.. |
Audio
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
AutoMapper
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
Camera
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
Character
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
Collision
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
Graphics
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
GuiSys
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
Input
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
MP1
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More Exo work
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2021-06-26 13:31:52 -07:00 |
MP2
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Refactored directory layout for cleaner runtime organization
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2015-08-17 12:05:00 -10:00 |
MP3
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Refactored directory layout for cleaner runtime organization
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2015-08-17 12:05:00 -10:00 |
Particle
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
Resources
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Implement key FrontEnd Touch Bar functionality
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2017-02-08 23:23:17 -10:00 |
Weapon
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
World
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Only instantiate m_actorDebugRender when used
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2021-06-29 01:38:51 +03:00 |
platforms
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CArchitectureMessage.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CArchitectureQueue.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CBasics.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CBasicsPC.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CCRC32.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CCRC32.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDependencyGroup.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDependencyGroup.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CDvdFile.cpp
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Improve Optick events
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2021-06-29 01:10:54 +03:00 |
CDvdFile.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CDvdRequest.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CFactoryMgr.cpp
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Merge pull request #388 from henriquegemignani/feature/optick
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2021-04-18 17:31:29 -07:00 |
CFactoryMgr.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameAllocator.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameAllocator.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameDebug.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameHintInfo.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameHintInfo.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameOptions.cpp
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
CGameOptions.hpp
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
CGameOptionsTouchBar.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CGameOptionsTouchBar.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CGameOptionsTouchBarMac.mm
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CGameState.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CGameState.hpp
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
CIOWin.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CIOWinManager.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CIOWinManager.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CInGameTweakManagerBase.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMFGameBase.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMain.cpp
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Yeah, I'm an idiot, std::min is the correct one
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2021-07-02 23:48:02 -07:00 |
CMainFlowBase.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CMainFlowBase.hpp
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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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2021-06-03 16:47:04 -07:00 |
CMakeLists.txt
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMayaSpline.cpp
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Add CMayaSpline update zeus
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2021-05-23 11:53:15 -07:00 |
CMayaSpline.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMemoryCardSys.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMemoryCardSys.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CMemoryCardSysNix.cpp
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Fix memcard path CVars and add menu notifying player when they've been reset
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2021-06-02 08:06:22 -07:00 |
CMemoryCardSysOSX.cpp
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Fix memcard path CVars and add menu notifying player when they've been reset
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2021-06-02 08:06:22 -07:00 |
CMemoryCardSysWin.cpp
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Fix windows
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2021-06-02 11:32:35 -07:00 |
CObjectList.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CObjectList.hpp
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De-hardcode max entity count
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2021-06-06 16:53:41 -07:00 |
CPakFile.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CPakFile.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CPlayerState.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CPlayerState.hpp
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Add Items window
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2021-05-29 18:45:08 -04:00 |
CRandom16.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CRandom16.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CResFactory.cpp
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Fix missed reference to steady_clock
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2021-05-30 15:40:08 -04:00 |
CResFactory.hpp
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Various updates:
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2021-05-30 15:03:35 -04:00 |
CResLoader.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CResLoader.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CScannableObjectInfo.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScannableObjectInfo.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CScriptMailbox.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CScriptMailbox.hpp
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Rename CSavwWorld to CWorldSaveGameInfo
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2021-06-04 22:30:23 -07:00 |
CSimplePool.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSimplePool.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CSortedLists.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CSortedLists.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CStateManager.cpp
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Knockback/Damage fixes
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2021-06-13 03:11:16 -07:00 |
CStateManager.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CStaticInterference.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CStaticInterference.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CStopwatch.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CStringExtras.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CTextureCache.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CTextureCache.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CTimeProvider.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CTimeProvider.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CToken.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CToken.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CWorldSaveGameInfo.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CWorldSaveGameInfo.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
GCNTypes.hpp
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
GameGlobalObjects.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
GameGlobalObjects.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
GameObjectLists.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
GameObjectLists.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IFactory.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
IMain.hpp
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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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2021-06-03 16:47:04 -07:00 |
IOStreams.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IOStreams.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IObj.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IObjFactory.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IObjectStore.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IRuntimeMain.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
ITweak.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
IVParamObj.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
ImGuiConsole.cpp
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Improve Optick events
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2021-06-29 01:10:54 +03:00 |
ImGuiConsole.hpp
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Compile fixes
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2021-06-06 16:58:27 -07:00 |
ImGuiEntitySupport.cpp
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De-hardcode max entity count
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2021-06-06 16:53:41 -07:00 |
ImGuiEntitySupport.hpp
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Initial work on entity introspection
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2021-05-29 18:45:07 -04:00 |
ImGuiPlayerLoadouts.hpp
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Initial PlayerLoadout structure
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2021-05-30 22:14:07 -07:00 |
MkCastTo.py
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
RetroTypes.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
RetroTypes.hpp
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Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
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2021-06-06 17:07:45 -07:00 |
rstl.hpp
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rstl: Make iterators default-constructible (MSVC STL fix)
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2021-06-12 00:45:14 -04:00 |