:18 -10:00
Phillip Stephens
44df36d64a
CGameArea imps
2017-11-04 19:08:05 -07:00
Jack Andersen
2f4cddd3d2
Lots of CResFactory fixes
2017-10-27 00:10:32 -10:00
Jack Andersen
8346f56595
Finish CResFactory; better smart-pointer use for resources
2017-10-26 00:09:51 -10:00
Phillip Stephens
870e8c80ee
Refactor ResId into CAssetId
2017-08-12 22:26:14 -07:00
Jack Andersen
7f987ab10e
Further CGameState imps
2016-09-24 15:58:54 -10:00
Jack Andersen
f4ea728a61
Resource factories now provided with self-ref
2016-09-02 09:32:57 -10:00
Jack Andersen
27b2f2aedb
Windows build fixes
2016-08-22 17:12:50 -10:00
Jack Andersen
9298ca7b99
Non-factory resource loading; some CDummyWorld imps
2016-07-23 11:41:18 -10:00
Phillip Stephens
c55db47941
PASDatabase imps
...
Add SpecialFunction loader
2016-04-27 12:59:38 -07:00
Jack Andersen
c91bfade75
CCharacterFactory imps
2016-04-14 17:02:21 -10:00
Jack Andersen
783fb4c4fe
Humungous refactor
2016-03-04 13:04:53 -10:00
Phillip Stephens
af69c9d3ab
Rename namespaces
2016-02-13 01:02:47 -08:00
Jack Andersen
6809fcc4a4
Codebase refactor
2015-08-18 12:51:54 -10:00