Lioncash
e5e4a6482c
CLineRenderer: Make use of std::array where applicable
...
Same behavior, but without the potential for unintentional array to
pointer decay.
2020-03-17 19:07:27 -04:00
Lioncash
136a229a1a
Graphics/Shaders: Use std::array where applicable
...
Makes the arrays strongly typed and impervious to array->pointer decay.
This also allows simplifying some operations (such as being able to call
fill() instead of needing to use std::fill, etc).
2019-11-09 20:22:16 -05:00
Lioncash
902f4fb5c5
Graphics/Shaders: Use forward declarations where applicable
...
Now, with all of the headers normalized, we can safely convert some
headers into forward declarations without needing to worry about
potentially breaking code in other headers or source files.
2019-11-09 20:22:09 -05:00
Jack Andersen
8b9f073635
Various rendering fixes
2019-03-02 20:19:42 -10:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
c307e354ca
Huge shader refactor
2018-10-06 16:59:17 -10:00
Jack Andersen
70b3404b7c
Windows build fixes and warning avoidance
2018-05-24 20:39:38 -10:00
Jack Andersen
f60af632b3
Big fixes and big memory leak refactor (linux only for now)
2018-05-19 20:14:57 -10:00
Jack Andersen
1c977e8021
Scan visor fixes
2018-05-07 19:10:24 -10:00
Jack Andersen
1cb36fc37a
UWP support
2017-12-05 17:26:15 -10:00
Jack Andersen
3894749675
Changes to support boo object tracker API
2017-11-04 20:17:12 -10:00
Jack Andersen
f95d6c8ada
OpenGL enum change; Metal <10.11 fixes
2016-08-23 18:35:35 -10:00
Jack Andersen
a6477c635d
Lots of initial CThermalColdFilter implementation
2016-07-21 16:32:23 -10:00